mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-19 07:26:00 +00:00
560 lines
21 KiB
PHP
560 lines
21 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\data\bedrock\item\SavedItemStackData;
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use pocketmine\data\SavedDataLoadingException;
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use pocketmine\entity\animation\TotemUseAnimation;
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use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\effect\VanillaEffects;
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use pocketmine\entity\projectile\ProjectileSource;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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use pocketmine\inventory\CallbackInventoryListener;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerEnderInventory;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\inventory\PlayerOffHandInventory;
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use pocketmine\item\enchantment\EnchantingHelper;
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use pocketmine\item\enchantment\VanillaEnchantments;
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use pocketmine\item\Item;
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use pocketmine\item\Totem;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\EntityEventBroadcaster;
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use pocketmine\network\mcpe\NetworkBroadcastUtils;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\types\AbilitiesData;
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use pocketmine\network\mcpe\protocol\types\AbilitiesLayer;
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use pocketmine\network\mcpe\protocol\types\command\CommandPermissions;
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use pocketmine\network\mcpe\protocol\types\DeviceOS;
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use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\network\mcpe\protocol\types\entity\PropertySyncData;
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use pocketmine\network\mcpe\protocol\types\entity\StringMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\GameMode;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
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use pocketmine\network\mcpe\protocol\UpdateAbilitiesPacket;
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use pocketmine\player\Player;
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use pocketmine\world\sound\TotemUseSound;
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use pocketmine\world\World;
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use Ramsey\Uuid\Uuid;
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use Ramsey\Uuid\UuidInterface;
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use function array_fill;
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use function array_filter;
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use function array_key_exists;
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use function array_merge;
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use function array_values;
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use function min;
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class Human extends Living implements ProjectileSource, InventoryHolder{
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private const TAG_INVENTORY = "Inventory"; //TAG_List<TAG_Compound>
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private const TAG_OFF_HAND_ITEM = "OffHandItem"; //TAG_Compound
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private const TAG_ENDER_CHEST_INVENTORY = "EnderChestInventory"; //TAG_List<TAG_Compound>
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private const TAG_SELECTED_INVENTORY_SLOT = "SelectedInventorySlot"; //TAG_Int
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private const TAG_FOOD_LEVEL = "foodLevel"; //TAG_Int
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private const TAG_FOOD_EXHAUSTION_LEVEL = "foodExhaustionLevel"; //TAG_Float
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private const TAG_FOOD_SATURATION_LEVEL = "foodSaturationLevel"; //TAG_Float
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private const TAG_FOOD_TICK_TIMER = "foodTickTimer"; //TAG_Int
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private const TAG_XP_LEVEL = "XpLevel"; //TAG_Int
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private const TAG_XP_PROGRESS = "XpP"; //TAG_Float
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private const TAG_LIFETIME_XP_TOTAL = "XpTotal"; //TAG_Int
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private const TAG_XP_SEED = "XpSeed"; //TAG_Int
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private const TAG_SKIN = "Skin"; //TAG_Compound
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private const TAG_SKIN_NAME = "Name"; //TAG_String
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private const TAG_SKIN_DATA = "Data"; //TAG_ByteArray
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private const TAG_SKIN_CAPE_DATA = "CapeData"; //TAG_ByteArray
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private const TAG_SKIN_GEOMETRY_NAME = "GeometryName"; //TAG_String
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private const TAG_SKIN_GEOMETRY_DATA = "GeometryData"; //TAG_ByteArray
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public static function getNetworkTypeId() : string{ return EntityIds::PLAYER; }
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protected PlayerInventory $inventory;
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protected PlayerOffHandInventory $offHandInventory;
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protected PlayerEnderInventory $enderInventory;
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protected UuidInterface $uuid;
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protected Skin $skin;
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protected HungerManager $hungerManager;
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protected ExperienceManager $xpManager;
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protected int $xpSeed;
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public function __construct(Location $location, Skin $skin, ?CompoundTag $nbt = null){
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$this->skin = $skin;
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parent::__construct($location, $nbt);
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}
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protected function getInitialSizeInfo() : EntitySizeInfo{ return new EntitySizeInfo(1.8, 0.6, 1.62); }
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/**
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* @throws InvalidSkinException
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* @throws SavedDataLoadingException
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*/
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public static function parseSkinNBT(CompoundTag $nbt) : Skin{
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$skinTag = $nbt->getCompoundTag(self::TAG_SKIN);
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if($skinTag === null){
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throw new SavedDataLoadingException("Missing skin data");
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}
