mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-30 14:38:36 +00:00
this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
91 lines
2.3 KiB
PHP
91 lines
2.3 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\block;
|
|
|
|
use pocketmine\item\Item;
|
|
use pocketmine\item\ItemFactory;
|
|
use pocketmine\math\AxisAlignedBB;
|
|
use pocketmine\math\Vector3;
|
|
use pocketmine\Player;
|
|
use pocketmine\tile\Skull as TileSkull;
|
|
use pocketmine\tile\Tile;
|
|
|
|
class Skull extends Flowable{
|
|
|
|
protected $id = self::SKULL_BLOCK;
|
|
|
|
public function __construct(int $meta = 0){
|
|
$this->meta = $meta;
|
|
}
|
|
|
|
public function getHardness() : float{
|
|
return 1;
|
|
}
|
|
|
|
public function getName() : string{
|
|
return "Mob Head";
|
|
}
|
|
|
|
protected function recalculateBoundingBox() : ?AxisAlignedBB{
|
|
//TODO: different bounds depending on attached face (meta)
|
|
return new AxisAlignedBB(
|
|
$this->x + 0.25,
|
|
$this->y,
|
|
$this->z + 0.25,
|
|
$this->x + 0.75,
|
|
$this->y + 0.5,
|
|
$this->z + 0.75
|
|
);
|
|
}
|
|
|
|
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
|
|
if($face === Vector3::SIDE_DOWN){
|
|
return false;
|
|
}
|
|
|
|
$this->meta = $face;
|
|
$this->getLevelNonNull()->setBlock($blockReplace, $this, true);
|
|
Tile::createTile(Tile::SKULL, $this->getLevelNonNull(), TileSkull::createNBT($this, $face, $item, $player));
|
|
|
|
return true;
|
|
}
|
|
|
|
private function getItem() : Item{
|
|
$tile = $this->level->getTile($this);
|
|
return ItemFactory::get(Item::SKULL, $tile instanceof TileSkull ? $tile->getType() : 0);
|
|
}
|
|
|
|
public function getDropsForCompatibleTool(Item $item) : array{
|
|
return [$this->getItem()];
|
|
}
|
|
|
|
public function isAffectedBySilkTouch() : bool{
|
|
return false;
|
|
}
|
|
|
|
public function getPickedItem() : Item{
|
|
return $this->getItem();
|
|
}
|
|
}
|