Dylan K. Taylor 8e5aca70b4 Entity: Avoid using close() during initEntity()
this simply conceals bugs and will cause astonishing behaviour.
2018-06-09 17:06:15 +01:00

141 lines
3.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\object;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\block\Fallable;
use pocketmine\entity\Entity;
use pocketmine\event\entity\EntityBlockChangeEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\item\ItemFactory;
use pocketmine\level\Position;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\IntTag;
class FallingBlock extends Entity{
public const NETWORK_ID = self::FALLING_BLOCK;
public $width = 0.98;
public $height = 0.98;
protected $baseOffset = 0.49;
protected $gravity = 0.04;
protected $drag = 0.02;
/** @var Block */
protected $block;
public $canCollide = false;
protected function initEntity() : void{
parent::initEntity();
$blockId = 0;
//TODO: 1.8+ save format
if($this->namedtag->hasTag("TileID", IntTag::class)){
$blockId = $this->namedtag->getInt("TileID");
}elseif($this->namedtag->hasTag("Tile", ByteTag::class)){
$blockId = $this->namedtag->getByte("Tile");
$this->namedtag->removeTag("Tile");
}
if($blockId === 0){
throw new \UnexpectedValueException("Invalid " . get_class($this) . " entity: block ID is 0 or missing");
}
$damage = $this->namedtag->getByte("Data", 0);
$this->block = BlockFactory::get($blockId, $damage);
$this->propertyManager->setInt(self::DATA_VARIANT, BlockFactory::toStaticRuntimeId($this->block->getId(), $this->block->getDamage()));
}
public function canCollideWith(Entity $entity) : bool{
return false;
}
public function canBeMovedByCurrents() : bool{
return false;
}
public function attack(EntityDamageEvent $source) : void{
if($source->getCause() === EntityDamageEvent::CAUSE_VOID){
parent::attack($source);
}
}
public function entityBaseTick(int $tickDiff = 1) : bool{
if($this->closed){
return false;
}
$hasUpdate = parent::entityBaseTick($tickDiff);
if(!$this->isFlaggedForDespawn()){
$pos = Position::fromObject($this->add(-$this->width / 2, $this->height, -$this->width / 2)->floor(), $this->getLevel());
$this->block->position($pos);
$blockTarget = null;
if($this->block instanceof Fallable){
$blockTarget = $this->block->tickFalling();
}
if($this->onGround or $blockTarget !== null){
$this->flagForDespawn();
$block = $this->level->getBlock($pos);
if($block->getId() > 0 and $block->isTransparent() and !$block->canBeReplaced()){
//FIXME: anvils are supposed to destroy torches
$this->getLevel()->dropItem($this, ItemFactory::get($this->getBlock(), $this->getDamage()));
}else{
$this->server->getPluginManager()->callEvent($ev = new EntityBlockChangeEvent($this, $block, $blockTarget ?? $this->block));
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($pos, $ev->getTo(), true);
}
}
$hasUpdate = true;
}
}
return $hasUpdate;
}
public function getBlock() : int{
return $this->block->getId();
}
public function getDamage() : int{
return $this->block->getDamage();
}
public function saveNBT() : void{
$this->namedtag->setInt("TileID", $this->block->getId(), true);
$this->namedtag->setByte("Data", $this->block->getDamage());
}
}