mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-27 21:59:52 +00:00
we don't pass this anywhere, and really it should be dynamically initialized anyway, just like light.
342 lines
8.9 KiB
PHP
342 lines
8.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* Implementation of MCPE-style chunks with subchunks with XZY ordering.
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*/
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declare(strict_types=1);
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namespace pocketmine\world\format;
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use pocketmine\block\Block;
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use pocketmine\block\BlockLegacyIds;
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use pocketmine\block\tile\Tile;
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use pocketmine\data\bedrock\BiomeIds;
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use function array_fill;
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use function array_map;
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class Chunk{
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public const DIRTY_FLAG_TERRAIN = 1 << 0;
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public const DIRTY_FLAG_BIOMES = 1 << 3;
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public const MAX_SUBCHUNKS = 16;
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public const EDGE_LENGTH = SubChunk::EDGE_LENGTH;
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public const COORD_BIT_SIZE = SubChunk::COORD_BIT_SIZE;
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public const COORD_MASK = SubChunk::COORD_MASK;
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/** @var int */
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private $terrainDirtyFlags = 0;
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/** @var bool|null */
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protected $lightPopulated = false;
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/** @var bool */
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protected $terrainPopulated = false;
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/**
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* @var \SplFixedArray|SubChunk[]
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* @phpstan-var \SplFixedArray<SubChunk>
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*/
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protected $subChunks;
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/** @var Tile[] */
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protected $tiles = [];
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/** @var HeightArray */
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protected $heightMap;
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/** @var BiomeArray */
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protected $biomeIds;
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/**
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* @param SubChunk[] $subChunks
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*/
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public function __construct(array $subChunks = [], ?BiomeArray $biomeIds = null, bool $terrainPopulated = false){
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$this->subChunks = new \SplFixedArray(Chunk::MAX_SUBCHUNKS);
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foreach($this->subChunks as $y => $null){
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$this->subChunks[$y] = $subChunks[$y] ?? new SubChunk(BlockLegacyIds::AIR << Block::INTERNAL_METADATA_BITS, []);
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}
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$val = ($this->subChunks->getSize() * SubChunk::EDGE_LENGTH);
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$this->heightMap = new HeightArray(array_fill(0, 256, $val)); //TODO: what about lazily initializing this?
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$this->biomeIds = $biomeIds ?? BiomeArray::fill(BiomeIds::OCEAN);
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$this->terrainPopulated = $terrainPopulated;
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}
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/**
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* Returns the chunk height in count of subchunks.
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*/
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public function getHeight() : int{
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return $this->subChunks->getSize();
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}
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/**
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* Returns the internal ID of the blockstate at the given coordinates.
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*
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* @param int $x 0-15
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* @param int $y 0-255
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* @param int $z 0-15
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*
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* @return int bitmap, (id << 4) | meta
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*/
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public function getFullBlock(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> SubChunk::COORD_BIT_SIZE)->getFullBlock($x, $y & SubChunk::COORD_MASK, $z);
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}
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/**
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* Sets the blockstate at the given coordinate by internal ID.
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*/
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public function setFullBlock(int $x, int $y, int $z, int $block) : void{
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$this->getSubChunk($y >> SubChunk::COORD_BIT_SIZE)->setFullBlock($x, $y & SubChunk::COORD_MASK, $z, $block);
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$this->terrainDirtyFlags |= self::DIRTY_FLAG_TERRAIN;
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}
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/**
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* Returns the Y coordinate of the highest non-air block at the specified X/Z chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return int|null 0-255, or null if there are no blocks in the column
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*/
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public function getHighestBlockAt(int $x, int $z) : ?int{
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for($y = $this->subChunks->count() - 1; $y >= 0; --$y){
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$height = $this->getSubChunk($y)->getHighestBlockAt($x, $z);
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if($height !== null){
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return $height | ($y << SubChunk::COORD_BIT_SIZE);
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}
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}
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return null;
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}
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/**
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* Returns the heightmap value at the specified X/Z chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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*/
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public function getHeightMap(int $x, int $z) : int{
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return $this->heightMap->get($x, $z);
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}
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/**
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* Returns the heightmap value at the specified X/Z chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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*/
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public function setHeightMap(int $x, int $z, int $value) : void{
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$this->heightMap->set($x, $z, $value);
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}
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/**
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* Returns the biome ID at the specified X/Z chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return int 0-255
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*/
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public function getBiomeId(int $x, int $z) : int{
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return $this->biomeIds->get($x, $z);
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}
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/**
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* Sets the biome ID at the specified X/Z chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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* @param int $biomeId 0-255
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*/
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public function setBiomeId(int $x, int $z, int $biomeId) : void{
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$this->biomeIds->set($x, $z, $biomeId);
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$this->terrainDirtyFlags |= self::DIRTY_FLAG_BIOMES;
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}
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public function isLightPopulated() : ?bool{
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return $this->lightPopulated;
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}
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public function setLightPopulated(?bool $value = true) : void{
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$this->lightPopulated = $value;
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}
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public function isPopulated() : bool{
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return $this->terrainPopulated;
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}
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public function setPopulated(bool $value = true) : void{
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$this->terrainPopulated = $value;
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$this->terrainDirtyFlags |= self::DIRTY_FLAG_TERRAIN;
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}
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public function addTile(Tile $tile) : void{
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if($tile->isClosed()){
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throw new \InvalidArgumentException("Attempted to add a garbage closed Tile to a chunk");
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}
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$pos = $tile->getPosition();
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if(isset($this->tiles[$index = Chunk::blockHash($pos->x, $pos->y, $pos->z)]) and $this->tiles[$index] !== $tile){
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throw new \InvalidArgumentException("Another tile is already at this location");
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}
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$this->tiles[$index] = $tile;
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}
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public function removeTile(Tile $tile) : void{
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$pos = $tile->getPosition();
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unset($this->tiles[Chunk::blockHash($pos->x, $pos->y, $pos->z)]);
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}
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/**
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* @return Tile[]
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*/
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public function getTiles() : array{
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return $this->tiles;
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}
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/**
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* Returns the tile at the specified chunk block coordinates, or null if no tile exists.
