Files
PocketMine-MP/src/block/tile/Spawnable.php
Dylan K. Taylor 87b840ff97 Added a hack to allow tiles to trigger client-side render updates on blocks without actually changing the block
Bedrock block entity updates don't directly trigger block rendering
updates. This is a problem when the block entity data affects the
block's appearance directly (e.g. cauldron water colour, flower pot
contents), because it means changing them won't directly result in a
client-side render update.

This hack allows tiles to spoof block updates without actually changing
the server-side block, keeping the internals and API clean of random
shitbox workarounds.

fixes #5174
fixes #4944
2022-07-19 17:47:46 +01:00

102 lines
3.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\block\Block;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\types\CacheableNbt;
use function get_class;
abstract class Spawnable extends Tile{
/** @phpstan-var CacheableNbt<\pocketmine\nbt\tag\CompoundTag>|null */
private ?CacheableNbt $spawnCompoundCache = null;
/**
* @deprecated
*/
public function isDirty() : bool{
return $this->spawnCompoundCache === null;
}
/**
* @deprecated
*/
public function setDirty(bool $dirty = true) : void{
$this->clearSpawnCompoundCache();
}
public function clearSpawnCompoundCache() : void{
$this->spawnCompoundCache = null;
}
/**
* The Bedrock client won't re-render a block if the block's state properties didn't change. This is a problem when
* the tile may affect the block's appearance. For example, a cauldron's liquid changes colour based on the dye
* inside.
*
* This is worked around in vanilla by modifying one of the block's state properties to a different value, and then
* changing it back again. Since we don't want to litter core implementation with hacks like this, we brush it under
* the rug into Tile.
*
* @return ByteTag[]|IntTag[]|StringTag[]
* @phpstan-return array<string, IntTag|StringTag|ByteTag>
*/
public function getRenderUpdateBugWorkaroundStateProperties(Block $block) : array{
return [];
}
/**
* Returns encoded NBT (varint, little-endian) used to spawn this tile to clients. Uses cache where possible,
* populates cache if it is null.
*
* @phpstan-return CacheableNbt<\pocketmine\nbt\tag\CompoundTag>
*/
final public function getSerializedSpawnCompound() : CacheableNbt{
if($this->spawnCompoundCache === null){
$this->spawnCompoundCache = new CacheableNbt($this->getSpawnCompound());
}
return $this->spawnCompoundCache;
}
final public function getSpawnCompound() : CompoundTag{
$nbt = CompoundTag::create()
->setString(self::TAG_ID, TileFactory::getInstance()->getSaveId(get_class($this))) //TODO: disassociate network ID from save ID
->setInt(self::TAG_X, $this->position->x)
->setInt(self::TAG_Y, $this->position->y)
->setInt(self::TAG_Z, $this->position->z);
$this->addAdditionalSpawnData($nbt);
return $nbt;
}
/**
* An extension to getSpawnCompound() for
* further modifying the generic tile NBT.
*/
abstract protected function addAdditionalSpawnData(CompoundTag $nbt) : void;
}