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Bedrock block entity updates don't directly trigger block rendering updates. This is a problem when the block entity data affects the block's appearance directly (e.g. cauldron water colour, flower pot contents), because it means changing them won't directly result in a client-side render update. This hack allows tiles to spoof block updates without actually changing the server-side block, keeping the internals and API clean of random shitbox workarounds. fixes #5174 fixes #4944
102 lines
3.2 KiB
PHP
102 lines
3.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\tile;
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use pocketmine\block\Block;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\protocol\types\CacheableNbt;
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use function get_class;
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abstract class Spawnable extends Tile{
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/** @phpstan-var CacheableNbt<\pocketmine\nbt\tag\CompoundTag>|null */
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private ?CacheableNbt $spawnCompoundCache = null;
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/**
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* @deprecated
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*/
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public function isDirty() : bool{
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return $this->spawnCompoundCache === null;
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}
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/**
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* @deprecated
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*/
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public function setDirty(bool $dirty = true) : void{
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$this->clearSpawnCompoundCache();
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}
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public function clearSpawnCompoundCache() : void{
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$this->spawnCompoundCache = null;
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}
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/**
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* The Bedrock client won't re-render a block if the block's state properties didn't change. This is a problem when
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* the tile may affect the block's appearance. For example, a cauldron's liquid changes colour based on the dye
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* inside.
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*
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* This is worked around in vanilla by modifying one of the block's state properties to a different value, and then
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* changing it back again. Since we don't want to litter core implementation with hacks like this, we brush it under
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* the rug into Tile.
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*
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* @return ByteTag[]|IntTag[]|StringTag[]
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* @phpstan-return array<string, IntTag|StringTag|ByteTag>
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*/
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public function getRenderUpdateBugWorkaroundStateProperties(Block $block) : array{
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return [];
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}
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/**
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* Returns encoded NBT (varint, little-endian) used to spawn this tile to clients. Uses cache where possible,
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* populates cache if it is null.
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*
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* @phpstan-return CacheableNbt<\pocketmine\nbt\tag\CompoundTag>
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*/
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final public function getSerializedSpawnCompound() : CacheableNbt{
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if($this->spawnCompoundCache === null){
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$this->spawnCompoundCache = new CacheableNbt($this->getSpawnCompound());
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}
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return $this->spawnCompoundCache;
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}
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final public function getSpawnCompound() : CompoundTag{
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$nbt = CompoundTag::create()
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->setString(self::TAG_ID, TileFactory::getInstance()->getSaveId(get_class($this))) //TODO: disassociate network ID from save ID
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->setInt(self::TAG_X, $this->position->x)
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->setInt(self::TAG_Y, $this->position->y)
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->setInt(self::TAG_Z, $this->position->z);
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$this->addAdditionalSpawnData($nbt);
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return $nbt;
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}
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/**
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* An extension to getSpawnCompound() for
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* further modifying the generic tile NBT.
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*/
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abstract protected function addAdditionalSpawnData(CompoundTag $nbt) : void;
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}
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