Files
PocketMine-MP/src/pocketmine/inventory/transaction/SimpleInventoryTransaction.php

173 lines
4.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory\transaction;
use pocketmine\event\inventory\InventoryTransactionEvent;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\transaction\InventoryTransaction;
use pocketmine\inventory\transaction\action\InventoryAction;
use pocketmine\inventory\transaction\action\SlotChangeAction;
use pocketmine\item\Item;
use pocketmine\Player;
use pocketmine\Server;
/**
* This InventoryTransaction only allows doing Transaction between one / two inventories
*/
class SimpleInventoryTransaction implements InventoryTransaction{
/** @var float */
private $creationTime;
protected $hasExecuted = false;
/** @var Player */
protected $source = null;
/** @var Inventory[] */
protected $inventories = [];
/** @var InventoryAction[] */
protected $actions = [];
/**
* @param Player $source
*/
public function __construct(Player $source = null){
$this->creationTime = microtime(true);
$this->source = $source;
}
/**
* @return Player
*/
public function getSource() : Player{
return $this->source;
}
public function getCreationTime() : float{
return $this->creationTime;
}
/**
* @return Inventory[]
*/
public function getInventories() : array{
return $this->inventories;
}
/**
* @return InventoryAction[]
*/
public function getActions() : array{
return $this->actions;
}
public function addAction(InventoryAction $action){
if(isset($this->actions[spl_object_hash($action)])){
return;
}
$this->actions[spl_object_hash($action)] = $action;
if($action instanceof SlotChangeAction){
$action->setInventoryFrom($this->source);
$this->inventories[spl_object_hash($action->getInventory())] = $action->getInventory();
}
}
/**
* @param Item[] $needItems
* @param Item[] $haveItems
*
* @return bool
*/
protected function matchItems(array &$needItems, array &$haveItems) : bool{
foreach($this->actions as $key => $action){
if($action->getTargetItem()->getId() !== Item::AIR){
$needItems[] = $action->getTargetItem();
}
if(!$action->isValid($this->source)){
return false;
}
if($action->getSourceItem()->getId() !== Item::AIR){
$haveItems[] = $action->getSourceItem();
}
}
foreach($needItems as $i => $needItem){
foreach($haveItems as $j => $haveItem){
if($needItem->equals($haveItem)){
$amount = min($needItem->getCount(), $haveItem->getCount());
$needItem->setCount($needItem->getCount() - $amount);
$haveItem->setCount($haveItem->getCount() - $amount);
if($haveItem->getCount() === 0){
unset($haveItems[$j]);
}
if($needItem->getCount() === 0){
unset($needItems[$i]);
break;
}
}
}
}
return true;
}
public function canExecute() : bool{
$haveItems = [];
$needItems = [];
return $this->matchItems($needItems, $haveItems) and count($this->actions) > 0 and count($haveItems) === 0 and count($needItems) === 0;
}
/**
* @return bool
*/
public function execute() : bool{
if($this->hasExecuted() or !$this->canExecute()){
return false;
}
Server::getInstance()->getPluginManager()->callEvent($ev = new InventoryTransactionEvent($this));
if($ev->isCancelled()){
return false;
}
foreach($this->actions as $action){
if($action->execute($this->source)){
$action->onExecuteSuccess($this->source);
}else{
$action->onExecuteFail($this->source);
}
}
$this->hasExecuted = true;
return true;
}
public function hasExecuted() : bool{
return $this->hasExecuted;
}
}