Files
PocketMine-MP/src/pocketmine/block/Block.php
2014-11-04 12:04:08 +01:00

1033 lines
26 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
/**
* All Block classes are in here
*/
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\entity\Villager;
use pocketmine\entity\Zombie;
use pocketmine\item\Item;
use pocketmine\level\Level;
use pocketmine\level\MovingObjectPosition;
use pocketmine\level\Position;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\metadata\Metadatable;
use pocketmine\metadata\MetadataValue;
use pocketmine\Player;
use pocketmine\plugin\Plugin;
class Block extends Position implements Metadatable{
const AIR = 0;
const STONE = 1;
const GRASS = 2;
const DIRT = 3;
const COBBLESTONE = 4;
const COBBLE = 4;
const PLANK = 5;
const PLANKS = 5;
const WOODEN_PLANK = 5;
const WOODEN_PLANKS = 5;
const SAPLING = 6;
const SAPLINGS = 6;
const BEDROCK = 7;
const WATER = 8;
const STILL_WATER = 9;
const LAVA = 10;
const STILL_LAVA = 11;
const SAND = 12;
const GRAVEL = 13;
const GOLD_ORE = 14;
const IRON_ORE = 15;
const COAL_ORE = 16;
const WOOD = 17;
const TRUNK = 17;
const LOG = 17;
const LEAVES = 18;
const LEAVE = 18;
const SPONGE = 19;
const GLASS = 20;
const LAPIS_ORE = 21;
const LAPIS_BLOCK = 22;
const SANDSTONE = 24;
const BED_BLOCK = 26;
const COBWEB = 30;
const TALL_GRASS = 31;
const BUSH = 32;
const DEAD_BUSH = 32;
const WOOL = 35;
const DANDELION = 37;
const ROSE = 38;
const POPPY = 38;
const BROWN_MUSHROOM = 39;
const RED_MUSHROOM = 40;
const GOLD_BLOCK = 41;
const IRON_BLOCK = 42;
const DOUBLE_SLAB = 43;
const DOUBLE_SLABS = 43;
const SLAB = 44;
const SLABS = 44;
const BRICKS = 45;
const BRICKS_BLOCK = 45;
const TNT = 46;
const BOOKSHELF = 47;
const MOSS_STONE = 48;
const MOSSY_STONE = 48;
const OBSIDIAN = 49;
const TORCH = 50;
const FIRE = 51;
const MONSTER_SPAWNER = 52;
const WOOD_STAIRS = 53;
const WOODEN_STAIRS = 53;
const OAK_WOOD_STAIRS = 53;
const OAK_WOODEN_STAIRS = 53;
const CHEST = 54;
const DIAMOND_ORE = 56;
const DIAMOND_BLOCK = 57;
const CRAFTING_TABLE = 58;
const WORKBENCH = 58;
const WHEAT_BLOCK = 59;
const FARMLAND = 60;
const FURNACE = 61;
const BURNING_FURNACE = 62;
const LIT_FURNACE = 62;
const SIGN_POST = 63;
const DOOR_BLOCK = 64;
const WOODEN_DOOR_BLOCK = 64;
const WOOD_DOOR_BLOCK = 64;
const LADDER = 65;
const COBBLE_STAIRS = 67;
const COBBLESTONE_STAIRS = 67;
const WALL_SIGN = 68;
const IRON_DOOR_BLOCK = 71;
const REDSTONE_ORE = 73;
const GLOWING_REDSTONE_ORE = 74;
const LIT_REDSTONE_ORE = 74;
const SNOW = 78;
const SNOW_LAYER = 78;
const ICE = 79;
const SNOW_BLOCK = 80;
const CACTUS = 81;
const CLAY_BLOCK = 82;
const REEDS = 83;
const SUGARCANE_BLOCK = 83;
const FENCE = 85;
const PUMPKIN = 86;
const NETHERRACK = 87;
const SOUL_SAND = 88;
const GLOWSTONE = 89;
const GLOWSTONE_BLOCK = 89;
const LIT_PUMPKIN = 91;
const JACK_O_LANTERN = 91;
const CAKE_BLOCK = 92;
const TRAPDOOR = 96;
const STONE_BRICKS = 98;
const STONE_BRICK = 98;
const IRON_BAR = 101;
