PocketMine-MP/src/entity/Zombie.php
Javier León d3add78d3e
Add support for basic entity picking via middle-click (#5397)
Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time.

Adds PlayerEntityPickEvent a la PlayerBlockPickEvent
and Entity->getPickedItem().
2024-11-15 21:27:10 +00:00

74 lines
1.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use function mt_rand;
class Zombie extends Living{
public static function getNetworkTypeId() : string{ return EntityIds::ZOMBIE; }
protected function getInitialSizeInfo() : EntitySizeInfo{
return new EntitySizeInfo(1.8, 0.6); //TODO: eye height ??
}
public function getName() : string{
return "Zombie";
}
public function getDrops() : array{
$drops = [
VanillaItems::ROTTEN_FLESH()->setCount(mt_rand(0, 2))
];
if(mt_rand(0, 199) < 5){
switch(mt_rand(0, 2)){
case 0:
$drops[] = VanillaItems::IRON_INGOT();
break;
case 1:
$drops[] = VanillaItems::CARROT();
break;
case 2:
$drops[] = VanillaItems::POTATO();
break;
}
}
return $drops;
}
public function getXpDropAmount() : int{
//TODO: check for equipment and whether it's a baby
return 5;
}
public function getPickedItem() : ?Item{
return VanillaItems::ZOMBIE_SPAWN_EGG();
}
}