mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-21 13:04:40 +00:00
592 lines
18 KiB
PHP
592 lines
18 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\network\mcpe\protocol\AddBehaviorTreePacket;
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use pocketmine\network\mcpe\protocol\AddEntityPacket;
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use pocketmine\network\mcpe\protocol\AddHangingEntityPacket;
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use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
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use pocketmine\network\mcpe\protocol\AddPaintingPacket;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
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use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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use pocketmine\network\mcpe\protocol\BlockEventPacket;
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use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
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use pocketmine\network\mcpe\protocol\BookEditPacket;
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use pocketmine\network\mcpe\protocol\BossEventPacket;
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use pocketmine\network\mcpe\protocol\CameraPacket;
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use pocketmine\network\mcpe\protocol\ChangeDimensionPacket;
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use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
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use pocketmine\network\mcpe\protocol\ClientToServerHandshakePacket;
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use pocketmine\network\mcpe\protocol\ClientboundMapItemDataPacket;
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use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
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use pocketmine\network\mcpe\protocol\CommandOutputPacket;
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use pocketmine\network\mcpe\protocol\CommandRequestPacket;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
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use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
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use pocketmine\network\mcpe\protocol\CraftingDataPacket;
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use pocketmine\network\mcpe\protocol\CraftingEventPacket;
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use pocketmine\network\mcpe\protocol\DataPacket;
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use pocketmine\network\mcpe\protocol\DisconnectPacket;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\EntityFallPacket;
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use pocketmine\network\mcpe\protocol\EntityPickRequestPacket;
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use pocketmine\network\mcpe\protocol\EventPacket;
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use pocketmine\network\mcpe\protocol\ExplodePacket;
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use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
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use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
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use pocketmine\network\mcpe\protocol\GuiDataPickItemPacket;
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use pocketmine\network\mcpe\protocol\HurtArmorPacket;
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use pocketmine\network\mcpe\protocol\InteractPacket;
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use pocketmine\network\mcpe\protocol\InventoryContentPacket;
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use pocketmine\network\mcpe\protocol\InventorySlotPacket;
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use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
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use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
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use pocketmine\network\mcpe\protocol\LabTablePacket;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\LoginPacket;
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use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MobEffectPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\ModalFormRequestPacket;
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use pocketmine\network\mcpe\protocol\ModalFormResponsePacket;
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use pocketmine\network\mcpe\protocol\MoveEntityAbsolutePacket;
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use pocketmine\network\mcpe\protocol\MoveEntityDeltaPacket;
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use pocketmine\network\mcpe\protocol\MovePlayerPacket;
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use pocketmine\network\mcpe\protocol\NpcRequestPacket;
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use pocketmine\network\mcpe\protocol\PhotoTransferPacket;
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use pocketmine\network\mcpe\protocol\PlaySoundPacket;
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use pocketmine\network\mcpe\protocol\PlayStatusPacket;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
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use pocketmine\network\mcpe\protocol\PlayerInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\PurchaseReceiptPacket;
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use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
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use pocketmine\network\mcpe\protocol\RemoveObjectivePacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackChunkDataPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
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use pocketmine\network\mcpe\protocol\ResourcePackDataInfoPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
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use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
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use pocketmine\network\mcpe\protocol\RespawnPacket;
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use pocketmine\network\mcpe\protocol\RiderJumpPacket;
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use pocketmine\network\mcpe\protocol\ServerSettingsRequestPacket;
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use pocketmine\network\mcpe\protocol\ServerSettingsResponsePacket;
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use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket;
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use pocketmine\network\mcpe\protocol\SetCommandsEnabledPacket;
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use pocketmine\network\mcpe\protocol\SetDefaultGameTypePacket;
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use pocketmine\network\mcpe\protocol\SetDifficultyPacket;
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use pocketmine\network\mcpe\protocol\SetDisplayObjectivePacket;
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use pocketmine\network\mcpe\protocol\SetEntityDataPacket;
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use pocketmine\network\mcpe\protocol\SetEntityLinkPacket;
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use pocketmine\network\mcpe\protocol\SetEntityMotionPacket;
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use pocketmine\network\mcpe\protocol\SetHealthPacket;
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use pocketmine\network\mcpe\protocol\SetLastHurtByPacket;
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use pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket;
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use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\mcpe\protocol\SetScorePacket;
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use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
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use pocketmine\network\mcpe\protocol\SetTimePacket;
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use pocketmine\network\mcpe\protocol\SetTitlePacket;
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use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
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use pocketmine\network\mcpe\protocol\ShowProfilePacket;
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use pocketmine\network\mcpe\protocol\ShowStoreOfferPacket;
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use pocketmine\network\mcpe\protocol\SimpleEventPacket;
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use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
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use pocketmine\network\mcpe\protocol\StartGamePacket;
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use pocketmine\network\mcpe\protocol\StopSoundPacket;
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use pocketmine\network\mcpe\protocol\StructureBlockUpdatePacket;
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use pocketmine\network\mcpe\protocol\SubClientLoginPacket;
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use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
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use pocketmine\network\mcpe\protocol\TextPacket;
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use pocketmine\network\mcpe\protocol\TransferPacket;
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use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
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use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
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use pocketmine\network\mcpe\protocol\UpdateBlockSyncedPacket;
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use pocketmine\network\mcpe\protocol\UpdateEquipPacket;
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use pocketmine\network\mcpe\protocol\UpdateTradePacket;
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use pocketmine\network\mcpe\protocol\WSConnectPacket;
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abstract class NetworkSession{
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abstract public function handleDataPacket(DataPacket $packet);
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public function handleLogin(LoginPacket $packet) : bool{
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return false;
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}
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public function handlePlayStatus(PlayStatusPacket $packet) : bool{
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return false;
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}
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public function handleServerToClientHandshake(ServerToClientHandshakePacket $packet) : bool{
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return false;
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}
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public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{
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return false;
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}
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public function handleDisconnect(DisconnectPacket $packet) : bool{