const IRON_BARS = 101;
const GLASS_PANE = 102;
const GLASS_PANEL = 102;
const MELON_BLOCK = 103;
const PUMPKIN_STEM = 104;
const MELON_STEM = 105;
const VINE = 106;
const VINES = 106;
const FENCE_GATE = 107;
const BRICK_STAIRS = 108;
const STONE_BRICK_STAIRS = 109;
const MYCELIUM = 110;
const NETHER_BRICKS = 112;
const NETHER_BRICK_BLOCK = 112;
const NETHER_BRICKS_STAIRS = 114;
const END_PORTAL = 120;
const END_STONE = 121;
const SANDSTONE_STAIRS = 128;
const EMERALD_ORE = 129;
const EMERALD_BLOCK = 133;
const SPRUCE_WOOD_STAIRS = 134;
const SPRUCE_WOODEN_STAIRS = 134;
const BIRCH_WOOD_STAIRS = 135;
const BIRCH_WOODEN_STAIRS = 135;
const JUNGLE_WOOD_STAIRS = 136;
const JUNGLE_WOODEN_STAIRS = 136;
const COBBLE_WALL = 139;
const STONE_WALL = 139;
const COBBLESTONE_WALL = 139;
const CARROT_BLOCK = 141;
const POTATO_BLOCK = 142;
const QUARTZ_BLOCK = 155;
const QUARTZ_STAIRS = 156;
const DOUBLE_WOOD_SLAB = 157;
const DOUBLE_WOODEN_SLAB = 157;
const DOUBLE_WOOD_SLABS = 157;
const DOUBLE_WOODEN_SLABS = 157;
const WOOD_SLAB = 158;
const WOODEN_SLAB = 158;
const WOOD_SLABS = 158;
const WOODEN_SLABS = 158;
const STAINED_CLAY = 159;
const STAINED_HARDENED_CLAY = 159;
const LEAVES2 = 161;
const LEAVE2 = 161;
const WOOD2 = 162;
const TRUNK2 = 162;
const LOG2 = 162;
const ACACIA_WOOD_STAIRS = 163;
const ACACIA_WOODEN_STAIRS = 163;
const DARK_OAK_WOOD_STAIRS = 164;
const DARK_OAK_WOODEN_STAIRS = 164;
const HAY_BALE = 170;
const CARPET = 171;
const HARDENED_CLAY = 172;
const COAL_BLOCK = 173;
const PODZOL = 243;
const BEETROOT_BLOCK = 244;
const STONECUTTER = 245;
const GLOWING_OBSIDIAN = 246;
const NETHER_REACTOR = 247;
public static $creative = [
//Building
[Item::COBBLESTONE, 0],
[Item::STONE_BRICKS, 0],
[Item::STONE_BRICKS, 1],
[Item::STONE_BRICKS, 2],
[Item::STONE_BRICKS, 3],
[Item::MOSS_STONE, 0],
[Item::WOODEN_PLANKS, 0],
[Item::WOODEN_PLANKS, 1],
[Item::WOODEN_PLANKS, 2],
[Item::WOODEN_PLANKS, 3],
[Item::WOODEN_PLANKS, 4],
[Item::WOODEN_PLANKS, 5],
[Item::BRICKS, 0],
[Item::STONE, 0],
[Item::STONE, 1],
[Item::STONE, 2],
[Item::STONE, 3],
[Item::STONE, 4],
[Item::STONE, 5],
[Item::STONE, 6],
[Item::DIRT, 0],
[Item::PODZOL, 0],
[Item::GRASS, 0],
[Item::MYCELIUM, 0],
[Item::CLAY_BLOCK, 0],
[Item::HARDENED_CLAY, 0],
[Item::STAINED_CLAY, 0],
[Item::STAINED_CLAY, 7],
[Item::STAINED_CLAY, 6],
[Item::STAINED_CLAY, 5],
[Item::STAINED_CLAY, 4],
[Item::STAINED_CLAY, 3],
[Item::STAINED_CLAY, 2],
[Item::STAINED_CLAY, 1],
[Item::STAINED_CLAY, 15],
[Item::STAINED_CLAY, 14],
[Item::STAINED_CLAY, 13],
[Item::STAINED_CLAY, 12],
[Item::STAINED_CLAY, 11],
[Item::STAINED_CLAY, 10],
[Item::STAINED_CLAY, 9],
[Item::STAINED_CLAY, 8],
[Item::SANDSTONE, 0],
[Item::SANDSTONE, 1],
[Item::SANDSTONE, 2],
[Item::SAND, 0],
[Item::SAND, 1],
[Item::GRAVEL, 0],
[Item::TRUNK, 0],
[Item::TRUNK, 1],
[Item::TRUNK, 2],
[Item::TRUNK, 3],
[Item::TRUNK2, 0],
[Item::TRUNK2, 1],
[Item::NETHER_BRICKS, 0],
[Item::NETHERRACK, 0],
[Item::BEDROCK, 0],
