Files
PocketMine-MP/src/pocketmine/event/LevelTimings.php
Dylan K. Taylor 5926bab323 Block light bug fixes (#454)
* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375, probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.

* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980.

* Fixed wrong light levels for torch and redstone torch

* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455

* Added timings for Level->setBlock() and lighting updates
2017-03-24 17:56:26 +00:00

122 lines
4.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\event;
use pocketmine\level\Level;
class LevelTimings{
/** @var TimingsHandler */
public $setBlock;
/** @var TimingsHandler */
public $doBlockLightUpdates;
/** @var TimingsHandler */
public $doBlockSkyLightUpdates;
/** @var TimingsHandler */
public $mobSpawn;
/** @var TimingsHandler */
public $doChunkUnload;
/** @var TimingsHandler */
public $doPortalForcer;
/** @var TimingsHandler */
public $doTickPending;
/** @var TimingsHandler */
public $doTickTiles;
/** @var TimingsHandler */
public $doVillages;
/** @var TimingsHandler */
public $doChunkMap;
/** @var TimingsHandler */
public $doChunkGC;
/** @var TimingsHandler */
public $doSounds;
/** @var TimingsHandler */
public $entityTick;
/** @var TimingsHandler */
public $tileEntityTick;
/** @var TimingsHandler */
public $tileEntityPending;
/** @var TimingsHandler */
public $tracker;
/** @var TimingsHandler */
public $doTick;
/** @var TimingsHandler */
public $tickEntities;
/** @var TimingsHandler */
public $syncChunkSendTimer;
/** @var TimingsHandler */
public $syncChunkSendPrepareTimer;
/** @var TimingsHandler */
public $syncChunkLoadTimer;
/** @var TimingsHandler */
public $syncChunkLoadDataTimer;
/** @var TimingsHandler */
public $syncChunkLoadStructuresTimer;
/** @var TimingsHandler */
public $syncChunkLoadEntitiesTimer;
/** @var TimingsHandler */
public $syncChunkLoadTileEntitiesTimer;
/** @var TimingsHandler */
public $syncChunkLoadTileTicksTimer;
/** @var TimingsHandler */
public $syncChunkLoadPostTimer;
public function __construct(Level $level){
$name = $level->getFolderName() . " - ";
$this->setBlock = new TimingsHandler("** " . $name . "setBlock");
$this->doBlockLightUpdates = new TimingsHandler("** " . $name . "doBlockLightUpdates");
$this->doBlockSkyLightUpdates = new TimingsHandler("** " . $name . "doBlockSkyLightUpdates");
$this->mobSpawn = new TimingsHandler("** " . $name . "mobSpawn");
$this->doChunkUnload = new TimingsHandler("** " . $name . "doChunkUnload");
$this->doTickPending = new TimingsHandler("** " . $name . "doTickPending");
$this->doTickTiles = new TimingsHandler("** " . $name . "doTickTiles");
$this->doVillages = new TimingsHandler("** " . $name . "doVillages");
$this->doChunkMap = new TimingsHandler("** " . $name . "doChunkMap");
$this->doSounds = new TimingsHandler("** " . $name . "doSounds");
$this->doChunkGC = new TimingsHandler("** " . $name . "doChunkGC");
$this->doPortalForcer = new TimingsHandler("** " . $name . "doPortalForcer");
$this->entityTick = new TimingsHandler("** " . $name . "entityTick");
$this->tileEntityTick = new TimingsHandler("** " . $name . "tileEntityTick");
$this->tileEntityPending = new TimingsHandler("** " . $name . "tileEntityPending");
$this->syncChunkSendTimer = new TimingsHandler("** " . $name . "syncChunkSend");
$this->syncChunkSendPrepareTimer = new TimingsHandler("** " . $name . "syncChunkSendPrepare");
$this->syncChunkLoadTimer = new TimingsHandler("** " . $name . "syncChunkLoad");
$this->syncChunkLoadDataTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Data");
$this->syncChunkLoadStructuresTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Structures");
$this->syncChunkLoadEntitiesTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Entities");
$this->syncChunkLoadTileEntitiesTimer = new TimingsHandler("** " . $name . "syncChunkLoad - TileEntities");
$this->syncChunkLoadTileTicksTimer = new TimingsHandler("** " . $name . "syncChunkLoad - TileTicks");
$this->syncChunkLoadPostTimer = new TimingsHandler("** " . $name . "syncChunkLoad - Post");
$this->tracker = new TimingsHandler($name . "tracker");
$this->doTick = new TimingsHandler($name . "doTick");
$this->tickEntities = new TimingsHandler($name . "tickEntities");
}
}