2014-08-27 17:42:38 +02:00

319 lines
8.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\format\generic;
use pocketmine\entity\DroppedItem;
use pocketmine\entity\Entity;
use pocketmine\level\format\Chunk;
use pocketmine\level\format\ChunkSection;
use pocketmine\level\format\LevelProvider;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\String;
use pocketmine\tile\Chest;
use pocketmine\tile\Furnace;
use pocketmine\tile\Sign;
use pocketmine\tile\Tile;
use pocketmine\utils\Binary;
abstract class BaseChunk extends BaseFullChunk implements Chunk{
/** @var ChunkSection[] */
protected $sections = [];
/** @var Entity[] */
protected $entities = [];
/** @var Tile[] */
protected $tiles = [];
/** @var string */
protected $biomeIds;
/** @var int[256] */
protected $biomeColors;
/** @var LevelProvider */
protected $level;
protected $x;
protected $z;
/**
* @param LevelProvider $provider
* @param int $x
* @param int $z
* @param ChunkSection[] $sections
* @param string $biomeIds
* @param int[] $biomeColors
* @param Compound[] $entities
* @param Compound[] $tiles
*
* @throws \Exception
*/
protected function __construct($provider, $x, $z, array $sections, $biomeIds = null, array $biomeColors = [], array $entities = [], array $tiles = []){
$this->provider = $provider;
$this->x = (int) $x;
$this->z = (int) $z;
foreach($sections as $Y => $section){
if($section instanceof ChunkSection){
$this->sections[$Y] = $section;
}else{
trigger_error("Received invalid ChunkSection instance", E_USER_ERROR);
throw new \Exception("Received invalid ChunkSection instance");
}
if($Y >= self::SECTION_COUNT){
throw new \Exception("Invalid amount of chunks");
}
}
if(strlen($biomeIds) === 256){
$this->biomeIds = $biomeIds;
}else{
$this->biomeIds = str_repeat("\x01", 256);
}
if(count($biomeColors) === 256){
$this->biomeColors = $biomeColors;
}else{
$this->biomeColors = array_fill(0, 256, Binary::readInt("\x00\x85\xb2\x4a"));
}
if($this->provider instanceof LevelProvider){
$this->provider->getLevel()->timings->syncChunkLoadEntitiesTimer->startTiming();
foreach($entities as $nbt){
if($nbt instanceof Compound){
if(!isset($nbt->id)){
continue;
}
//TODO: add all entities
if($nbt->id instanceof String){ //New format
switch($nbt["id"]){
case "Item":
(new DroppedItem($this, $nbt))->spawnToAll();
break;
}
}else{ //Old format
}
}
}
$this->getProvider()->getLevel()->timings->syncChunkLoadEntitiesTimer->stopTiming();
$this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->startTiming();
foreach($tiles as $nbt){
if($nbt instanceof Compound){
if(!isset($nbt->id)){
continue;
}
switch($nbt["id"]){
case Tile::CHEST:
new Chest($this, $nbt);
break;
case Tile::FURNACE:
new Furnace($this, $nbt);
break;
case Tile::SIGN:
new Sign($this, $nbt);
break;
}
}
}
$this->getProvider()->getLevel()->timings->syncChunkLoadTileEntitiesTimer->stopTiming();
}
}
public function getBlock($x, $y, $z, &$blockId, &$meta = null){
$this->sections[$y >> 4]->getBlock($x, $y & 0x0f, $z, $blockId, $meta);
}
public function setBlock($x, $y, $z, $blockId = null, $meta = null){
try{
return $this->sections[$y >> 4]->setBlock($x, $y & 0x0f, $z, $blockId & 0xff, $meta & 0x0f);
}catch(\Exception $e){
$level = $this->getProvider();
$this->setInternalSection($Y = $y >> 4, $level::createChunkSection($Y));
return $this->sections[$y >> 4]->setBlock($x, $y & 0x0f, $z, $blockId & 0xff, $meta & 0x0f);
}
}
public function getBlockId($x, $y, $z){
return $this->sections[$y >> 4]->getBlockId($x, $y & 0x0f, $z);
}
public function setBlockId($x, $y, $z, $id){
try{
$this->sections[$y >> 4]->setBlockId($x, $y & 0x0f, $z, $id);
}catch(\Exception $e){
