mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-21 21:14:39 +00:00
342 lines
9.9 KiB
PHP
342 lines
9.9 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\entity\projectile;
|
|
|
|
use pocketmine\block\Block;
|
|
use pocketmine\entity\Entity;
|
|
use pocketmine\entity\Living;
|
|
use pocketmine\event\entity\EntityCombustByEntityEvent;
|
|
use pocketmine\event\entity\EntityDamageByChildEntityEvent;
|
|
use pocketmine\event\entity\EntityDamageByEntityEvent;
|
|
use pocketmine\event\entity\EntityDamageEvent;
|
|
use pocketmine\event\entity\ProjectileHitBlockEvent;
|
|
use pocketmine\event\entity\ProjectileHitEntityEvent;
|
|
use pocketmine\event\entity\ProjectileHitEvent;
|
|
use pocketmine\level\Level;
|
|
use pocketmine\math\RayTraceResult;
|
|
use pocketmine\math\Vector3;
|
|
use pocketmine\math\VoxelRayTrace;
|
|
use pocketmine\nbt\tag\ByteTag;
|
|
use pocketmine\nbt\tag\CompoundTag;
|
|
use pocketmine\nbt\tag\IntTag;
|
|
use pocketmine\timings\Timings;
|
|
|
|
abstract class Projectile extends Entity{
|
|
|
|
public const DATA_SHOOTER_ID = 17;
|
|
|
|
/** @var float */
|
|
protected $damage = 0.0;
|
|
|
|
/** @var Vector3|null */
|
|
protected $blockHit;
|
|
/** @var int|null */
|
|
protected $blockHitId;
|
|
/** @var int|null */
|
|
protected $blockHitData;
|
|
|
|
public function __construct(Level $level, CompoundTag $nbt, ?Entity $shootingEntity = null){
|
|
parent::__construct($level, $nbt);
|
|
if($shootingEntity !== null){
|
|
$this->setOwningEntity($shootingEntity);
|
|
}
|
|
}
|
|
|
|
public function attack(EntityDamageEvent $source) : void{
|
|
if($source->getCause() === EntityDamageEvent::CAUSE_VOID){
|
|
parent::attack($source);
|
|
}
|
|
}
|
|
|
|
protected function initEntity() : void{
|
|
parent::initEntity();
|
|
|
|
$this->setMaxHealth(1);
|
|
$this->setHealth(1);
|
|
$this->age = $this->namedtag->getShort("Age", $this->age);
|
|
$this->damage = $this->namedtag->getDouble("damage", $this->damage);
|
|
|
|
do{
|
|
$blockHit = null;
|
|
$blockId = null;
|
|
$blockData = null;
|
|
|
|
if($this->namedtag->hasTag("tileX", IntTag::class) and $this->namedtag->hasTag("tileY", IntTag::class) and $this->namedtag->hasTag("tileZ", IntTag::class)){
|
|
$blockHit = new Vector3($this->namedtag->getInt("tileX"), $this->namedtag->getInt("tileY"), $this->namedtag->getInt("tileZ"));
|
|
}else{
|
|
break;
|
|
}
|
|
|
|
if($this->namedtag->hasTag("blockId", IntTag::class)){
|
|
$blockId = $this->namedtag->getInt("blockId");
|
|
}else{
|
|
break;
|
|
}
|
|
|
|
if($this->namedtag->hasTag("blockData", ByteTag::class)){
|
|
$blockData = $this->namedtag->getByte("blockData");
|
|
}else{
|
|
break;
|
|
}
|
|
|
|
$this->blockHit = $blockHit;
|
|
$this->blockHitId = $blockId;
|
|
$this->blockHitData = $blockData;
|
|
}while(false);
|
|
}
|
|
|
|
public function canCollideWith(Entity $entity) : bool{
|
|
return $entity instanceof Living and !$this->onGround;
|
|
}
|
|
|
|
public function canBeCollidedWith() : bool{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns the base damage applied on collision. This is multiplied by the projectile's speed to give a result
|
|
* damage.
|
|
*
|
|
* @return float
|
|
*/
|
|
public function getBaseDamage() : float{
|
|
return $this->damage;
|
|
}
|
|
|
|
/**
|
|
* Sets the base amount of damage applied by the projectile.
