PocketMine-MP/src/item/PaintingItem.php

105 lines
3.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\entity\EntityFactory;
use pocketmine\entity\object\Painting;
use pocketmine\entity\object\PaintingMotive;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\sound\PaintingPlaceSound;
use function array_rand;
use function count;
class PaintingItem extends Item{
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
if(Facing::axis($face) === Facing::AXIS_Y){
return ItemUseResult::NONE();
}
$motives = [];
$totalDimension = 0;
foreach(PaintingMotive::getAll() as $motive){
$currentTotalDimension = $motive->getHeight() + $motive->getWidth();
if($currentTotalDimension < $totalDimension){
continue;
}
if(Painting::canFit($player->getWorld(), $blockReplace->getPos(), $face, true, $motive)){
if($currentTotalDimension > $totalDimension){
$totalDimension = $currentTotalDimension;
/*
* This drops all motive possibilities smaller than this
* We use the total of height + width to allow equal chance of horizontal/vertical paintings
* when there is an L-shape of space available.
*/
$motives = [];
}
$motives[] = $motive;
}
}
if(count($motives) === 0){ //No space available
return ItemUseResult::NONE();
}
/** @var PaintingMotive $motive */
$motive = $motives[array_rand($motives)];
static $directions = [
Facing::SOUTH => 0,
Facing::WEST => 1,
Facing::NORTH => 2,
Facing::EAST => 3
];
$direction = $directions[$face] ?? -1;
if($direction === -1){
return ItemUseResult::NONE();
}
$replacePos = $blockReplace->getPos();
$clickedPos = $blockClicked->getPos();
$nbt = EntityFactory::createBaseNBT($replacePos, null, $direction * 90, 0);
$nbt->setByte("Direction", $direction);
$nbt->setString("Motive", $motive->getName());
$nbt->setInt("TileX", $clickedPos->getFloorX());
$nbt->setInt("TileY", $clickedPos->getFloorY());
$nbt->setInt("TileZ", $clickedPos->getFloorZ());
/** @var Painting $entity */
$entity = EntityFactory::create(Painting::class, $replacePos->getWorld(), $nbt);
$this->pop();
$entity->spawnToAll();
$player->getWorld()->addSound($replacePos->add(0.5, 0.5, 0.5), new PaintingPlaceSound());
return ItemUseResult::SUCCESS();
}
}