PocketMine-MP/src/world/Level.php
Shoghi Cervantes Pueyo 9a3f887f44 Attacking entities fixed
2013-05-16 16:41:54 +02:00

265 lines
7.0 KiB
PHP

<?php
/*
-
/ \
/ \
/ PocketMine \
/ MP \
|\ @shoghicp /|
|. \ / .|
| .. \ / .. |
| .. | .. |
| .. | .. |
\ | /
\ | /
\ | /
\ | /
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
*/
class Level{
public $entities, $tileEntities;
private $level, $time, $startCheck, $startTime, $server, $name, $usedChunks, $nextSave;
public function __construct(PMFLevel $level, Config $entities, Config $tileEntities, $name){
$this->server = ServerAPI::request();
$this->level = $level;
$this->entities = $entities;
$this->tileEntities = $tileEntities;
$this->startTime = $this->time = (int) $this->level->getData("time");
$this->nextSave = $this->startCheck = microtime(true);
$this->nextSave += 90;
$this->server->schedule(15, array($this, "checkThings"), array(), true);
$this->server->event("server.close", array($this, "save"));
$this->name = $name;
$this->usedChunks = array();
}
public function useChunk($X, $Z, Player $player){
if(!isset($this->usedChunks[$X.".".$Z])){
$this->usedChunks[$X.".".$Z] = array();
}
$this->usedChunks[$X.".".$Z][$player->CID] = true;
$this->level->loadChunk($X, $Z);
}
public function freeAllChunks(Player $player){
foreach($this->usedChunks as $i => $c){
unset($this->usedChunks[$i][$player->CID]);
}
}
public function freeChunk($X, $Z, Player $player){
unset($this->usedChunks[$X.".".$Z][$player->CID]);
}
public function checkThings(){
$now = microtime(true);
$time = $this->startTime + ($now - $this->startCheck) * 20;
if($this->server->api->dhandle("time.change", array("level" => $this, "time" => $time)) !== false){
$this->time = $time;
}
if($this->nextSave < $now and $this->server->saveEnabled === true){
foreach($this->usedChunks as $i => $c){
if(count($c) === 0){
unset($this->usedChunks[$i]);
$X = explode(".", $i);
$Z = array_pop($X);
$this->level->unloadChunk((int) array_pop($X), (int) $Z);
}
}
$this->save();
}
}
public function __destruct(){
$this->save();
unset($this->level);
}
public function save(){
if($this->server->saveEnabled === false){
return;
}
$entities = array();
foreach($this->server->api->entity->getAll($this) as $entity){
if($entity->class === ENTITY_MOB){
$entities[] = array(
"id" => $entity->type,
"Color" => @$entity->data["Color"],
"Sheared" => @$entity->data["Sheared"],
"Health" => $entity->health,
"Pos" => array(
0 => $entity->x,
1 => $entity->y,
2 => $entity->z,
),
"Rotation" => array(
0 => $entity->yaw,
1 => $entity->pitch,
),
);
}elseif($entity->class === ENTITY_OBJECT){
$entities[] = array(
"id" => $entity->type,
"TileX" => $entity->x,
"TileX" => $entity->y,
"TileX" => $entity->z,
"Health" => $entity->health,
"Motive" => $entity->data["Motive"],
"Pos" => array(
0 => $entity->x,
1 => $entity->y,
2 => $entity->z,
),
"Rotation" => array(
0 => $entity->yaw,
1 => $entity->pitch,
),
);
}elseif($entity->class === ENTITY_ITEM){
$entities[] = array(
"id" => 64,
"Item" => array(
"id" => $entity->type,
"Damage" => $entity->meta,
"Count" => $entity->stack,
),
"Health" => $entity->health,
"Pos" => array(
0 => $entity->x,
1 => $entity->y,
2 => $entity->z,
),
"Rotation" => array(
0 => 0,
1 => 0,
),
);
}
}
$this->entities->setAll($entities);
$this->entities->save();
$tiles = array();
foreach($this->server->api->tileentity->getAll($this) as $tile){
$tiles[] = $tile->data;
}
$this->tileEntities->setAll($tiles);
$this->tileEntities->save();
$this->level->setData("time", (int) $this->time);
$this->level->doSaveRound();
$this->level->saveData();
$this->lastSave = microtime(true) + 90;
}
public function getBlock(Vector3 $pos){
if(($pos instanceof Position) and $pos->level !== $this){
return false;
}
$b = $this->level->getBlock($pos->x, $pos->y, $pos->z);
return BlockAPI::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
}
public function setBlock(Vector3 $pos, Block $block, $update = true, $tiles = false){
if((($pos instanceof Position) and $pos->level !== $this) or $pos->x < 0 or $pos->y < 0 or $pos->z < 0){
return false;
}elseif(!($pos instanceof Position)){
$pos = new Position($pos->x, $pos->y, $pos->z, $this);
}
if($this->server->api->dhandle("block.change", array(
"position" => $pos,
"block" => $block,
)) !== false){
$ret = $this->level->setBlock($pos->x, $pos->y, $pos->z, $block->getID(), $block->getMetadata());
if($update === true){
$this->server->api->block->blockUpdate($this->getBlock($pos), BLOCK_UPDATE_NORMAL); //????? water?
$this->server->api->block->blockUpdateAround($pos, BLOCK_UPDATE_NORMAL);
}
if($tiles === true){
if(($t = $this->server->api->tileentity->get($pos)) !== false){
$t[0]->close();
}
}
return $ret;
}
return false;
}
public function getMiniChunk($X, $Z){
return $this->level->getMiniChunk($X, $Z);
}
public function setMiniChunk($X, $Z, $data){
return $this->level->setMiniChunk($X, $Z, $data);
}
public function loadChunk($X, $Z){
return $this->level->loadChunk($X, $Z);
}
public function unloadChunk($X, $Z){
return $this->level->unloadChunk($X, $Z);
}
public function getOrderedMiniChunk($X, $Z, $Y, $MTU){
$raw = $this->level->getMiniChunk($X, $Z, $Y);
$ordered = array();
$i = 0;
$ordered[$i] = "";
$cnt = 0;
$flag = chr(1 << $Y);
for($j = 0; $j < 256; ++$j){
if((strlen($ordered[$i]) + 16 + 8 + 1) > $MTU){
++$i;
$ordered[$i] = str_repeat("\x00", $cnt);
}
$index = $j << 5;
$ordered[$i] .= $flag;
$ordered[$i] .= substr($raw, $index, 16);
$ordered[$i] .= substr($raw, $index + 16, 8);
++$cnt;
}
return $ordered;
}
public function getSpawn(){
return new Position($this->level->getData("spawnX"), $this->level->getData("spawnY"), $this->level->getData("spawnZ"), $this);
}
public function setSpawn(Vector3 $pos){
$this->level->setData("spawnX", $pos->x);
$this->level->setData("spawnY", $pos->y);
$this->level->setData("spawnZ", $pos->z);
}
public function getTime(){
return (int) ($this->time);
}
public function getName(){
return $this->name;//return $this->level->getData("name");
}
public function setTime($time){
$this->startTime = $this->time = (int) $time;
$this->startCheck = microtime(true);
}
public function getSeed(){
return (int) $this->level->getData("seed");
}
public function scheduleBlockUpdate(Position $pos, $delay, $type = BLOCK_UPDATE_SCHEDULED){
return $this->server->api->block->scheduleBlockUpdate($pos, $delay, $type);
}
}