2021-07-09 19:29:34 +01:00

227 lines
10 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
use pocketmine\utils\Binary;
use pocketmine\utils\BinaryDataException;
class PacketPool{
/** @var \SplFixedArray<DataPacket> */
protected static $pool;
/**
* @return void
*/
public static function init(){
static::$pool = new \SplFixedArray(256);
static::registerPacket(new LoginPacket());
static::registerPacket(new PlayStatusPacket());
static::registerPacket(new ServerToClientHandshakePacket());
static::registerPacket(new ClientToServerHandshakePacket());
static::registerPacket(new DisconnectPacket());
static::registerPacket(new ResourcePacksInfoPacket());
static::registerPacket(new ResourcePackStackPacket());
static::registerPacket(new ResourcePackClientResponsePacket());
static::registerPacket(new TextPacket());
static::registerPacket(new SetTimePacket());
static::registerPacket(new StartGamePacket());
static::registerPacket(new AddPlayerPacket());
static::registerPacket(new AddActorPacket());
static::registerPacket(new RemoveActorPacket());
static::registerPacket(new AddItemActorPacket());
static::registerPacket(new TakeItemActorPacket());
static::registerPacket(new MoveActorAbsolutePacket());
static::registerPacket(new MovePlayerPacket());
static::registerPacket(new RiderJumpPacket());
static::registerPacket(new UpdateBlockPacket());
static::registerPacket(new AddPaintingPacket());
static::registerPacket(new TickSyncPacket());
static::registerPacket(new LevelSoundEventPacketV1());
static::registerPacket(new LevelEventPacket());
static::registerPacket(new BlockEventPacket());
static::registerPacket(new ActorEventPacket());
static::registerPacket(new MobEffectPacket());
static::registerPacket(new UpdateAttributesPacket());
static::registerPacket(new InventoryTransactionPacket());
static::registerPacket(new MobEquipmentPacket());
static::registerPacket(new MobArmorEquipmentPacket());
static::registerPacket(new InteractPacket());
static::registerPacket(new BlockPickRequestPacket());
static::registerPacket(new ActorPickRequestPacket());
static::registerPacket(new PlayerActionPacket());
static::registerPacket(new HurtArmorPacket());
static::registerPacket(new SetActorDataPacket());
static::registerPacket(new SetActorMotionPacket());
static::registerPacket(new SetActorLinkPacket());
static::registerPacket(new SetHealthPacket());
static::registerPacket(new SetSpawnPositionPacket());
static::registerPacket(new AnimatePacket());
static::registerPacket(new RespawnPacket());
static::registerPacket(new ContainerOpenPacket());
static::registerPacket(new ContainerClosePacket());
static::registerPacket(new PlayerHotbarPacket());
static::registerPacket(new InventoryContentPacket());
static::registerPacket(new InventorySlotPacket());
static::registerPacket(new ContainerSetDataPacket());
static::registerPacket(new CraftingDataPacket());
static::registerPacket(new CraftingEventPacket());
static::registerPacket(new GuiDataPickItemPacket());
static::registerPacket(new AdventureSettingsPacket());
static::registerPacket(new BlockActorDataPacket());
static::registerPacket(new PlayerInputPacket());
static::registerPacket(new LevelChunkPacket());
static::registerPacket(new SetCommandsEnabledPacket());
static::registerPacket(new SetDifficultyPacket());
static::registerPacket(new ChangeDimensionPacket());
static::registerPacket(new SetPlayerGameTypePacket());
static::registerPacket(new PlayerListPacket());
static::registerPacket(new SimpleEventPacket());
static::registerPacket(new EventPacket());
static::registerPacket(new SpawnExperienceOrbPacket());
static::registerPacket(new ClientboundMapItemDataPacket());
static::registerPacket(new MapInfoRequestPacket());
static::registerPacket(new RequestChunkRadiusPacket());
static::registerPacket(new ChunkRadiusUpdatedPacket());
static::registerPacket(new ItemFrameDropItemPacket());
static::registerPacket(new GameRulesChangedPacket());
static::registerPacket(new CameraPacket());
static::registerPacket(new BossEventPacket());
static::registerPacket(new ShowCreditsPacket());
static::registerPacket(new AvailableCommandsPacket());
static::registerPacket(new CommandRequestPacket());
static::registerPacket(new CommandBlockUpdatePacket());
static::registerPacket(new CommandOutputPacket());
static::registerPacket(new UpdateTradePacket());
static::registerPacket(new UpdateEquipPacket());
static::registerPacket(new ResourcePackDataInfoPacket());
static::registerPacket(new ResourcePackChunkDataPacket());
static::registerPacket(new ResourcePackChunkRequestPacket());
static::registerPacket(new TransferPacket());
static::registerPacket(new PlaySoundPacket());
static::registerPacket(new StopSoundPacket());
static::registerPacket(new SetTitlePacket());
static::registerPacket(new AddBehaviorTreePacket());