[Item::COBBLESTONE_STAIRS, 0],
[Item::OAK_WOODEN_STAIRS, 0],
[Item::SPRUCE_WOODEN_STAIRS, 0],
[Item::BIRCH_WOODEN_STAIRS, 0],
[Item::JUNGLE_WOODEN_STAIRS, 0],
[Item::ACACIA_WOODEN_STAIRS, 0],
[Item::DARK_OAK_WOODEN_STAIRS, 0],
[Item::BRICK_STAIRS, 0],
[Item::SANDSTONE_STAIRS, 0],
[Item::STONE_BRICK_STAIRS, 0],
[Item::NETHER_BRICKS_STAIRS, 0],
[Item::QUARTZ_STAIRS, 0],
[Item::SLAB, 0],
[Item::SLAB, 1],
[Item::WOODEN_SLAB, 0],
[Item::WOODEN_SLAB, 1],
[Item::WOODEN_SLAB, 2],
[Item::WOODEN_SLAB, 3],
[Item::WOODEN_SLAB, 4],
[Item::WOODEN_SLAB, 5],
[Item::SLAB, 3],
[Item::SLAB, 4],
[Item::SLAB, 5],
[Item::SLAB, 6],
[Item::QUARTZ_BLOCK, 0],
[Item::QUARTZ_BLOCK, 1],
[Item::QUARTZ_BLOCK, 2],
[Item::COAL_ORE, 0],
[Item::IRON_ORE, 0],
[Item::GOLD_ORE, 0],
[Item::DIAMOND_ORE, 0],
[Item::LAPIS_ORE, 0],
[Item::REDSTONE_ORE, 0],
[Item::EMERALD_ORE, 0],
[Item::OBSIDIAN, 0],
[Item::ICE, 0],
[Item::SNOW_BLOCK, 0],
[Item::END_STONE, 0],
//Decoration
[Item::COBBLESTONE_WALL, 0],
[Item::COBBLESTONE_WALL, 1],
//TODO: Lilly Pad
[Item::GOLD_BLOCK, 0],
[Item::IRON_BLOCK, 0],
[Item::DIAMOND_BLOCK, 0],
[Item::LAPIS_BLOCK, 0],
[Item::COAL_BLOCK, 0],
[Item::EMERALD_BLOCK, 0],
[Item::SNOW_LAYER, 0],
[Item::GLASS, 0],
[Item::GLOWSTONE_BLOCK, 0],
[Item::VINES, 0],
[Item::NETHER_REACTOR, 0],
[Item::LADDER, 0],
[Item::SPONGE, 0],
[Item::GLASS_PANE, 0],
[Item::WOODEN_DOOR, 0],
[Item::TRAPDOOR, 0],
[Item::FENCE, 0],
[Item::FENCE_GATE, 0],
[Item::IRON_BARS, 0],
[Item::BED, 0],
[Item::BOOKSHELF, 0],
[Item::PAINTING, 0],
[Item::WORKBENCH, 0],
[Item::STONECUTTER, 0],
[Item::CHEST, 0],
[Item::FURNACE, 0],
[Item::END_PORTAL, 0],
[Item::DANDELION, 0],
[Item::POPPY, 0],
//TODO: blue orchid
//TODO: Allium
//TODO: Azure Bluet
//TODO: Red Tulip
//TODO: Orange Tulip
//TODO: White Tulip
//TODO: Pink Tulip
//TODO: Oxeye Daisy
//TODO: Lilac
//TODO: Double Tallgrass
//TODO: Large Fern
//TODO: Rose Bush
//TODO: Peony
[Item::BROWN_MUSHROOM, 0],
[Item::RED_MUSHROOM, 0],
//TODO: Mushroom block (brown, cover)
//TODO: Mushroom block (red, cover)
//TODO: Mushroom block (brown, stem)
//TODO: Mushroom block (red, stem)
[Item::CACTUS, 0],
[Item::MELON_BLOCK, 0],
[Item::PUMPKIN, 0],
[Item::LIT_PUMPKIN, 0],
[Item::COBWEB, 0],
[Item::HAY_BALE, 0],
[Item::TALL_GRASS, 1],
[Item::TALL_GRASS, 2],
[Item::DEAD_BUSH, 0],
[Item::SAPLING, 0],
[Item::SAPLING, 1],
[Item::SAPLING, 2],
[Item::SAPLING, 3],
[Item::SAPLING, 4],
[Item::SAPLING, 5],
[Item::LEAVES, 0],
[Item::LEAVES, 1],
[Item::LEAVES, 2],
[Item::LEAVES, 3],
[Item::LEAVES, 3],
[Item::LEAVES2, 0],
[Item::LEAVES2, 1],
[Item::CAKE, 0],
[Item::SIGN, 0],
[Item::MONSTER_SPAWNER, 0],
[Item::WOOL, 0],
[Item::WOOL, 7],
[Item::WOOL, 6],
[Item::WOOL, 5],
[Item::WOOL, 4],
[Item::WOOL, 3],
[Item::WOOL, 2],
[Item::WOOL, 1],
[Item::WOOL, 15],
[Item::WOOL, 14],
[Item::WOOL, 13],
[Item::WOOL, 12],
[Item::WOOL, 11],
[Item::WOOL, 10],
[Item::WOOL, 9],
[Item::WOOL, 8],
[Item::CARPET, 0],
[Item::CARPET, 7],
[Item::CARPET, 6],
[Item::CARPET, 5],
