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https://github.com/pmmp/PocketMine-MP.git
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this allows easier alternate implementations of Inventory that don't extend BaseInventory (e.g. double chest, or delegate inventory).
190 lines
4.6 KiB
PHP
190 lines
4.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\player\Player;
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use pocketmine\utils\ObjectSet;
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use function array_map;
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use function array_slice;
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use function count;
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use function spl_object_id;
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abstract class BaseInventory implements Inventory{
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use InventoryHelpersTrait;
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/** @var int */
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protected $maxStackSize = Inventory::MAX_STACK;
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/**
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* @var \SplFixedArray|(Item|null)[]
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* @phpstan-var \SplFixedArray<Item|null>
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*/
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protected $slots;
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/** @var Player[] */
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protected $viewers = [];
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/**
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* @var InventoryListener[]|ObjectSet
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* @phpstan-var ObjectSet<InventoryListener>
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*/
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protected $listeners;
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public function __construct(int $size){
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$this->slots = new \SplFixedArray($size);
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$this->listeners = new ObjectSet();
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}
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/**
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* Returns the size of the inventory.
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*/
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public function getSize() : int{
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return $this->slots->getSize();
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}
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public function getMaxStackSize() : int{
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return $this->maxStackSize;
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}
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public function getItem(int $index) : Item{
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return $this->slots[$index] !== null ? clone $this->slots[$index] : ItemFactory::air();
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}
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/**
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* @return Item[]
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*/
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public function getContents(bool $includeEmpty = false) : array{
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$contents = [];
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foreach($this->slots as $i => $slot){
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if($slot !== null){
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$contents[$i] = clone $slot;
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}elseif($includeEmpty){
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$contents[$i] = ItemFactory::air();
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}
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}
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return $contents;
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}
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/**
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* @param Item[] $items
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*/
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public function setContents(array $items) : void{
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if(count($items) > $this->getSize()){
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$items = array_slice($items, 0, $this->getSize(), true);
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}
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$oldContents = array_map(function(?Item $item) : Item{
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return $item ?? ItemFactory::air();
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}, $this->slots->toArray());
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$listeners = $this->listeners->toArray();
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$this->listeners->clear();
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$viewers = $this->viewers;
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$this->viewers = [];
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for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
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if(!isset($items[$i])){
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$this->clear($i);
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}else{
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$this->setItem($i, $items[$i]);
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}
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}
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$this->listeners->add(...$listeners); //don't directly write, in case listeners were added while operation was in progress
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foreach($viewers as $id => $viewer){
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$this->viewers[$id] = $viewer;
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}
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foreach($this->listeners as $listener){
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$listener->onContentChange($this, $oldContents);
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}
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->getInvManager()->syncContents($this);
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}
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}
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public function setItem(int $index, Item $item) : void{
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if($item->isNull()){
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$item = ItemFactory::air();
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}else{
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$item = clone $item;
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}
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$oldItem = $this->getItem($index);
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$this->slots[$index] = $item->isNull() ? null : $item;
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$this->onSlotChange($index, $oldItem);
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}
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/**
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* @return Player[]
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*/
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public function getViewers() : array{
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return $this->viewers;
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}
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/**
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* Removes the inventory window from all players currently viewing it.
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*/
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public function removeAllViewers() : void{
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foreach($this->viewers as $hash => $viewer){
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if($viewer->getCurrentWindow() === $this){ //this might not be the case for the player's own inventory
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$viewer->removeCurrentWindow();
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}
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unset($this->viewers[$hash]);
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}
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}
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public function setMaxStackSize(int $size) : void{
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$this->maxStackSize = $size;
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}
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public function onOpen(Player $who) : void{
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$this->viewers[spl_object_id($who)] = $who;
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}
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public function onClose(Player $who) : void{
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unset($this->viewers[spl_object_id($who)]);
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}
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protected function onSlotChange(int $index, Item $before) : void{
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foreach($this->listeners as $listener){
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$listener->onSlotChange($this, $index, $before);
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}
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foreach($this->viewers as $viewer){
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$viewer->getNetworkSession()->getInvManager()->syncSlot($this, $index);
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}
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}
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public function slotExists(int $slot) : bool{
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return $slot >= 0 and $slot < $this->slots->getSize();
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}
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public function getListeners() : ObjectSet{
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return $this->listeners;
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}
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}
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