mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
84 lines
2.2 KiB
PHP
84 lines
2.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\entity\Entity;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
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use pocketmine\Player;
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abstract class ContainerInventory extends BaseInventory{
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/** @var Vector3 */
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protected $holder;
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public function __construct(Vector3 $holder, array $items = [], int $size = null, string $title = null){
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$this->holder = $holder;
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parent::__construct($items, $size, $title);
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}
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public function onOpen(Player $who) : void{
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parent::onOpen($who);
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$pk = new ContainerOpenPacket();
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$pk->windowId = $who->getWindowId($this);
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$pk->type = $this->getNetworkType();
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$holder = $this->getHolder();
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$pk->x = $pk->y = $pk->z = 0;
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$pk->entityUniqueId = -1;
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if($holder instanceof Entity){
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$pk->entityUniqueId = $holder->getId();
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}else{
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$pk->x = $holder->getFloorX();
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$pk->y = $holder->getFloorY();
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$pk->z = $holder->getFloorZ();
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}
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$who->dataPacket($pk);
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$this->sendContents($who);
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}
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public function onClose(Player $who) : void{
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$pk = new ContainerClosePacket();
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$pk->windowId = $who->getWindowId($this);
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$pk->server = $who->getClosingWindowId() !== $pk->windowId;
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$who->dataPacket($pk);
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parent::onClose($who);
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}
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/**
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* Returns the Minecraft PE inventory type used to show the inventory window to clients.
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*/
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abstract public function getNetworkType() : int;
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/**
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* @return Vector3
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*/
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public function getHolder(){
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return $this->holder;
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}
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}
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