PocketMine-MP/src/item/Potion.php
Dylan K. Taylor d5762d3f44
Item: allow describing type data to a reader as well as a writer
we don't currently need this, but it's better to have it in case we need it after PM5 release.

This is also now consistent with blocks.
2022-08-27 19:18:30 +01:00

75 lines
1.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\data\runtime\RuntimeDataReader;
use pocketmine\data\runtime\RuntimeDataWriter;
use pocketmine\entity\Living;
use pocketmine\player\Player;
class Potion extends Item implements ConsumableItem{
private PotionType $potionType;
public function __construct(ItemIdentifier $identifier, string $name){
$this->potionType = PotionType::WATER();
parent::__construct($identifier, $name);
}
protected function describeType(RuntimeDataReader|RuntimeDataWriter $w) : void{
$w->potionType($this->potionType);
}
public function getType() : PotionType{ return $this->potionType; }
/**
* @return $this
*/
public function setType(PotionType $type) : self{
$this->potionType = $type;
return $this;
}
public function getMaxStackSize() : int{
return 1;
}
public function onConsume(Living $consumer) : void{
}
public function getAdditionalEffects() : array{
//TODO: check CustomPotionEffects NBT
return $this->potionType->getEffects();
}
public function getResidue() : Item{
return VanillaItems::GLASS_BOTTLE();
}
public function canStartUsingItem(Player $player) : bool{
return true;
}
}