mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-31 09:17:42 +00:00
100 lines
2.6 KiB
PHP
100 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\tile;
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use pocketmine\item\Item;
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use pocketmine\level\format\FullChunk;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\StringTag;
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class ItemFrame extends Spawnable{
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public function __construct(FullChunk $chunk, CompoundTag $nbt){
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if(!isset($nbt->ItemRotation)){
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$nbt->ItemRotation = new ByteTag("ItemRotation", 0);
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}
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if(!isset($nbt->ItemDropChance)){
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$nbt->ItemDropChance = new FloatTag("ItemDropChance", 1.0);
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}
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parent::__construct($chunk, $nbt);
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}
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public function hasItem() : bool{
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return $this->getItem()->getId() !== Item::AIR;
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}
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public function getItem() : Item{
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if(isset($this->namedtag->Item)){
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return Item::nbtDeserialize($this->namedtag->Item);
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}else{
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return Item::get(Item::AIR);
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}
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}
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public function setItem(Item $item = null){
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if($item !== null and $item->getId() !== Item::AIR){
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$this->namedtag->Item = $item->nbtSerialize(-1, "Item");
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}else{
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unset($this->namedtag->Item);
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}
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$this->onChanged();
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}
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public function getItemRotation() : int{
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return $this->namedtag->ItemRotation->getValue();
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}
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public function setItemRotation(int $rotation){
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$this->namedtag->ItemRotation = new ByteTag("ItemRotation", $rotation);
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$this->onChanged();
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}
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public function getItemDropChance() : float{
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return $this->namedtag->ItemDropChance->getValue();
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}
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public function setItemDropChance(float $chance){
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$this->namedtag->ItemDropChance = new FloatTag("ItemDropChance", $chance);
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$this->onChanged();
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}
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public function getSpawnCompound(){
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$tag = new CompoundTag("", [
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new StringTag("id", Tile::ITEM_FRAME),
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new IntTag("x", (int) $this->x),
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new IntTag("y", (int) $this->y),
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new IntTag("z", (int) $this->z),
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$this->namedtag->ItemDropChance,
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$this->namedtag->ItemRotation,
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]);
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if($this->hasItem()){
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$tag->Item = $this->namedtag->Item;
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}
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return $tag;
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}
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} |