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https://github.com/pmmp/PocketMine-MP.git
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105 lines
3.1 KiB
PHP
105 lines
3.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\object\Painting;
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use pocketmine\entity\object\PaintingMotive;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\sound\PaintingPlaceSound;
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use function array_rand;
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use function count;
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class PaintingItem extends Item{
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public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
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if(Facing::axis($face) === Facing::AXIS_Y){
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return ItemUseResult::NONE();
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}
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$motives = [];
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$totalDimension = 0;
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foreach(PaintingMotive::getAll() as $motive){
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$currentTotalDimension = $motive->getHeight() + $motive->getWidth();
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if($currentTotalDimension < $totalDimension){
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continue;
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}
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if(Painting::canFit($player->getWorld(), $blockReplace->getPos(), $face, true, $motive)){
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if($currentTotalDimension > $totalDimension){
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$totalDimension = $currentTotalDimension;
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/*
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* This drops all motive possibilities smaller than this
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* We use the total of height + width to allow equal chance of horizontal/vertical paintings
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* when there is an L-shape of space available.
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*/
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$motives = [];
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}
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$motives[] = $motive;
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}
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}
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if(count($motives) === 0){ //No space available
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return ItemUseResult::NONE();
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}
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/** @var PaintingMotive $motive */
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$motive = $motives[array_rand($motives)];
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static $directions = [
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Facing::SOUTH => 0,
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Facing::WEST => 1,
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Facing::NORTH => 2,
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Facing::EAST => 3
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];
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$direction = $directions[$face] ?? -1;
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if($direction === -1){
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return ItemUseResult::NONE();
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}
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$replacePos = $blockReplace->getPos();
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$clickedPos = $blockClicked->getPos();
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$nbt = EntityFactory::createBaseNBT($replacePos, null, $direction * 90, 0);
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$nbt->setByte("Direction", $direction);
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$nbt->setString("Motive", $motive->getName());
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$nbt->setInt("TileX", $clickedPos->getFloorX());
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$nbt->setInt("TileY", $clickedPos->getFloorY());
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$nbt->setInt("TileZ", $clickedPos->getFloorZ());
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/** @var Painting $entity */
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$entity = EntityFactory::create(Painting::class, $replacePos->getWorld(), $nbt);
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$this->pop();
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$entity->spawnToAll();
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$player->getWorld()->addSound($replacePos->add(0.5, 0.5, 0.5), new PaintingPlaceSound());
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return ItemUseResult::SUCCESS();
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}
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}
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