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return new Skin( //this throws if the skin is invalid
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$skinTag->getString(self::TAG_SKIN_NAME),
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($skinDataTag = $skinTag->getTag(self::TAG_SKIN_DATA)) instanceof StringTag ? $skinDataTag->getValue() : $skinTag->getByteArray(self::TAG_SKIN_DATA), //old data (this used to be saved as a StringTag in older versions of PM)
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$skinTag->getByteArray(self::TAG_SKIN_CAPE_DATA, ""),
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$skinTag->getString(self::TAG_SKIN_GEOMETRY_NAME, ""),
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$skinTag->getByteArray(self::TAG_SKIN_GEOMETRY_DATA, "")
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);
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}
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public function getUniqueId() : UuidInterface{
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return $this->uuid;
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}
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/**
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* Returns a Skin object containing information about this human's skin.
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*/
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public function getSkin() : Skin{
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return $this->skin;
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}
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/**
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* Sets the human's skin. This will not send any update to viewers, you need to do that manually using
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* {@link sendSkin}.
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*/
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public function setSkin(Skin $skin) : void{
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$this->skin = $skin;
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}
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/**
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* Sends the human's skin to the specified list of players. If null is given for targets, the skin will be sent to
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* all viewers.
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*
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* @param Player[]|null $targets
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*/
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public function sendSkin(?array $targets = null) : void{
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NetworkBroadcastUtils::broadcastPackets($targets ?? $this->hasSpawned, [
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PlayerSkinPacket::create($this->getUniqueId(), "", "", TypeConverter::getInstance()->getSkinAdapter()->toSkinData($this->skin))
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]);
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}
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public function jump() : void{
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parent::jump();
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if($this->isSprinting()){
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$this->hungerManager->exhaust(0.2, PlayerExhaustEvent::CAUSE_SPRINT_JUMPING);
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}else{
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$this->hungerManager->exhaust(0.05, PlayerExhaustEvent::CAUSE_JUMPING);
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}
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}
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public function emote(string $emoteId) : void{
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NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onEmote($recipients, $this, $emoteId)
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);
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}
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public function getHungerManager() : HungerManager{
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return $this->hungerManager;
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}
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/**
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* Returns whether the Human can eat food. This may return a different result than {@link HungerManager::isHungry()},
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* as HungerManager only handles the hunger bar.
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*/
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public function canEat() : bool{
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return $this->hungerManager->isHungry() || $this->getWorld()->getDifficulty() === World::DIFFICULTY_PEACEFUL;
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}
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public function consumeObject(Consumable $consumable) : bool{
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if($consumable instanceof FoodSource && $consumable->requiresHunger() && !$this->canEat()){
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return false;
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}
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return parent::consumeObject($consumable);
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}
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protected function applyConsumptionResults(Consumable $consumable) : void{
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if($consumable instanceof FoodSource){
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$this->hungerManager->addFood($consumable->getFoodRestore());
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$this->hungerManager->addSaturation($consumable->getSaturationRestore());
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}
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parent::applyConsumptionResults($consumable);
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}
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public function getXpManager() : ExperienceManager{
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return $this->xpManager;
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}
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public function getEnchantmentSeed() : int{
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return $this->xpSeed;
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}
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public function setEnchantmentSeed(int $seed) : void{
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$this->xpSeed = $seed;
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}
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public function regenerateEnchantmentSeed() : void{
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$this->xpSeed = EnchantingHelper::generateSeed();
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}
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public function getXpDropAmount() : int{
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//this causes some XP to be lost on death when above level 1 (by design), dropping at most enough points for
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//about 7.5 levels of XP.