[Item::CARPET, 4],
[Item::CARPET, 3],
[Item::CARPET, 2],
[Item::CARPET, 1],
[Item::CARPET, 15],
[Item::CARPET, 14],
[Item::CARPET, 13],
[Item::CARPET, 12],
[Item::CARPET, 11],
[Item::CARPET, 10],
[Item::CARPET, 9],
[Item::CARPET, 8],
//Tools
//TODO [Item::RAILS, 0],
//TODO [Item::POWERED_RAILS, 0],
[Item::TORCH, 0],
[Item::BUCKET, 0],
[Item::BUCKET, 8],
[Item::BUCKET, 10],
[Item::TNT, 0],
[Item::IRON_HOE, 0],
[Item::IRON_SWORD, 0],
[Item::BOW, 0],
[Item::SHEARS, 0],
[Item::FLINT_AND_STEEL, 0],
[Item::CLOCK, 0],
[Item::COMPASS, 0],
[Item::MINECART, 0],
[Item::SPAWN_EGG, Villager::NETWORK_ID],
//[Item::SPAWN_EGG, 10], //Chicken
//[Item::SPAWN_EGG, 11], //Cow
//[Item::SPAWN_EGG, 12], //Pig
//[Item::SPAWN_EGG, 13], //Sheep
//TODO: Wolf
//TODO: Mooshroom
//TODO: Creeper
//TODO: Enderman
//TODO: Silverfish
//TODO: Skeleton
//TODO: Slime
[Item::SPAWN_EGG, Zombie::NETWORK_ID],
//TODO: PigZombie
//TODO: Replace with Entity constants
//Seeds
[Item::SUGARCANE, 0],
[Item::WHEAT, 0],
[Item::SEEDS, 0],
[Item::MELON_SEEDS, 0],
[Item::PUMPKIN_SEEDS, 0],
[Item::CARROT, 0],
[Item::POTATO, 0],
[Item::BEETROOT_SEEDS, 0],
[Item::EGG, 0],
[Item::DYE, 0],
[Item::DYE, 7],
[Item::DYE, 6],
[Item::DYE, 5],
[Item::DYE, 4],
[Item::DYE, 3],
[Item::DYE, 2],
[Item::DYE, 1],
[Item::DYE, 15],
[Item::DYE, 14],
[Item::DYE, 13],
[Item::DYE, 12],
[Item::DYE, 11],
[Item::DYE, 10],
[Item::DYE, 9],
[Item::DYE, 8],
];
/** @var \SplFixedArray */
public static $list = null;
protected $id;
protected $meta;
protected $name = "Unknown";
protected $breakTime = 0.20;
protected $hardness = 10;
public $hasEntityCollision = false;
public $isActivable = false;
public $breakable = true;
public $isFlowable = false;
public $isSolid = true;
public $isTransparent = false;
public $isReplaceable = false;
public $isPlaceable = true;
public $hasPhysics = false;
public $isLiquid = false;
public $isFullBlock = true;
public $x = 0;
public $y = 0;
public $z = 0;
public $frictionFactor = 0.6;
/** @var AxisAlignedBB */
protected $boundingBox = null;
public static function init(){
if(self::$list === null){
self::$list = new \SplFixedArray(256);
self::$list[self::AIR] = Air::class;;
self::$list[self::STONE] = Stone::class;;
self::$list[self::GRASS] = Grass::class;;
self::$list[self::DIRT] = Dirt::class;;
self::$list[self::COBBLESTONE] = Cobblestone::class;;
self::$list[self::PLANKS] = Planks::class;;
self::$list[self::SAPLING] = Sapling::class;;
self::$list[self::BEDROCK] = Bedrock::class;;
self::$list[self::WATER] = Water::class;;
self::$list[self::STILL_WATER] = StillWater::class;;
self::$list[self::LAVA] = Lava::class;;
self::$list[self::STILL_LAVA] = StillLava::class;;
self::$list[self::SAND] = Sand::class;;
self::$list[self::GRAVEL] = Gravel::class;;
self::$list[self::GOLD_ORE] = GoldOre::class;;
self::$list[self::IRON_ORE] = IronOre::class;;
self::$list[self::COAL_ORE] = CoalOre::class;;
self::$list[self::WOOD] = Wood::class;;
self::$list[self::LEAVES] = Leaves::class;;