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return false;
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}
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public function handleResourcePacksInfo(ResourcePacksInfoPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackStack(ResourcePackStackPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
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return false;
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}
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public function handleText(TextPacket $packet) : bool{
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return false;
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}
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public function handleSetTime(SetTimePacket $packet) : bool{
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return false;
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}
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public function handleStartGame(StartGamePacket $packet) : bool{
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return false;
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}
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public function handleAddPlayer(AddPlayerPacket $packet) : bool{
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return false;
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}
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public function handleAddEntity(AddEntityPacket $packet) : bool{
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return false;
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}
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public function handleRemoveEntity(RemoveEntityPacket $packet) : bool{
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return false;
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}
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public function handleAddItemEntity(AddItemEntityPacket $packet) : bool{
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return false;
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}
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public function handleAddHangingEntity(AddHangingEntityPacket $packet) : bool{
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return false;
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}
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public function handleTakeItemEntity(TakeItemEntityPacket $packet) : bool{
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return false;
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}
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public function handleMoveEntityAbsolute(MoveEntityAbsolutePacket $packet) : bool{
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return false;
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}
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public function handleMovePlayer(MovePlayerPacket $packet) : bool{
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return false;
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}
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public function handleRiderJump(RiderJumpPacket $packet) : bool{
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return false;
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}
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public function handleUpdateBlock(UpdateBlockPacket $packet) : bool{
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return false;
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}
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public function handleAddPainting(AddPaintingPacket $packet) : bool{
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return false;
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}
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public function handleExplode(ExplodePacket $packet) : bool{
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return false;
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}
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public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
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return false;
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}
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public function handleLevelEvent(LevelEventPacket $packet) : bool{
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return false;
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}
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public function handleBlockEvent(BlockEventPacket $packet) : bool{
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return false;
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}
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public function handleEntityEvent(EntityEventPacket $packet) : bool{
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return false;
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}
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public function handleMobEffect(MobEffectPacket $packet) : bool{
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return false;
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}
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public function handleUpdateAttributes(UpdateAttributesPacket $packet) : bool{
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return false;
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}
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public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
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return false;
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}
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public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
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return false;
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}
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public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
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return false;
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}
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public function handleInteract(InteractPacket $packet) : bool{
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return false;
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}
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public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
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return false;
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}
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public function handleEntityPickRequest(EntityPickRequestPacket $packet) : bool{
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return false;
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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return false;
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}
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public function handleEntityFall(EntityFallPacket $packet) : bool{
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return false;
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}
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public function handleHurtArmor(HurtArmorPacket $packet) : bool{
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return false;
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}
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public function handleSetEntityData(SetEntityDataPacket $packet) : bool{
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return false;
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}
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public function handleSetEntityMotion(SetEntityMotionPacket $packet) : bool{
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return false;
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}
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public function handleSetEntityLink(SetEntityLinkPacket $packet) : bool{
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return false;
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}
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public function handleSetHealth(SetHealthPacket $packet) : bool{
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return false;
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}
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public function handleSetSpawnPosition(SetSpawnPositionPacket $packet) : bool{
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return false;
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}
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public function handleAnimate(AnimatePacket $packet) : bool{
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return false;
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}
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public function handleRespawn(RespawnPacket $packet) : bool{
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return false;
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}
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public function handleContainerOpen(ContainerOpenPacket $packet) : bool{
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return false;
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}
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public function handleContainerClose(ContainerClosePacket $packet) : bool{
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return false;
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}
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public function handlePlayerHotbar(PlayerHotbarPacket $packet) : bool{
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return false;
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}
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public function handleInventoryContent(InventoryContentPacket $packet) : bool{
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return false;
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}
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public function handleInventorySlot(InventorySlotPacket $packet) : bool{
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return false;
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}
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public function handleContainerSetData(ContainerSetDataPacket $packet) : bool{
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return false;
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}
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public function handleCraftingData(CraftingDataPacket $packet) : bool{
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return false;
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}
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public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
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return false;
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}
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public function handleGuiDataPickItem(GuiDataPickItemPacket $packet) : bool{
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return false;
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}
