Files
PocketMine-MP/src/pocketmine/block/TNT.php
Dylan K. Taylor a2543ff80d Position: add getLevelNonNull()
this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
2020-04-14 11:08:37 +01:00

106 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\entity\projectile\Arrow;
use pocketmine\item\Durable;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\FlintSteel;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\utils\Random;
use function cos;
use function sin;
use const M_PI;
class TNT extends Solid{
protected $id = self::TNT;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
return "TNT";
}
public function getHardness() : float{
return 0;
}
public function onActivate(Item $item, Player $player = null) : bool{
if($item instanceof FlintSteel or $item->hasEnchantment(Enchantment::FIRE_ASPECT)){
if($item instanceof Durable){
$item->applyDamage(1);
}
$this->ignite();
return true;
}
return false;
}
public function hasEntityCollision() : bool{
return true;
}
public function onEntityCollide(Entity $entity) : void{
if($entity instanceof Arrow and $entity->isOnFire()){
$this->ignite();
}
}
/**
* @return void
*/
public function ignite(int $fuse = 80){
$this->getLevelNonNull()->setBlock($this, BlockFactory::get(Block::AIR), true);
$mot = (new Random())->nextSignedFloat() * M_PI * 2;
$nbt = Entity::createBaseNBT($this->add(0.5, 0, 0.5), new Vector3(-sin($mot) * 0.02, 0.2, -cos($mot) * 0.02));
$nbt->setShort("Fuse", $fuse);
$tnt = Entity::createEntity("PrimedTNT", $this->getLevelNonNull(), $nbt);
if($tnt !== null){
$tnt->spawnToAll();
}
}
public function getFlameEncouragement() : int{
return 15;
}
public function getFlammability() : int{
return 100;
}
public function onIncinerate() : void{
$this->ignite();
}
}