self::$list[self::SPONGE] = Sponge::class;;
self::$list[self::GLASS] = Glass::class;;
self::$list[self::LAPIS_ORE] = LapisOre::class;;
self::$list[self::LAPIS_BLOCK] = Lapis::class;;
self::$list[self::SANDSTONE] = Sandstone::class;;
self::$list[self::BED_BLOCK] = Bed::class;;
self::$list[self::COBWEB] = Cobweb::class;;
self::$list[self::TALL_GRASS] = TallGrass::class;;
self::$list[self::DEAD_BUSH] = DeadBush::class;;
self::$list[self::WOOL] = Wool::class;;
self::$list[self::DANDELION] = Dandelion::class;;
self::$list[self::POPPY] = CyanFlower::class;;
self::$list[self::BROWN_MUSHROOM] = BrownMushroom::class;;
self::$list[self::RED_MUSHROOM] = RedMushroom::class;;
self::$list[self::GOLD_BLOCK] = Gold::class;;
self::$list[self::IRON_BLOCK] = Iron::class;;
self::$list[self::DOUBLE_SLAB] = DoubleSlab::class;;
self::$list[self::SLAB] = Slab::class;;
self::$list[self::BRICKS_BLOCK] = Bricks::class;;
self::$list[self::TNT] = TNT::class;;
self::$list[self::BOOKSHELF] = Bookshelf::class;;
self::$list[self::MOSS_STONE] = MossStone::class;;
self::$list[self::OBSIDIAN] = Obsidian::class;;
self::$list[self::TORCH] = Torch::class;;
self::$list[self::FIRE] = Fire::class;;
self::$list[self::MONSTER_SPAWNER] = MonsterSpawner::class;;
self::$list[self::WOOD_STAIRS] = WoodStairs::class;;
self::$list[self::CHEST] = Chest::class;;
self::$list[self::DIAMOND_ORE] = DiamondOre::class;;
self::$list[self::DIAMOND_BLOCK] = Diamond::class;;
self::$list[self::WORKBENCH] = Workbench::class;;
self::$list[self::WHEAT_BLOCK] = Wheat::class;;
self::$list[self::FARMLAND] = Farmland::class;;
self::$list[self::FURNACE] = Furnace::class;;
self::$list[self::BURNING_FURNACE] = BurningFurnace::class;;
self::$list[self::SIGN_POST] = SignPost::class;;
self::$list[self::WOOD_DOOR_BLOCK] = WoodDoor::class;;
self::$list[self::LADDER] = Ladder::class;;
self::$list[self::COBBLESTONE_STAIRS] = CobblestoneStairs::class;;
self::$list[self::WALL_SIGN] = WallSign::class;;
self::$list[self::IRON_DOOR_BLOCK] = IronDoor::class;;
self::$list[self::REDSTONE_ORE] = RedstoneOre::class;;
self::$list[self::GLOWING_REDSTONE_ORE] = GlowingRedstoneOre::class;;
self::$list[self::SNOW_LAYER] = SnowLayer::class;;
self::$list[self::ICE] = Ice::class;;
self::$list[self::SNOW_BLOCK] = Snow::class;;
self::$list[self::CACTUS] = Cactus::class;;
self::$list[self::CLAY_BLOCK] = Clay::class;;
self::$list[self::SUGARCANE_BLOCK] = Sugarcane::class;;
self::$list[self::FENCE] = Fence::class;;
self::$list[self::PUMPKIN] = Pumpkin::class;;
self::$list[self::NETHERRACK] = Netherrack::class;;
self::$list[self::SOUL_SAND] = SoulSand::class;;
self::$list[self::GLOWSTONE_BLOCK] = Glowstone::class;;
self::$list[self::LIT_PUMPKIN] = LitPumpkin::class;;
self::$list[self::CAKE_BLOCK] = Cake::class;;
self::$list[self::TRAPDOOR] = Trapdoor::class;;
self::$list[self::STONE_BRICKS] = StoneBricks::class;;
self::$list[self::IRON_BARS] = IronBars::class;;