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*
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* @param int $x 0-15
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* @param int $y 0-255
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* @param int $z 0-15
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*/
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public function getTile(int $x, int $y, int $z) : ?Tile{
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return $this->tiles[Chunk::blockHash($x, $y, $z)] ?? null;
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}
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/**
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* Called when the chunk is unloaded, closing entities and tiles.
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*/
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public function onUnload() : void{
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foreach($this->getTiles() as $tile){
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$tile->close();
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}
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}
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public function getBiomeIdArray() : string{
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return $this->biomeIds->getData();
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}
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/**
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* @return int[]
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*/
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public function getHeightMapArray() : array{
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return $this->heightMap->getValues();
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}
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/**
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* @param int[] $values
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*/
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public function setHeightMapArray(array $values) : void{
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$this->heightMap = new HeightArray($values);
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}
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public function isTerrainDirty() : bool{
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return $this->terrainDirtyFlags !== 0;
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}
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public function getTerrainDirtyFlag(int $flag) : bool{
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return ($this->terrainDirtyFlags & $flag) !== 0;
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}
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public function getTerrainDirtyFlags() : int{
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return $this->terrainDirtyFlags;
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}
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public function setTerrainDirtyFlag(int $flag, bool $value) : void{
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if($value){
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$this->terrainDirtyFlags |= $flag;
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}else{
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$this->terrainDirtyFlags &= ~$flag;
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}
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}
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public function setTerrainDirty() : void{
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$this->terrainDirtyFlags = ~0;
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}
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public function clearTerrainDirtyFlags() : void{
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$this->terrainDirtyFlags = 0;
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}
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public function getSubChunk(int $y) : SubChunk{
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if($y < 0 || $y >= $this->subChunks->getSize()){
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throw new \InvalidArgumentException("Invalid subchunk Y coordinate $y");
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}
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return $this->subChunks[$y];
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}
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/**
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* Sets a subchunk in the chunk index
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*/
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public function setSubChunk(int $y, ?SubChunk $subChunk) : void{
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if($y < 0 or $y >= $this->subChunks->getSize()){
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throw new \InvalidArgumentException("Invalid subchunk Y coordinate $y");
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}
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$this->subChunks[$y] = $subChunk ?? new SubChunk(BlockLegacyIds::AIR << Block::INTERNAL_METADATA_BITS, []);
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$this->setTerrainDirtyFlag(self::DIRTY_FLAG_TERRAIN, true);
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}
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/**
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* @return SubChunk[]
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* @phpstan-return array<int, SubChunk>
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*/
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public function getSubChunks() : array{
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return $this->subChunks->toArray();
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}
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/**
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* Disposes of empty subchunks and frees data where possible
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*/
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public function collectGarbage() : void{
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foreach($this->subChunks as $y => $subChunk){
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$subChunk->collectGarbage();
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}
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}
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public function __clone(){
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//we don't bother cloning entities or tiles since it's impractical to do so (too many dependencies)
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$this->subChunks = \SplFixedArray::fromArray(array_map(function(SubChunk $subChunk) : SubChunk{
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return clone $subChunk;
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}, $this->subChunks->toArray()));
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$this->heightMap = clone $this->heightMap;
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$this->biomeIds = clone $this->biomeIds;
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}
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/**
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* Hashes the given chunk block coordinates into a single integer.
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*
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* @param int $x 0-15
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* @param int $y 0-255
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* @param int $z 0-15
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*/
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public static function blockHash(int $x, int $y, int $z) : int{
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return ($y << (2 * SubChunk::COORD_BIT_SIZE)) |
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(($z & SubChunk::COORD_MASK) << SubChunk::COORD_BIT_SIZE) |
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($x & SubChunk::COORD_MASK);
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}
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}
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