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return min(100, 7 * $this->xpManager->getXpLevel());
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}
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public function getInventory() : PlayerInventory{
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return $this->inventory;
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}
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public function getOffHandInventory() : PlayerOffHandInventory{ return $this->offHandInventory; }
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public function getEnderInventory() : PlayerEnderInventory{
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return $this->enderInventory;
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}
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/**
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* For Human entities which are not players, sets their properties such as nametag, skin and UUID from NBT.
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*/
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protected function initHumanData(CompoundTag $nbt) : void{
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//TODO: use of NIL UUID for namespace is a hack; we should provide a proper UUID for the namespace
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$this->uuid = Uuid::uuid3(Uuid::NIL, ((string) $this->getId()) . $this->skin->getSkinData() . $this->getNameTag());
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}
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/**
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* @param Item[] $items
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* @phpstan-param array<int, Item> $items
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*/
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private static function populateInventoryFromListTag(Inventory $inventory, array $items) : void{
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$listeners = $inventory->getListeners()->toArray();
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$inventory->getListeners()->clear();
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$inventory->setContents($items);
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$inventory->getListeners()->add(...$listeners);
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}
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protected function initEntity(CompoundTag $nbt) : void{
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parent::initEntity($nbt);
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$this->hungerManager = new HungerManager($this);
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$this->xpManager = new ExperienceManager($this);
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$this->inventory = new PlayerInventory($this);
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$syncHeldItem = fn() => NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobMainHandItemChange($recipients, $this)
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);
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$this->inventory->getListeners()->add(new CallbackInventoryListener(
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function(Inventory $unused, int $slot, Item $unused2) use ($syncHeldItem) : void{
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if($slot === $this->inventory->getHeldItemIndex()){
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$syncHeldItem();
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}
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},
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function(Inventory $unused, array $oldItems) use ($syncHeldItem) : void{
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if(array_key_exists($this->inventory->getHeldItemIndex(), $oldItems)){
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$syncHeldItem();
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}
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}
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));
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$this->offHandInventory = new PlayerOffHandInventory($this);
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$this->enderInventory = new PlayerEnderInventory($this);
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$this->initHumanData($nbt);
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$inventoryTag = $nbt->getListTag(self::TAG_INVENTORY);
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if($inventoryTag !== null){
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$inventoryItems = [];
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$armorInventoryItems = [];
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/** @var CompoundTag $item */
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foreach($inventoryTag as $i => $item){
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$slot = $item->getByte(SavedItemStackData::TAG_SLOT);