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public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
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return false;
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}
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public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
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return false;
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}
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public function handlePlayerInput(PlayerInputPacket $packet) : bool{
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return false;
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}
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public function handleFullChunkData(FullChunkDataPacket $packet) : bool{
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return false;
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}
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public function handleSetCommandsEnabled(SetCommandsEnabledPacket $packet) : bool{
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return false;
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}
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public function handleSetDifficulty(SetDifficultyPacket $packet) : bool{
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return false;
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}
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public function handleChangeDimension(ChangeDimensionPacket $packet) : bool{
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return false;
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}
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public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
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return false;
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}
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public function handlePlayerList(PlayerListPacket $packet) : bool{
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return false;
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}
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public function handleSimpleEvent(SimpleEventPacket $packet) : bool{
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return false;
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}
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public function handleEvent(EventPacket $packet) : bool{
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return false;
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}
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public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
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return false;
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}
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public function handleClientboundMapItemData(ClientboundMapItemDataPacket $packet) : bool{
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return false;
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}
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public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
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return false;
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}
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public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
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return false;
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}
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public function handleChunkRadiusUpdated(ChunkRadiusUpdatedPacket $packet) : bool{
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return false;
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}
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public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
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return false;
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}
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public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool{
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return false;
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}
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public function handleCamera(CameraPacket $packet) : bool{
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return false;
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}
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public function handleBossEvent(BossEventPacket $packet) : bool{
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return false;
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}
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public function handleShowCredits(ShowCreditsPacket $packet) : bool{
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return false;
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}
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public function handleAvailableCommands(AvailableCommandsPacket $packet) : bool{
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return false;
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}
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public function handleCommandRequest(CommandRequestPacket $packet) : bool{
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return false;
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}
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public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
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return false;
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}
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public function handleCommandOutput(CommandOutputPacket $packet) : bool{
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return false;
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}
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public function handleUpdateTrade(UpdateTradePacket $packet) : bool{
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return false;
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}
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public function handleUpdateEquip(UpdateEquipPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackDataInfo(ResourcePackDataInfoPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackChunkData(ResourcePackChunkDataPacket $packet) : bool{
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return false;
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}
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public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
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return false;
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}
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public function handleTransfer(TransferPacket $packet) : bool{
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return false;
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}
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public function handlePlaySound(PlaySoundPacket $packet) : bool{
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return false;
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}
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public function handleStopSound(StopSoundPacket $packet) : bool{
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return false;
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}
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public function handleSetTitle(SetTitlePacket $packet) : bool{
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return false;
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}
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public function handleAddBehaviorTree(AddBehaviorTreePacket $packet) : bool{
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return false;
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}
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public function handleStructureBlockUpdate(StructureBlockUpdatePacket $packet) : bool{
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return false;
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}
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public function handleShowStoreOffer(ShowStoreOfferPacket $packet) : bool{
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return false;
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}
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public function handlePurchaseReceipt(PurchaseReceiptPacket $packet) : bool{
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return false;
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}
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public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
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return false;
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}
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public function handleSubClientLogin(SubClientLoginPacket $packet) : bool{
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return false;
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}
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public function handleWSConnect(WSConnectPacket $packet) : bool{
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return false;
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}
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public function handleSetLastHurtBy(SetLastHurtByPacket $packet) : bool{
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return false;
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}
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public function handleBookEdit(BookEditPacket $packet) : bool{
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return false;
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}
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|
|
public function handleNpcRequest(NpcRequestPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handlePhotoTransfer(PhotoTransferPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleModalFormRequest(ModalFormRequestPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleModalFormResponse(ModalFormResponsePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleServerSettingsRequest(ServerSettingsRequestPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleServerSettingsResponse(ServerSettingsResponsePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleShowProfile(ShowProfilePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleSetDefaultGameType(SetDefaultGameTypePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleRemoveObjective(RemoveObjectivePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleSetDisplayObjective(SetDisplayObjectivePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleSetScore(SetScorePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleLabTable(LabTablePacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleUpdateBlockSynced(UpdateBlockSyncedPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleMoveEntityDelta(MoveEntityDeltaPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
|
|
public function handleSetLocalPlayerAsInitialized(SetLocalPlayerAsInitializedPacket $packet) : bool{
|
|
return false;
|
|
}
|
|
}
|