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62 lines
1.9 KiB
PHP
62 lines
1.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\utils;
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use pocketmine\block\Block;
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use pocketmine\entity\object\FallingBlock;
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use pocketmine\world\sound\Sound;
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interface Fallable{
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/**
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* Called every tick by FallingBlock to update the falling state of this block. Used by concrete to check when it
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* hits water.
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* Return null if you don't want to change the usual behaviour.
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*/
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public function tickFalling() : ?Block;
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/**
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* Called when FallingBlock hits the ground.
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* Returns whether the block should be placed.
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*/
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public function onHitGround(FallingBlock $blockEntity) : bool;
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/**
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* Returns the damage caused per fallen block. This is multiplied by the fall distance (and capped according to
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* {@link Fallable::getMaxFallDamage()}) to calculate the damage dealt to any entities who intersect with the block
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* when it hits the ground.
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*/
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public function getFallDamagePerBlock() : float;
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/**
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* Returns the maximum damage the block can deal to an entity when it hits the ground.
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*/
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public function getMaxFallDamage() : float;
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/**
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* Returns the sound that will be played when FallingBlock hits the ground.
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*/
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public function getLandSound() : ?Sound;
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}
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