|
|
*
|
|
* @param float $damage
|
|
*/
|
|
public function setBaseDamage(float $damage) : void{
|
|
$this->damage = $damage;
|
|
}
|
|
|
|
/**
|
|
* Returns the amount of damage this projectile will deal to the entity it hits.
|
|
* @return int
|
|
*/
|
|
public function getResultDamage() : int{
|
|
return (int) ceil($this->motion->length() * $this->damage);
|
|
}
|
|
|
|
public function saveNBT() : void{
|
|
parent::saveNBT();
|
|
|
|
$this->namedtag->setShort("Age", $this->age);
|
|
$this->namedtag->setDouble("damage", $this->damage);
|
|
|
|
if($this->blockHit !== null){
|
|
$this->namedtag->setInt("tileX", $this->blockHit->x);
|
|
$this->namedtag->setInt("tileY", $this->blockHit->y);
|
|
$this->namedtag->setInt("tileZ", $this->blockHit->z);
|
|
|
|
//we intentionally use different ones to PC because we don't have stringy IDs
|
|
$this->namedtag->setInt("blockId", $this->blockHitId);
|
|
$this->namedtag->setByte("blockData", $this->blockHitData);
|
|
}
|
|
}
|
|
|
|
protected function applyDragBeforeGravity() : bool{
|
|
return true;
|
|
}
|
|
|
|
public function onNearbyBlockChange() : void{
|
|
if($this->blockHit !== null){
|
|
$blockIn = $this->level->getBlockAt($this->blockHit->x, $this->blockHit->y, $this->blockHit->z);
|
|
if($blockIn->getId() !== $this->blockHitId or $blockIn->getDamage() !== $this->blockHitData){
|
|
$this->blockHit = $this->blockHitId = $this->blockHitData = null;
|
|
}
|
|
}
|
|
|
|
parent::onNearbyBlockChange();
|
|
}
|
|
|
|
public function hasMovementUpdate() : bool{
|
|
return $this->blockHit === null and parent::hasMovementUpdate();
|
|
}
|
|
|
|
public function move(float $dx, float $dy, float $dz) : void{
|
|
$this->blocksAround = null;
|
|
|
|
Timings::$entityMoveTimer->startTiming();
|
|
|
|
$start = $this->asVector3();
|
|
$end = $start->add($this->motion);
|
|
|
|
$blockHit = null;
|
|
$entityHit = null;
|
|
$hitResult = null;
|
|
|
|
foreach(VoxelRayTrace::betweenPoints($start, $end) as $vector3){
|
|
$block = $this->level->getBlockAt($vector3->x, $vector3->y, $vector3->z);
|
|
|
|
$blockHitResult = $this->calculateInterceptWithBlock($block, $start, $end);
|
|
if($blockHitResult !== null){
|
|
$end = $blockHitResult->hitVector;
|
|
$blockHit = $block;
|
|
$hitResult = $blockHitResult;
|
|
break;
|
|
}
|
|
}
|
|
|
|
$entityDistance = PHP_INT_MAX;
|
|
|
|
$newDiff = $end->subtract($start);
|
|
foreach($this->level->getCollidingEntities($this->boundingBox->addCoord($newDiff->x, $newDiff->y, $newDiff->z)->expand(1, 1, 1), $this) as $entity){
|
|
if($entity->getId() === $this->getOwningEntityId() and $this->ticksLived < 5){
|
|
continue;
|
|
}
|
|
|
|
$entityBB = $entity->boundingBox->expandedCopy(0.3, 0.3, 0.3);
|
|
$entityHitResult = $entityBB->calculateIntercept($start, $end);
|
|
|
|
if($entityHitResult === null){
|
|
continue;
|
|
}
|
|
|
|
$distance = $this->distanceSquared($entityHitResult->hitVector);
|
|
|
|
if($distance < $entityDistance){
|
|
$entityDistance = $distance;
|
|
$entityHit = $entity;
|
|
$hitResult = $entityHitResult;
|
|
$end = $entityHitResult->hitVector;
|
|
}
|
|
}
|
|
|
|
$this->x = $end->x;
|
|
$this->y = $end->y;
|
|
$this->z = $end->z;
|
|
$this->recalculateBoundingBox();
|
|
|
|
if($hitResult !== null){
|
|
/** @var ProjectileHitEvent|null $ev */
|
|
$ev = null;
|
|
if($entityHit !== null){
|
|
$ev = new ProjectileHitEntityEvent($this, $hitResult, $entityHit);
|
|
}elseif($blockHit !== null){
|
|
$ev = new ProjectileHitBlockEvent($this, $hitResult, $blockHit);
|
|
}else{
|
|
assert(false, "unknown hit type");
|
|
}
|
|
|
|
if($ev !== null){
|
|
$this->server->getPluginManager()->callEvent($ev);
|
|
$this->onHit($ev);
|
|
|
|
if($ev instanceof ProjectileHitEntityEvent){
|
|
$this->onHitEntity($ev->getEntityHit(), $ev->getRayTraceResult());
|
|
}elseif($ev instanceof ProjectileHitBlockEvent){
|
|
$this->onHitBlock($ev->getBlockHit(), $ev->getRayTraceResult());
|
|
}
|
|
}
|
|
|
|
$this->isCollided = $this->onGround = true;
|
|
$this->motion->x = $this->motion->y = $this->motion->z = 0;
|
|
}else{
|
|
$this->isCollided = $this->onGround = false;
|
|
$this->blockHit = $this->blockHitId = $this->blockHitData = null;
|
|
|
|
//recompute angles...
