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https://github.com/pmmp/PocketMine-MP.git
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126 lines
3.7 KiB
PHP
126 lines
3.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\event\block\BlockSpreadEvent;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\Tool;
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use pocketmine\level\generator\object\TallGrass as TallGrassObject;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\utils\Random;
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class Grass extends Solid{
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protected $id = self::GRASS;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Grass";
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}
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public function getHardness() : float{
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return 0.6;
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}
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public function getToolType() : int{
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return Tool::TYPE_SHOVEL;
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}
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public function getDrops(Item $item) : array{
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return [
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ItemFactory::get(Item::DIRT, 0, 1)
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];
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onUpdate(int $type){
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if($type === Level::BLOCK_UPDATE_RANDOM){
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$lightAbove = $this->level->getFullLightAt($this->x, $this->y + 1, $this->z);
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if($lightAbove < 4 and BlockFactory::$lightFilter[$this->level->getBlockIdAt($this->x, $this->y + 1, $this->z)] >= 3){ //2 plus 1 standard filter amount
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//grass dies
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$this->level->getServer()->getPluginManager()->callEvent($ev = new BlockSpreadEvent($this, $this, BlockFactory::get(Block::DIRT)));
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if(!$ev->isCancelled()){
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$this->level->setBlock($this, $ev->getNewState(), false, false);
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}
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return Level::BLOCK_UPDATE_RANDOM;
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}elseif($lightAbove >= 9){
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//try grass spread
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$vector = $this->asVector3();
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for($i = 0; $i < 4; ++$i){
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$vector->x = mt_rand($this->x - 1, $this->x + 1);
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$vector->y = mt_rand($this->y - 3, $this->y + 1);
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$vector->z = mt_rand($this->z - 1, $this->z + 1);
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if(
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$this->level->getBlockIdAt($vector->x, $vector->y, $vector->z) !== Block::DIRT or
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$this->level->getFullLightAt($vector->x, $vector->y + 1, $vector->z) < 4 or
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BlockFactory::$lightFilter[$this->level->getBlockIdAt($vector->x, $vector->y + 1, $vector->z)] >= 3
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){
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continue;
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}
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$this->level->getServer()->getPluginManager()->callEvent($ev = new BlockSpreadEvent($this->level->getBlock($vector), $this, BlockFactory::get(Block::GRASS)));
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if(!$ev->isCancelled()){
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$this->level->setBlock($vector, $ev->getNewState(), false, false);
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}
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}
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return Level::BLOCK_UPDATE_RANDOM;
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}
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}
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return false;
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($item->getId() === Item::DYE and $item->getDamage() === 0x0F){
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$item->count--;
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TallGrassObject::growGrass($this->getLevel(), $this, new Random(mt_rand()), 8, 2);
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return true;
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}elseif($item->isHoe()){
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$item->useOn($this);
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::FARMLAND));
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return true;
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}elseif($item->isShovel() and $this->getSide(Vector3::SIDE_UP)->getId() === Block::AIR){
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$item->useOn($this);
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::GRASS_PATH));
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return true;
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}
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return false;
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}
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}
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