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if($slot >= 0 && $slot < 9){ //Hotbar
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//Old hotbar saving stuff, ignore it
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}elseif($slot >= 100 && $slot < 104){ //Armor
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$armorInventoryItems[$slot - 100] = Item::nbtDeserialize($item);
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}elseif($slot >= 9 && $slot < $this->inventory->getSize() + 9){
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$inventoryItems[$slot - 9] = Item::nbtDeserialize($item);
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}
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}
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self::populateInventoryFromListTag($this->inventory, $inventoryItems);
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self::populateInventoryFromListTag($this->armorInventory, $armorInventoryItems);
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}
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$offHand = $nbt->getCompoundTag(self::TAG_OFF_HAND_ITEM);
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if($offHand !== null){
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$this->offHandInventory->setItem(0, Item::nbtDeserialize($offHand));
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}
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$this->offHandInventory->getListeners()->add(CallbackInventoryListener::onAnyChange(fn() => NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobOffHandItemChange($recipients, $this)
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)));
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$enderChestInventoryTag = $nbt->getListTag(self::TAG_ENDER_CHEST_INVENTORY);
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if($enderChestInventoryTag !== null){
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$enderChestInventoryItems = [];
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/** @var CompoundTag $item */
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foreach($enderChestInventoryTag as $i => $item){
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$enderChestInventoryItems[$item->getByte(SavedItemStackData::TAG_SLOT)] = Item::nbtDeserialize($item);
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}
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self::populateInventoryFromListTag($this->enderInventory, $enderChestInventoryItems);
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}
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$this->inventory->setHeldItemIndex($nbt->getInt(self::TAG_SELECTED_INVENTORY_SLOT, 0));
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$this->inventory->getHeldItemIndexChangeListeners()->add(fn() => NetworkBroadcastUtils::broadcastEntityEvent(
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$this->getViewers(),
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fn(EntityEventBroadcaster $broadcaster, array $recipients) => $broadcaster->onMobMainHandItemChange($recipients, $this)
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));
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$this->hungerManager->setFood((float) $nbt->getInt(self::TAG_FOOD_LEVEL, (int) $this->hungerManager->getFood()));
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$this->hungerManager->setExhaustion($nbt->getFloat(self::TAG_FOOD_EXHAUSTION_LEVEL, $this->hungerManager->getExhaustion()));
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$this->hungerManager->setSaturation($nbt->getFloat(self::TAG_FOOD_SATURATION_LEVEL, $this->hungerManager->getSaturation()));
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$this->hungerManager->setFoodTickTimer($nbt->getInt(self::TAG_FOOD_TICK_TIMER, $this->hungerManager->getFoodTickTimer()));
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$this->xpManager->setXpAndProgressNoEvent(
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$nbt->getInt(self::TAG_XP_LEVEL, 0),
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$nbt->getFloat(self::TAG_XP_PROGRESS, 0.0));
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$this->xpManager->setLifetimeTotalXp($nbt->getInt(self::TAG_LIFETIME_XP_TOTAL, 0));
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if(($xpSeedTag = $nbt->getTag(self::TAG_XP_SEED)) instanceof IntTag){
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$this->xpSeed = $xpSeedTag->getValue();
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}else{
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$this->xpSeed = EnchantingHelper::generateSeed();
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}
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}
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protected function entityBaseTick(int $tickDiff = 1) : bool{
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$hasUpdate = parent::entityBaseTick($tickDiff);