|
|
$f = sqrt(($this->motion->x ** 2) + ($this->motion->z ** 2));
|
|
$this->yaw = (atan2($this->motion->x, $this->motion->z) * 180 / M_PI);
|
|
$this->pitch = (atan2($this->motion->y, $f) * 180 / M_PI);
|
|
}
|
|
|
|
$this->checkChunks();
|
|
$this->checkBlockCollision();
|
|
|
|
|
|
Timings::$entityMoveTimer->stopTiming();
|
|
}
|
|
|
|
/**
|
|
* Called by move() when raytracing blocks to discover whether the block should be considered as a point of impact.
|
|
* This can be overridden by other projectiles to allow altering the blocks which are collided with (for example
|
|
* some projectiles collide with any non-air block).
|
|
*
|
|
* @param Block $block
|
|
* @param Vector3 $start
|
|
* @param Vector3 $end
|
|
*
|
|
* @return RayTraceResult|null the result of the ray trace if successful, or null if no interception is found.
|
|
*/
|
|
protected function calculateInterceptWithBlock(Block $block, Vector3 $start, Vector3 $end) : ?RayTraceResult{
|
|
return $block->calculateIntercept($start, $end);
|
|
}
|
|
|
|
/**
|
|
* Called when the projectile hits something. Override this to perform non-target-specific effects when the
|
|
* projectile hits something.
|
|
*
|
|
* @param ProjectileHitEvent $event
|
|
*/
|
|
protected function onHit(ProjectileHitEvent $event) : void{
|
|
|
|
}
|
|
|
|
/**
|
|
* Called when the projectile collides with an Entity.
|
|
*
|
|
* @param Entity $entityHit
|
|
* @param RayTraceResult $hitResult
|
|
*/
|
|
protected function onHitEntity(Entity $entityHit, RayTraceResult $hitResult) : void{
|
|
$damage = $this->getResultDamage();
|
|
|
|
if($damage >= 0){
|
|
if($this->getOwningEntity() === null){
|
|
$ev = new EntityDamageByEntityEvent($this, $entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
|
|
}else{
|
|
$ev = new EntityDamageByChildEntityEvent($this->getOwningEntity(), $this, $entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
|
|
}
|
|
|
|
$entityHit->attack($ev);
|
|
|
|
if($this->fireTicks > 0){
|
|
$ev = new EntityCombustByEntityEvent($this, $entityHit, 5);
|
|
$this->server->getPluginManager()->callEvent($ev);
|
|
if(!$ev->isCancelled()){
|
|
$entityHit->setOnFire($ev->getDuration());
|
|
}
|
|
}
|
|
}
|
|
|
|
$this->flagForDespawn();
|
|
}
|
|
|
|
/**
|
|
* Called when the projectile collides with a Block.
|
|
*
|
|
* @param Block $blockHit
|
|
* @param RayTraceResult $hitResult
|
|
*/
|
|
protected function onHitBlock(Block $blockHit, RayTraceResult $hitResult) : void{
|
|
$this->blockHit = $blockHit->asVector3();
|
|
$this->blockHitId = $blockHit->getId();
|
|
$this->blockHitData = $blockHit->getDamage();
|
|
}
|
|
}
|