113 lines
3.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Chest as TileChest;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\world\BlockTransaction;
class Chest extends Transparent{
/** @var int */
protected $facing = Facing::NORTH;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(2.5, BlockToolType::TYPE_AXE));
}
protected function writeStateToMeta() : int{
return $this->facing;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataValidator::readHorizontalFacing($stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
//these are slightly bigger than in PC
return AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05);
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onPostPlace() : void{
$tile = $this->world->getTile($this);
if($tile instanceof TileChest){
foreach([
Facing::rotateY($this->facing, true),
Facing::rotateY($this->facing, false)
] as $side){
$c = $this->getSide($side);
if($c instanceof Chest and $c->isSameType($this) and $c->facing === $this->facing){
$pair = $this->world->getTile($c);
if($pair instanceof TileChest and !$pair->isPaired()){
$pair->pairWith($tile);
$tile->pairWith($pair);
break;
}
}
}
}
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player instanceof Player){
$chest = $this->getWorld()->getTile($this);
if($chest instanceof TileChest){
if(
!$this->getSide(Facing::UP)->isTransparent() or
($chest->isPaired() and !$chest->getPair()->getBlock()->getSide(Facing::UP)->isTransparent()) or
!$chest->canOpenWith($item->getCustomName())
){
return true;
}
$player->setCurrentWindow($chest->getInventory());
}
}
return true;
}
public function getFuelTime() : int{
return 300;
}
}