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$this->hungerManager->tick($tickDiff);
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$this->xpManager->tick($tickDiff);
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return $hasUpdate;
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}
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public function getName() : string{
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return $this->getNameTag();
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}
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public function applyDamageModifiers(EntityDamageEvent $source) : void{
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parent::applyDamageModifiers($source);
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$type = $source->getCause();
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if($type !== EntityDamageEvent::CAUSE_SUICIDE && $type !== EntityDamageEvent::CAUSE_VOID
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&& ($this->inventory->getItemInHand() instanceof Totem || $this->offHandInventory->getItem(0) instanceof Totem)){
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$compensation = $this->getHealth() - $source->getFinalDamage() - 1;
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if($compensation <= -1){
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$source->setModifier($compensation, EntityDamageEvent::MODIFIER_TOTEM);
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}
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}
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}
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protected function applyPostDamageEffects(EntityDamageEvent $source) : void{
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parent::applyPostDamageEffects($source);
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$totemModifier = $source->getModifier(EntityDamageEvent::MODIFIER_TOTEM);
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if($totemModifier < 0){ //Totem prevented death
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$this->effectManager->clear();
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$this->effectManager->add(new EffectInstance(VanillaEffects::REGENERATION(), 40 * 20, 1));
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$this->effectManager->add(new EffectInstance(VanillaEffects::FIRE_RESISTANCE(), 40 * 20, 1));
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$this->effectManager->add(new EffectInstance(VanillaEffects::ABSORPTION(), 5 * 20, 1));
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$this->broadcastAnimation(new TotemUseAnimation($this));
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$this->broadcastSound(new TotemUseSound());
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$hand = $this->inventory->getItemInHand();
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if($hand instanceof Totem){
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$hand->pop(); //Plugins could alter max stack size
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$this->inventory->setItemInHand($hand);
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}elseif(($offHand = $this->offHandInventory->getItem(0)) instanceof Totem){
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$offHand->pop();
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$this->offHandInventory->setItem(0, $offHand);
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}
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}
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}
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public function getDrops() : array{
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return array_filter(array_merge(
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array_values($this->inventory->getContents()),
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array_values($this->armorInventory->getContents()),
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array_values($this->offHandInventory->getContents()),
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), function(Item $item) : bool{ return !$item->hasEnchantment(VanillaEnchantments::VANISHING()) && !$item->keepOnDeath(); });
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}
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public function saveNBT() : CompoundTag{
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$nbt = parent::saveNBT();
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$nbt->setInt(self::TAG_FOOD_LEVEL, (int) $this->hungerManager->getFood());
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$nbt->setFloat(self::TAG_FOOD_EXHAUSTION_LEVEL, $this->hungerManager->getExhaustion());
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$nbt->setFloat(self::TAG_FOOD_SATURATION_LEVEL, $this->hungerManager->getSaturation());
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$nbt->setInt(self::TAG_FOOD_TICK_TIMER, $this->hungerManager->getFoodTickTimer());
