mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-13 13:25:16 +00:00
128 lines
3.4 KiB
PHP
128 lines
3.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\format\io;
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use pocketmine\level\generator\Generator;
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use pocketmine\level\Level;
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use pocketmine\level\LevelException;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\BigEndianNBTStream;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\StringTag;
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abstract class BaseLevelProvider implements LevelProvider{
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/** @var Level */
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protected $level;
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/** @var string */
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protected $path;
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/** @var CompoundTag */
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protected $levelData;
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public function __construct(Level $level, string $path){
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$this->level = $level;
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$this->path = $path;
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if(!file_exists($this->path)){
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mkdir($this->path, 0777, true);
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}
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$nbt = new BigEndianNBTStream();
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$nbt->readCompressed(file_get_contents($this->getPath() . "level.dat"));
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$levelData = $nbt->getData()->getCompoundTag("Data");
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if($levelData !== null){
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$this->levelData = $levelData;
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}else{
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throw new LevelException("Invalid level.dat");
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}
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if(!$this->levelData->hasTag("generatorName", StringTag::class)){
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$this->levelData->setString("generatorName", (string) Generator::getGenerator("DEFAULT"), true);
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}
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if(!$this->levelData->hasTag("generatorOptions", StringTag::class)){
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$this->levelData->setString("generatorOptions", "");
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}
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}
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public function getPath() : string{
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return $this->path;
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}
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public function getServer(){
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return $this->level->getServer();
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}
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public function getLevel() : Level{
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return $this->level;
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}
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public function getName() : string{
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return $this->levelData->getString("LevelName");
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}
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public function getTime() : int{
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return $this->levelData->getLong("Time", 0, true);
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}
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public function setTime(int $value){
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$this->levelData->setLong("Time", $value, true); //some older PM worlds had this in the wrong format
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}
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public function getSeed() : int{
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return $this->levelData->getLong("RandomSeed");
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}
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public function setSeed(int $value){
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$this->levelData->setLong("RandomSeed", $value);
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}
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public function getSpawn() : Vector3{
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return new Vector3($this->levelData->getInt("SpawnX"), $this->levelData->getInt("SpawnY"), $this->levelData->getInt("SpawnZ"));
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}
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public function setSpawn(Vector3 $pos){
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$this->levelData->setInt("SpawnX", (int) $pos->x);
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$this->levelData->setInt("SpawnY", (int) $pos->y);
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$this->levelData->setInt("SpawnZ", (int) $pos->z);
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}
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public function doGarbageCollection(){
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}
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/**
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* @return CompoundTag
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*/
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public function getLevelData() : CompoundTag{
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return $this->levelData;
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}
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public function saveLevelData(){
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$nbt = new BigEndianNBTStream();
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$nbt->setData(new CompoundTag("", [
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$this->levelData
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]));
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$buffer = $nbt->writeCompressed();
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file_put_contents($this->getPath() . "level.dat", $buffer);
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}
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}
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