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This was first attempted in f64dc01bd1
, but reverted, since I hadn't considered how to handle stripping state data from blocks.
This removes the abusable API RuntimeBlockStateRegistry::fromTypeId() and related methods. These were only used to allow ItemBlocks to magically start referencing other blocks if the blocks were overridden by a plugin, but this was never a well-supported use-case anyway.
Instead of relying on RuntimeBlockStateRegistry, we remember the state that the block had during its constructor, and use that to normalize the non-item properties for asItem().
closes #5609
69 lines
2.2 KiB
PHP
69 lines
2.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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final class Light extends Flowable{
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public const MIN_LIGHT_LEVEL = 0;
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public const MAX_LIGHT_LEVEL = 15;
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private int $level = self::MAX_LIGHT_LEVEL;
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public function describeType(RuntimeDataDescriber $w) : void{
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$w->boundedInt(4, self::MIN_LIGHT_LEVEL, self::MAX_LIGHT_LEVEL, $this->level);
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}
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public function getLightLevel() : int{ return $this->level; }
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/** @return $this */
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public function setLightLevel(int $level) : self{
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if($level < self::MIN_LIGHT_LEVEL || $level > self::MAX_LIGHT_LEVEL){
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throw new \InvalidArgumentException("Light level must be in the range " . self::MIN_LIGHT_LEVEL . " ... " . self::MAX_LIGHT_LEVEL);
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}
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$this->level = $level;
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return $this;
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}
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public function canBeReplaced() : bool{ return true; }
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public function canBePlacedAt(Block $blockReplace, Vector3 $clickVector, int $face, bool $isClickedBlock) : bool{
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//light blocks behave like solid blocks when placing them on another light block
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return $blockReplace->canBeReplaced() && $blockReplace->getTypeId() !== $this->getTypeId();
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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$this->level = $this->level === self::MAX_LIGHT_LEVEL ?
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self::MIN_LIGHT_LEVEL :
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$this->level + 1;
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$this->position->getWorld()->setBlock($this->position, $this);
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return true;
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}
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}
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