static::registerPacket(new StructureBlockUpdatePacket());
static::registerPacket(new ShowStoreOfferPacket());
static::registerPacket(new PurchaseReceiptPacket());
static::registerPacket(new PlayerSkinPacket());
static::registerPacket(new SubClientLoginPacket());
static::registerPacket(new AutomationClientConnectPacket());
static::registerPacket(new SetLastHurtByPacket());
static::registerPacket(new BookEditPacket());
static::registerPacket(new NpcRequestPacket());
static::registerPacket(new PhotoTransferPacket());
static::registerPacket(new ModalFormRequestPacket());
static::registerPacket(new ModalFormResponsePacket());
static::registerPacket(new ServerSettingsRequestPacket());
static::registerPacket(new ServerSettingsResponsePacket());
static::registerPacket(new ShowProfilePacket());
static::registerPacket(new SetDefaultGameTypePacket());
static::registerPacket(new RemoveObjectivePacket());
static::registerPacket(new SetDisplayObjectivePacket());
static::registerPacket(new SetScorePacket());
static::registerPacket(new LabTablePacket());
static::registerPacket(new UpdateBlockSyncedPacket());
static::registerPacket(new MoveActorDeltaPacket());
static::registerPacket(new SetScoreboardIdentityPacket());
static::registerPacket(new SetLocalPlayerAsInitializedPacket());
static::registerPacket(new UpdateSoftEnumPacket());
static::registerPacket(new NetworkStackLatencyPacket());
static::registerPacket(new ScriptCustomEventPacket());
static::registerPacket(new SpawnParticleEffectPacket());
static::registerPacket(new AvailableActorIdentifiersPacket());
static::registerPacket(new LevelSoundEventPacketV2());
static::registerPacket(new NetworkChunkPublisherUpdatePacket());
static::registerPacket(new BiomeDefinitionListPacket());
static::registerPacket(new LevelSoundEventPacket());
static::registerPacket(new LevelEventGenericPacket());
static::registerPacket(new LecternUpdatePacket());
static::registerPacket(new AddEntityPacket());
static::registerPacket(new RemoveEntityPacket());
static::registerPacket(new ClientCacheStatusPacket());
static::registerPacket(new OnScreenTextureAnimationPacket());
static::registerPacket(new MapCreateLockedCopyPacket());
static::registerPacket(new StructureTemplateDataRequestPacket());
static::registerPacket(new StructureTemplateDataResponsePacket());
static::registerPacket(new ClientCacheBlobStatusPacket());
static::registerPacket(new ClientCacheMissResponsePacket());
static::registerPacket(new EducationSettingsPacket());
static::registerPacket(new EmotePacket());
static::registerPacket(new MultiplayerSettingsPacket());
static::registerPacket(new SettingsCommandPacket());
static::registerPacket(new AnvilDamagePacket());
static::registerPacket(new CompletedUsingItemPacket());
static::registerPacket(new NetworkSettingsPacket());
static::registerPacket(new PlayerAuthInputPacket());
static::registerPacket(new CreativeContentPacket());
static::registerPacket(new PlayerEnchantOptionsPacket());
static::registerPacket(new ItemStackRequestPacket());
static::registerPacket(new ItemStackResponsePacket());
static::registerPacket(new PlayerArmorDamagePacket());
static::registerPacket(new CodeBuilderPacket());
static::registerPacket(new UpdatePlayerGameTypePacket());
static::registerPacket(new EmoteListPacket());
static::registerPacket(new PositionTrackingDBServerBroadcastPacket());
static::registerPacket(new PositionTrackingDBClientRequestPacket());
static::registerPacket(new DebugInfoPacket());
static::registerPacket(new PacketViolationWarningPacket());
static::registerPacket(new MotionPredictionHintsPacket());
static::registerPacket(new AnimateEntityPacket());
static::registerPacket(new CameraShakePacket());
static::registerPacket(new PlayerFogPacket());
static::registerPacket(new CorrectPlayerMovePredictionPacket());
static::registerPacket(new ItemComponentPacket());
static::registerPacket(new FilterTextPacket());
static::registerPacket(new ClientboundDebugRendererPacket());
static::registerPacket(new SyncActorPropertyPacket());
static::registerPacket(new AddVolumeEntityPacket());
static::registerPacket(new RemoveVolumeEntityPacket());
static::registerPacket(new SimulationTypePacket());
static::registerPacket(new NpcDialoguePacket());
}
/**
* @return void
*/
public static function registerPacket(DataPacket $packet){
static::$pool[$packet->pid()] = clone $packet;
}
public static function getPacketById(int $pid) : DataPacket{
return isset(static::$pool[$pid]) ? clone static::$pool[$pid] : new UnknownPacket();
}
/**
* @throws BinaryDataException
*/
public static function getPacket(string $buffer) : DataPacket{
$offset = 0;
$pk = static::getPacketById(Binary::readUnsignedVarInt($buffer, $offset) & DataPacket::PID_MASK);
$pk->setBuffer($buffer, $offset);
return $pk;
}
}