mirror of
https://github.com/pmmp/PocketMine-MP.git
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130 lines
3.6 KiB
PHP
130 lines
3.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\entity\Location;
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use pocketmine\entity\object\PrimedTNT;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\item\Durable;
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use pocketmine\item\enchantment\VanillaEnchantments;
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use pocketmine\item\FlintSteel;
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use pocketmine\item\Item;
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use pocketmine\item\ItemTypeIds;
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use pocketmine\math\RayTraceResult;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\Random;
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use pocketmine\world\sound\IgniteSound;
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use function cos;
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use function sin;
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use const M_PI;
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class TNT extends Opaque{
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protected bool $unstable = false; //TODO: Usage unclear, seems to be a weird hack in vanilla
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protected bool $worksUnderwater = false;
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public function describeBlockItemState(RuntimeDataDescriber $w) : void{
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$w->bool($this->worksUnderwater);
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}
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->bool($this->unstable);
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}
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public function isUnstable() : bool{ return $this->unstable; }
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/** @return $this */
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public function setUnstable(bool $unstable) : self{
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$this->unstable = $unstable;
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return $this;
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}
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public function worksUnderwater() : bool{ return $this->worksUnderwater; }
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/** @return $this */
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public function setWorksUnderwater(bool $worksUnderwater) : self{
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$this->worksUnderwater = $worksUnderwater;
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return $this;
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}
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public function onBreak(Item $item, ?Player $player = null, array &$returnedItems = []) : bool{
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if($this->unstable){
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$this->ignite();
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return true;
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}
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return parent::onBreak($item, $player, $returnedItems);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($item->getTypeId() === ItemTypeIds::FIRE_CHARGE){
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$item->pop();
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$this->ignite();
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return true;
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}
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if($item instanceof FlintSteel || $item->hasEnchantment(VanillaEnchantments::FIRE_ASPECT())){
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if($item instanceof Durable){
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$item->applyDamage(1);
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}
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$this->ignite();
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return true;
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}
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return false;
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}
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public function ignite(int $fuse = 80) : void{
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$world = $this->position->getWorld();
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$world->setBlock($this->position, VanillaBlocks::AIR());
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$mot = (new Random())->nextSignedFloat() * M_PI * 2;
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$tnt = new PrimedTNT(Location::fromObject($this->position->asVector3()->add(0.5, 0, 0.5), $world));
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$tnt->setFuse($fuse);
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$tnt->setWorksUnderwater($this->worksUnderwater);
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$tnt->setMotion(new Vector3(-sin($mot) * 0.02, 0.2, -cos($mot) * 0.02));
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$tnt->spawnToAll();
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$tnt->broadcastSound(new IgniteSound());
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}
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public function getFlameEncouragement() : int{
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return 15;
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}
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public function getFlammability() : int{
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return 100;
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}
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public function onIncinerate() : void{
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$this->ignite();
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}
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public function onProjectileHit(Projectile $projectile, RayTraceResult $hitResult) : void{
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if($projectile->isOnFire()){
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$this->ignite();
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}
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}
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}
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