mirror of
https://github.com/pmmp/PocketMine-MP.git
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* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375, probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.
* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980
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* Fixed wrong light levels for torch and redstone torch
* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455
* Added timings for Level->setBlock() and lighting updates
122 lines
4.5 KiB
PHP
122 lines
4.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\event;
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use pocketmine\level\Level;
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class LevelTimings{
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/** @var TimingsHandler */
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public $setBlock;
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/** @var TimingsHandler */
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public $doBlockLightUpdates;
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/** @var TimingsHandler */
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public $doBlockSkyLightUpdates;
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/** @var TimingsHandler */
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public $mobSpawn;
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/** @var TimingsHandler */
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public $doChunkUnload;
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/** @var TimingsHandler */
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public $doPortalForcer;
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/** @var TimingsHandler */
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public $doTickPending;
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/** @var TimingsHandler */
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public $doTickTiles;
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/** @var TimingsHandler */
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public $doVillages;
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/** @var TimingsHandler */
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public $doChunkMap;
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/** @var TimingsHandler */
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public $doChunkGC;
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/** @var TimingsHandler */
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public $doSounds;
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/** @var TimingsHandler */
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public $entityTick;
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/** @var TimingsHandler */
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public $tileEntityTick;
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/** @var TimingsHandler */
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public $tileEntityPending;
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/** @var TimingsHandler */
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public $tracker;
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/** @var TimingsHandler */
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public $doTick;
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/** @var TimingsHandler */
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public $tickEntities;
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/** @var TimingsHandler */
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public $syncChunkSendTimer;
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/** @var TimingsHandler */
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public $syncChunkSendPrepareTimer;
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/** @var TimingsHandler */
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public $syncChunkLoadTimer;
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/** @var TimingsHandler */
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public $syncChunkLoadDataTimer;
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/** @var TimingsHandler */
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public $syncChunkLoadStructuresTimer;
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/** @var TimingsHandler */
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public $syncChunkLoadEntitiesTimer;
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/** @var TimingsHandler */
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public $syncChunkLoadTileEntitiesTimer;
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/** @var TimingsHandler */
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public $syncChunkLoadTileTicksTimer;
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/** @var TimingsHandler */
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public $syncChunkLoadPostTimer;
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public function __construct(Level $level){
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$name = $level->getFolderName() . " - ";
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$this->setBlock = new TimingsHandler("** " . $name . "setBlock");
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$this->doBlockLightUpdates = new TimingsHandler("** " . $name . "doBlockLightUpdates");
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$this->doBlockSkyLightUpdates = new TimingsHandler("** " . $name . "doBlockSkyLightUpdates");
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$this->mobSpawn = new TimingsHandler("** " . $name . "mobSpawn");
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$this->doChunkUnload = new TimingsHandler("** " . $name . "doChunkUnload");
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$this->doTickPending = new TimingsHandler("** " . $name . "doTickPending");
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$this->doTickTiles = new TimingsHandler("** " . $name . "doTickTiles");
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$this->doVillages = new TimingsHandler("** " . $name . "doVillages");
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$this->doChunkMap = new TimingsHandler("** " . $name . "doChunkMap");
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$this->doSounds = new TimingsHandler("** " . $name . "doSounds");
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$this->doChunkGC = new TimingsHandler("** " . $name . "doChunkGC");
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$this->doPortalForcer = new TimingsHandler("** " . $name . "doPortalForcer");
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$this->entityTick = new TimingsHandler("** " . $name . "entityTick");
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$this->tileEntityTick = new TimingsHandler("** " . $name . "tileEntityTick");
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$this->tileEntityPending = new TimingsHandler("** " . $name . "tileEntityPending");
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$this->syncChunkSendTimer = new TimingsHandler("** " . $name . "syncChunkSend");
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$this->syncChunkSendPrepareTimer = new TimingsHandler("** " . $name . "syncChunkSendPrepare");
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$this->syncChunkLoadTimer = new TimingsHandler("** " . $name . "syncChunkLoad");
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$this->syncChunkLoadDataTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Data");
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$this->syncChunkLoadStructuresTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Structures");
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$this->syncChunkLoadEntitiesTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Entities");
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$this->syncChunkLoadTileEntitiesTimer = new TimingsHandler("** " . $name . "syncChunkLoad - TileEntities");
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$this->syncChunkLoadTileTicksTimer = new TimingsHandler("** " . $name . "syncChunkLoad - TileTicks");
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$this->syncChunkLoadPostTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Post");
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$this->tracker = new TimingsHandler($name . "tracker");
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$this->doTick = new TimingsHandler($name . "doTick");
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$this->tickEntities = new TimingsHandler($name . "tickEntities");
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}
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} |