$level = $this->getProvider();
$this->setInternalSection($Y = $y >> 4, $level::createChunkSection($Y));
$this->setBlockId($x, $y, $z, $id);
}
}
public function getBlockData($x, $y, $z){
return $this->sections[$y >> 4]->getBlockData($x, $y & 0x0f, $z);
}
public function setBlockData($x, $y, $z, $data){
try{
$this->sections[$y >> 4]->setBlockData($x, $y & 0x0f, $z, $data);
}catch(\Exception $e){
$level = $this->getProvider();
$this->setInternalSection($Y = $y >> 4, $level::createChunkSection($Y));
$this->setBlockData($x, $y, $z, $data);
}
}
public function getBlockSkyLight($x, $y, $z){
return $this->sections[$y >> 4]->getBlockSkyLight($x, $y & 0x0f, $z);
}
public function setBlockSkyLight($x, $y, $z, $data){
try{
$this->sections[$y >> 4]->getBlockSkyLight($x, $y & 0x0f, $z, $data);
}catch(\Exception $e){
$level = $this->getProvider();
$this->setInternalSection($Y = $y >> 4, $level::createChunkSection($Y));
$this->setBlockSkyLight($x, $y, $z, $data);
}
}
public function getBlockLight($x, $y, $z){
return $this->sections[$y >> 4]->getBlockSkyLight($x, $y & 0x0f, $z);
}
public function setBlockLight($x, $y, $z, $data){
try{
$this->sections[$y >> 4]->getBlockSkyLight($x, $y & 0x0f, $z, $data);
}catch(\Exception $e){
$level = $this->getProvider();
$this->setInternalSection($Y = $y >> 4, $level::createChunkSection($Y));
$this->setBlockLight($x, $y, $z, $data);
}
}
public function getBlockIdColumn($x, $z){
$column = "";
for($y = 0; $y < Chunk::SECTION_COUNT; ++$y){
$column .= $this->sections[$y]->getBlockIdColumn($x, $z);
}
return $column;
}
public function getBlockDataColumn($x, $z){
$column = "";
for($y = 0; $y < Chunk::SECTION_COUNT; ++$y){
$column .= $this->sections[$y]->getBlockDataColumn($x, $z);
}
return $column;
}
public function getBlockSkyLightColumn($x, $z){
$column = "";
for($y = 0; $y < Chunk::SECTION_COUNT; ++$y){
$column .= $this->sections[$y]->getBlockSkyLightColumn($x, $z);
}
return $column;
}
public function getBlockLightColumn($x, $z){
$column = "";
for($y = 0; $y < Chunk::SECTION_COUNT; ++$y){
$column .= $this->sections[$y]->getBlockLightColumn($x, $z);
}
return $column;
}
public function isSectionEmpty($fY){
return $this->sections[(int) $fY] instanceof EmptyChunkSection;
}
public function getSection($fY){
return $this->sections[(int) $fY];
}
public function setSection($fY, ChunkSection $section){
if(substr_count($section->getIdArray(), "\x00") === 4096 and substr_count($section->getDataArray(), "\x00") === 2048){
$this->sections[(int) $fY] = new EmptyChunkSection($fY);
}else{
$this->sections[(int) $fY] = $section;
}
}
private function setInternalSection($fY, ChunkSection $section){
$this->sections[(int) $fY] = $section;
}
public function load($generate = true){
return $this->getProvider() === null ? false : $this->getProvider()->getChunk($this->getX(), $this->getZ(), true) instanceof Chunk;
}
public function getBlockIdArray(){
$blocks = "";
for($y = 0; $y < Chunk::SECTION_COUNT; ++$y){
$blocks .= $this->sections[$y]->getIdArray();
}
return $blocks;
}
public function getBlockDataArray(){
$data = "";
for($y = 0; $y < Chunk::SECTION_COUNT; ++$y){
$data .= $this->sections[$y]->getDataArray();
}
return $data;
}
public function getBlockSkyLightArray(){
$skyLight = "";
for($y = 0; $y < Chunk::SECTION_COUNT; ++$y){
$skyLight .= $this->sections[$y]->getSkyLightArray();
}
return $skyLight;
}
public function getBlockLightArray(){
$blockLight = "";
for($y = 0; $y < Chunk::SECTION_COUNT; ++$y){
$blockLight .= $this->sections[$y]->getLightArray();
}
return $blockLight;
}
/**
* @return ChunkSection[]
*/
public function getSections(){
return $this->sections;
}
}