self::$list[self::GLASS_PANE] = GlassPane::class;;
self::$list[self::MELON_BLOCK] = Melon::class;;
self::$list[self::PUMPKIN_STEM] = PumpkinStem::class;;
self::$list[self::MELON_STEM] = MelonStem::class;;
self::$list[self::VINE] = Vine::class;;
self::$list[self::FENCE_GATE] = FenceGate::class;;
self::$list[self::BRICK_STAIRS] = BrickStairs::class;;
self::$list[self::STONE_BRICK_STAIRS] = StoneBrickStairs::class;;
self::$list[self::MYCELIUM] = Mycelium::class;;
self::$list[self::NETHER_BRICKS] = NetherBrick::class;;
self::$list[self::NETHER_BRICKS_STAIRS] = NetherBrickStairs::class;;
self::$list[self::END_PORTAL] = EndPortal::class;;
self::$list[self::END_STONE] = EndStone::class;;
self::$list[self::SANDSTONE_STAIRS] = SandstoneStairs::class;;
self::$list[self::EMERALD_ORE] = EmeraldOre::class;;
self::$list[self::EMERALD_BLOCK] = Emerald::class;;
self::$list[self::SPRUCE_WOOD_STAIRS] = SpruceWoodStairs::class;;
self::$list[self::BIRCH_WOOD_STAIRS] = BirchWoodStairs::class;;
self::$list[self::JUNGLE_WOOD_STAIRS] = JungleWoodStairs::class;;
self::$list[self::STONE_WALL] = StoneWall::class;;
self::$list[self::CARROT_BLOCK] = Carrot::class;;
self::$list[self::POTATO_BLOCK] = Potato::class;;
self::$list[self::QUARTZ_BLOCK] = Quartz::class;;
self::$list[self::QUARTZ_STAIRS] = QuartzStairs::class;;
self::$list[self::DOUBLE_WOOD_SLAB] = DoubleWoodSlab::class;;
self::$list[self::WOOD_SLAB] = WoodSlab::class;;
self::$list[self::STAINED_CLAY] = StainedClay::class;;
self::$list[self::LEAVES2] = Leaves2::class;;
self::$list[self::WOOD2] = Wood2::class;;
self::$list[self::ACACIA_WOOD_STAIRS] = AcaciaWoodStairs::class;;
self::$list[self::DARK_OAK_WOOD_STAIRS] = DarkOakWoodStairs::class;;
self::$list[self::HAY_BALE] = HayBale::class;;
self::$list[self::CARPET] = Carpet::class;;
self::$list[self::HARDENED_CLAY] = HardenedClay::class;;
self::$list[self::COAL_BLOCK] = Coal::class;;
self::$list[self::PODZOL] = Podzol::class;;
self::$list[self::BEETROOT_BLOCK] = Beetroot::class;;
self::$list[self::STONECUTTER] = Stonecutter::class;;
self::$list[self::GLOWING_OBSIDIAN] = GlowingObsidian::class;;
self::$list[self::NETHER_REACTOR] = NetherReactor::class;;
}
}
/**
* @param int $id
* @param int $meta
* @param Position $pos
*
* @return Block
*/
public static function get($id, $meta = 0, Position $pos = null){
try{
$block = self::$list[$id];
if($block !== null){
$block = new $block($meta);
}else{
$block = new Block($id, $meta);
}
}catch(\RuntimeException $e){
$block = new Block($id, $meta);
}
if($pos !== null){
$block->x = $pos->x;
$block->y = $pos->y;
$block->z = $pos->z;
$block->level = $pos->level;
}
return $block;
}
/**
* @param int $id
* @param int $meta
* @param string $name
*/
public function __construct($id, $meta = 0, $name = "Unknown"){
$this->id = (int) $id;
$this->meta = (int) $meta;
$this->name = $name;
}
/**
* Places the Block, using block space and block target, and side. Returns if the block has been placed.
*
* @param Item $item
