86 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
use function floor;
class SignPost extends Transparent{
/** @var int */
protected $rotation = 0;
protected function writeStateToMeta() : int{
return $this->rotation;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->rotation = $stateMeta;
}
public function getStateBitmask() : int{
return 0b1111;
}
public function getHardness() : float{
return 1;
}
public function isSolid() : bool{
return false;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return null;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($face !== Facing::DOWN){
if($face === Facing::UP){
$this->rotation = $player !== null ? ((int) floor((($player->yaw + 180) * 16 / 360) + 0.5)) & 0x0f : 0;
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return $this->getLevel()->setBlock($blockReplace, BlockFactory::get(Block::WALL_SIGN, $face));
}
return false;
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->getId() === self::AIR){
$this->getLevel()->useBreakOn($this);
}
}
public function getToolType() : int{
return BlockToolType::TYPE_AXE;
}
}