PocketMine-MP/src/command/defaults/SetWorldSpawnCommand.php
2019-08-19 17:20:34 +01:00

76 lines
2.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\command\defaults;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\utils\TextFormat;
use function count;
use function round;
class SetWorldSpawnCommand extends VanillaCommand{
public function __construct(string $name){
parent::__construct(
$name,
"%pocketmine.command.setworldspawn.description",
"%commands.setworldspawn.usage"
);
$this->setPermission("pocketmine.command.setworldspawn");
}
public function execute(CommandSender $sender, string $commandLabel, array $args){
if(!$this->testPermission($sender)){
return true;
}
if(count($args) === 0){
if($sender instanceof Player){
$location = $sender->getPosition();
$world = $location->getWorld();
$pos = $location->asVector3()->round();
}else{
$sender->sendMessage(TextFormat::RED . "You can only perform this command as a player");
return true;
}
}elseif(count($args) === 3){
$world = $sender->getServer()->getWorldManager()->getDefaultWorld();
$pos = new Vector3($this->getInteger($sender, $args[0]), $this->getInteger($sender, $args[1]), $this->getInteger($sender, $args[2]));
}else{
throw new InvalidCommandSyntaxException();
}
$world->setSpawnLocation($pos);
Command::broadcastCommandMessage($sender, new TranslationContainer("commands.setworldspawn.success", [round($pos->x, 2), round($pos->y, 2), round($pos->z, 2)]));
return true;
}
}