* @param Block $block
* @param Block $target
* @param int $face
* @param float $fx
* @param float $fy
* @param float $fz
* @param Player $player = null
*
* @return bool
*/
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
return $this->getLevel()->setBlock($this, $this, true, true);
}
/**
* Returns if the item can be broken with an specific Item
*
* @param Item $item
*
* @return bool
*/
public function isBreakable(Item $item){
return $this->breakable;
}
/**
* Do the actions needed so the block is broken with the Item
*
* @param Item $item
*
* @return mixed
*/
public function onBreak(Item $item){
return $this->getLevel()->setBlock($this, new Air(), true, true);
}
/**
* Fires a block update on the Block
*
* @param int $type
*
* @return void
*/
public function onUpdate($type){
}
/**
* Do actions when activated by Item. Returns if it has done anything
*
* @param Item $item
* @param Player $player
*
* @return bool
*/
public function onActivate(Item $item, Player $player = null){
return $this->isActivable;
}
/**
* @return int
*/
final public function getHardness(){
return $this->hardness;
}
/**
* @return string
*/
final public function getName(){
return $this->name;
}
/**
* @return int
*/
final public function getId(){
return $this->id;
}
public function addVelocityToEntity(Entity $entity, Vector3 $vector){
}
/**
* @return int
*/
final public function getDamage(){
return $this->meta;
}
/**
* @param int $meta
*/
final public function setDamage($meta){
$this->meta = $meta & 0x0F;
}
/**
* Sets the block position to a new Position object
*
* @param Position $v
*/
final public function position(Position $v){
$this->x = (int) $v->x;
$this->y = (int) $v->y;
$this->z = (int) $v->z;
$this->level = $v->level;
}
/**
* Returns an array of Item objects to be dropped
*
* @param Item $item
*
* @return array
*/
public function getDrops(Item $item){
if(!isset(self::$list[$this->id])){ //Unknown blocks
return [];
}else{
return [
[$this->id, $this->meta, 1],
];
}
}
/**
* Returns the seconds that this block takes to be broken using an specific Item
*
* @param Item $item
*
* @return float
*/
public function getBreakTime(Item $item){
return $this->breakTime;
}
/**
* Returns the Block on the side $side, works like Vector3::side()
*
* @param int $side
* @param int $step
*
* @return Block
*/
public function getSide($side, $step = 1){
$v = parent::getSide($side, $step);
if($this->isValid()){
return $this->getLevel()->getBlock($v);
}
return Block::get(Item::AIR, 0, $v);
}
/**
* @return string
*/
final public function __toString(){
return "Block " . $this->name . " (" . $this->id . ":" . $this->meta . ")";
}
/**
* Checks for collision against an AxisAlignedBB
*
* @param AxisAlignedBB $bb
* @param Block[] $list
*/
public function collidesWithBB(AxisAlignedBB $bb, &$list = []){
$bb2 = $this->getBoundingBox();
if($bb2 !== null and $bb2->intersectsWith($bb)){
$list[] = $bb2;
}
}
/**
* @param Entity $entity
*/
public function onEntityCollide(Entity $entity){