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$nbt->setInt(self::TAG_XP_LEVEL, $this->xpManager->getXpLevel());
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$nbt->setFloat(self::TAG_XP_PROGRESS, $this->xpManager->getXpProgress());
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$nbt->setInt(self::TAG_LIFETIME_XP_TOTAL, $this->xpManager->getLifetimeTotalXp());
|
|
$nbt->setInt(self::TAG_XP_SEED, $this->xpSeed);
|
|
|
|
$inventoryTag = new ListTag([], NBT::TAG_Compound);
|
|
$nbt->setTag(self::TAG_INVENTORY, $inventoryTag);
|
|
|
|
//Normal inventory
|
|
$slotCount = $this->inventory->getSize() + $this->inventory->getHotbarSize();
|
|
for($slot = $this->inventory->getHotbarSize(); $slot < $slotCount; ++$slot){
|
|
$item = $this->inventory->getItem($slot - 9);
|
|
if(!$item->isNull()){
|
|
$inventoryTag->push($item->nbtSerialize($slot));
|
|
}
|
|
}
|
|
|
|
//Armor
|
|
for($slot = 100; $slot < 104; ++$slot){
|
|
$item = $this->armorInventory->getItem($slot - 100);
|
|
if(!$item->isNull()){
|
|
$inventoryTag->push($item->nbtSerialize($slot));
|
|
}
|
|
}
|
|
|
|
$nbt->setInt(self::TAG_SELECTED_INVENTORY_SLOT, $this->inventory->getHeldItemIndex());
|
|
|
|
$offHandItem = $this->offHandInventory->getItem(0);
|
|
if(!$offHandItem->isNull()){
|
|
$nbt->setTag(self::TAG_OFF_HAND_ITEM, $offHandItem->nbtSerialize());
|
|
}
|
|
|
|
/** @var CompoundTag[] $items */
|
|
$items = [];
|
|
|
|
$slotCount = $this->enderInventory->getSize();
|
|
for($slot = 0; $slot < $slotCount; ++$slot){
|
|
$item = $this->enderInventory->getItem($slot);
|
|
if(!$item->isNull()){
|
|
$items[] = $item->nbtSerialize($slot);
|
|
}
|
|
}
|
|
|
|
$nbt->setTag(self::TAG_ENDER_CHEST_INVENTORY, new ListTag($items, NBT::TAG_Compound));
|
|
|
|
$nbt->setTag(self::TAG_SKIN, CompoundTag::create()
|
|
->setString(self::TAG_SKIN_NAME, $this->skin->getSkinId())
|
|
->setByteArray(self::TAG_SKIN_DATA, $this->skin->getSkinData())
|
|
->setByteArray(self::TAG_SKIN_CAPE_DATA, $this->skin->getCapeData())
|
|
->setString(self::TAG_SKIN_GEOMETRY_NAME, $this->skin->getGeometryName())
|
|
->setByteArray(self::TAG_SKIN_GEOMETRY_DATA, $this->skin->getGeometryData())
|
|
);
|
|
|
|
return $nbt;
|
|
}
|
|
|
|
public function spawnTo(Player $player) : void{
|
|
if($player !== $this){
|
|
parent::spawnTo($player);
|
|
}
|
|
}
|
|
|
|
protected function sendSpawnPacket(Player $player) : void{
|
|
$networkSession = $player->getNetworkSession();
|
|
$typeConverter = $networkSession->getTypeConverter();
|
|
if(!($this instanceof Player)){
|
|
$networkSession->sendDataPacket(PlayerListPacket::add([PlayerListEntry::createAdditionEntry($this->uuid, $this->id, $this->getName(), $typeConverter->getSkinAdapter()->toSkinData($this->skin))]));
|
|
}
|
|
|
|
$networkSession->sendDataPacket(AddPlayerPacket::create(
|
|
$this->getUniqueId(),
|
|
$this->getName(),
|
|
$this->getId(),
|
|
"",
|
|
$this->location->asVector3(),
|
|
$this->getMotion(),
|
|
$this->location->pitch,
|
|
$this->location->yaw,
|
|
$this->location->yaw, //TODO: head yaw
|
|
ItemStackWrapper::legacy($typeConverter->coreItemStackToNet($this->getInventory()->getItemInHand())),
|
|
GameMode::SURVIVAL,
|
|
$this->getAllNetworkData(),
|
|
new PropertySyncData([], []),
|
|
UpdateAbilitiesPacket::create(new AbilitiesData(CommandPermissions::NORMAL, PlayerPermissions::VISITOR, $this->getId() /* TODO: this should be unique ID */, [
|
|
new AbilitiesLayer(
|
|
AbilitiesLayer::LAYER_BASE,
|
|
array_fill(0, AbilitiesLayer::NUMBER_OF_ABILITIES, false),
|
|
0.0,
|
|
0.0,
|
|
0.0
|
|
)
|
|
])),
|
|
[], //TODO: entity links
|
|
"", //device ID (we intentionally don't send this - secvuln)
|
|
DeviceOS::UNKNOWN //we intentionally don't send this (secvuln)
|
|
));
|
|
|
|
//TODO: Hack for MCPE 1.2.13: DATA_NAMETAG is useless in AddPlayerPacket, so it has to be sent separately
|
|
$this->sendData([$player], [EntityMetadataProperties::NAMETAG => new StringMetadataProperty($this->getNameTag())]);
|
|
|
|
$entityEventBroadcaster = $networkSession->getEntityEventBroadcaster();
|
|
$entityEventBroadcaster->onMobArmorChange([$networkSession], $this);
|
|
$entityEventBroadcaster->onMobOffHandItemChange([$networkSession], $this);
|
|
|
|
if(!($this instanceof Player)){
|
|
$networkSession->sendDataPacket(PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($this->uuid)]));
|
|
}
|
|
}
|
|
|
|
public function getOffsetPosition(Vector3 $vector3) : Vector3{
|
|
return $vector3->add(0, 1.621, 0); //TODO: +0.001 hack for MCPE falling underground
|
|
}
|
|
|
|
protected function onDispose() : void{
|
|
$this->inventory->removeAllViewers();
|
|
$this->inventory->getHeldItemIndexChangeListeners()->clear();
|
|
$this->offHandInventory->removeAllViewers();
|
|
$this->enderInventory->removeAllViewers();
|
|
parent::onDispose();
|
|
}
|
|
|
|
protected function destroyCycles() : void{
|
|
unset(
|
|
$this->inventory,
|
|
$this->offHandInventory,
|
|
$this->enderInventory,
|
|
$this->hungerManager,
|
|
$this->xpManager
|
|
);
|
|
parent::destroyCycles();
|
|
}
|
|
}
|