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getDrops() should now be overridden only for special cases. There are some non-trivial overrides left that are going to need some extra work to clean up.
115 lines
3.0 KiB
PHP
115 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\ItemFrame as TileItemFrame;
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use pocketmine\tile\Tile;
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class ItemFrame extends Flowable{
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protected $id = Block::ITEM_FRAME_BLOCK;
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protected $itemId = Item::ITEM_FRAME;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Item Frame";
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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$tile = $this->level->getTile($this);
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if(!($tile instanceof TileItemFrame)){
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$tile = Tile::createTile(Tile::ITEM_FRAME, $this->getLevel(), TileItemFrame::createNBT($this));
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}
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if($tile->hasItem()){
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$tile->setItemRotation(($tile->getItemRotation() + 1) % 8);
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}elseif(!$item->isNull()){
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$tile->setItem($item->pop());
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}
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return true;
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}
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public function onUpdate(int $type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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$sides = [
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0 => Vector3::SIDE_WEST,
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1 => Vector3::SIDE_EAST,
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2 => Vector3::SIDE_NORTH,
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3 => Vector3::SIDE_SOUTH
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];
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if(!$this->getSide($sides[$this->meta])->isSolid()){
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$this->level->useBreakOn($this);
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return Level::BLOCK_UPDATE_NORMAL;
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}
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}
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return false;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if($face === Vector3::SIDE_DOWN or $face === Vector3::SIDE_UP or !$blockClicked->isSolid()){
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return false;
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}
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$faces = [
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Vector3::SIDE_NORTH => 3,
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Vector3::SIDE_SOUTH => 2,
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Vector3::SIDE_WEST => 1,
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Vector3::SIDE_EAST => 0
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];
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$this->meta = $faces[$face];
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$this->level->setBlock($blockReplace, $this, true, true);
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Tile::createTile(Tile::ITEM_FRAME, $this->getLevel(), TileItemFrame::createNBT($this, $face, $item, $player));
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return true;
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}
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public function getVariantBitmask() : int{
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return 0;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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$drops = parent::getDropsForCompatibleTool($item);
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$tile = $this->level->getTile($this);
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if($tile instanceof TileItemFrame){
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$tileItem = $tile->getItem();
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if(lcg_value() <= $tile->getItemDropChance() and !$tileItem->isNull()){
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$drops[] = $tileItem;
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}
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}
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return $drops;
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}
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} |