}
/**
* @return AxisAlignedBB
*/
public function getBoundingBox(){
if($this->boundingBox !== null){
return $this->boundingBox;
}else{
return $this->boundingBox = $this->recalculateBoundingBox();
}
}
/**
* @return AxisAlignedBB
*/
protected function recalculateBoundingBox(){
return new AxisAlignedBB(
$this->x,
$this->y,
$this->z,
$this->x + 1,
$this->y + 1,
$this->z + 1
);
}
public function calculateIntercept(Vector3 $pos1, Vector3 $pos2){
$bb = $this->getBoundingBox();
if($bb === null){
return null;
}
$v1 = $pos1->getIntermediateWithXValue($pos2, $bb->minX);
$v2 = $pos1->getIntermediateWithXValue($pos2, $bb->maxX);
$v3 = $pos1->getIntermediateWithYValue($pos2, $bb->minY);
$v4 = $pos1->getIntermediateWithYValue($pos2, $bb->maxY);
$v5 = $pos1->getIntermediateWithZValue($pos2, $bb->minZ);
$v6 = $pos1->getIntermediateWithZValue($pos2, $bb->maxZ);
if($v1 !== null and !$bb->isVectorInYZ($v1)){
$v1 = null;
}
if($v2 !== null and !$bb->isVectorInYZ($v2)){
$v2 = null;
}
if($v3 !== null and !$bb->isVectorInXZ($v3)){
$v3 = null;
}
if($v4 !== null and !$bb->isVectorInXZ($v4)){
$v4 = null;
}
if($v5 !== null and !$bb->isVectorInXY($v5)){
$v5 = null;
}
if($v6 !== null and !$bb->isVectorInXY($v6)){
$v6 = null;
}
$vector = $v1;
if($v2 !== null and ($vector === null or $pos1->distanceSquared($v2) < $pos1->distanceSquared($vector))){
$vector = $v2;
}
if($v3 !== null and ($vector === null or $pos1->distanceSquared($v3) < $pos1->distanceSquared($vector))){
$vector = $v3;
}
if($v4 !== null and ($vector === null or $pos1->distanceSquared($v4) < $pos1->distanceSquared($vector))){
$vector = $v4;
}
if($v5 !== null and ($vector === null or $pos1->distanceSquared($v5) < $pos1->distanceSquared($vector))){
$vector = $v5;
}
if($v6 !== null and ($vector === null or $pos1->distanceSquared($v6) < $pos1->distanceSquared($vector))){
$vector = $v6;
}
if($vector === null){
return null;
}
$f = -1;
if($vector === $v1){
$f = 4;
}elseif($vector === $v2){
$f = 5;
}elseif($vector === $v3){
$f = 0;
}elseif($vector === $v4){
$f = 1;
}elseif($vector === $v5){
$f = 2;
}elseif($vector === $v6){
$f = 3;
}
return MovingObjectPosition::fromBlock($this->x, $this->y, $this->z, $f, $vector->add($this->x, $this->y, $this->z));
}
public function setMetadata($metadataKey, MetadataValue $metadataValue){
if($this->getLevel() instanceof Level){
$this->getLevel()->getBlockMetadata()->setMetadata($this, $metadataKey, $metadataValue);
}
}
public function getMetadata($metadataKey){
if($this->getLevel() instanceof Level){
$this->getLevel()->getBlockMetadata()->getMetadata($this, $metadataKey);
}
}
public function hasMetadata($metadataKey){
if($this->getLevel() instanceof Level){
$this->getLevel()->getBlockMetadata()->hasMetadata($this, $metadataKey);
}
}
public function removeMetadata($metadataKey, Plugin $plugin){
if($this->getLevel() instanceof Level){
$this->getLevel()->getBlockMetadata()->removeMetadata($this, $metadataKey, $plugin);
}
}
}