Dylan K. Taylor a2543ff80d Position: add getLevelNonNull()
this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
2020-04-14 11:08:37 +01:00

91 lines
2.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\tile\Skull as TileSkull;
use pocketmine\tile\Tile;
class Skull extends Flowable{
protected $id = self::SKULL_BLOCK;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getHardness() : float{
return 1;
}
public function getName() : string{
return "Mob Head";
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
//TODO: different bounds depending on attached face (meta)
return new AxisAlignedBB(
$this->x + 0.25,
$this->y,
$this->z + 0.25,
$this->x + 0.75,
$this->y + 0.5,
$this->z + 0.75
);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($face === Vector3::SIDE_DOWN){
return false;
}
$this->meta = $face;
$this->getLevelNonNull()->setBlock($blockReplace, $this, true);
Tile::createTile(Tile::SKULL, $this->getLevelNonNull(), TileSkull::createNBT($this, $face, $item, $player));
return true;
}
private function getItem() : Item{
$tile = $this->level->getTile($this);
return ItemFactory::get(Item::SKULL, $tile instanceof TileSkull ? $tile->getType() : 0);
}
public function getDropsForCompatibleTool(Item $item) : array{
return [$this->getItem()];
}
public function isAffectedBySilkTouch() : bool{
return false;
}
public function getPickedItem() : Item{
return $this->getItem();
}
}