PocketMine-MP/src/pocketmine/network/RakLibInterface.php
2015-03-13 09:27:09 +01:00

369 lines
14 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
/**
* Network-related classes
*/
namespace pocketmine\network;
use pocketmine\event\player\PlayerCreationEvent;
use pocketmine\network\protocol\AddEntityPacket;
use pocketmine\network\protocol\AddItemEntityPacket;
use pocketmine\network\protocol\AddMobPacket;
use pocketmine\network\protocol\AddPaintingPacket;
use pocketmine\network\protocol\AddPlayerPacket;
use pocketmine\network\protocol\AdventureSettingsPacket;
use pocketmine\network\protocol\AnimatePacket;
use pocketmine\network\protocol\ChatPacket;
use pocketmine\network\protocol\ContainerClosePacket;
use pocketmine\network\protocol\ContainerOpenPacket;
use pocketmine\network\protocol\ContainerSetContentPacket;
use pocketmine\network\protocol\ContainerSetDataPacket;
use pocketmine\network\protocol\ContainerSetSlotPacket;
use pocketmine\network\protocol\DataPacket;
use pocketmine\network\protocol\DropItemPacket;
use pocketmine\network\protocol\EntityDataPacket;
use pocketmine\network\protocol\EntityEventPacket;
use pocketmine\network\protocol\ExplodePacket;
use pocketmine\network\protocol\HurtArmorPacket;
use pocketmine\network\protocol\Info as ProtocolInfo;
use pocketmine\network\protocol\InteractPacket;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\protocol\DisconnectPacket;
use pocketmine\network\protocol\LoginPacket;
use pocketmine\network\protocol\LoginStatusPacket;
use pocketmine\network\protocol\MessagePacket;
use pocketmine\network\protocol\MoveEntityPacket;
use pocketmine\network\protocol\MovePlayerPacket;
use pocketmine\network\protocol\PlayerActionPacket;
use pocketmine\network\protocol\PlayerArmorEquipmentPacket;
use pocketmine\network\protocol\PlayerEquipmentPacket;
use pocketmine\network\protocol\RemoveBlockPacket;
use pocketmine\network\protocol\RemoveEntityPacket;
use pocketmine\network\protocol\RemovePlayerPacket;
use pocketmine\network\protocol\RespawnPacket;
use pocketmine\network\protocol\RotateHeadPacket;
use pocketmine\network\protocol\SendInventoryPacket;
use pocketmine\network\protocol\SetDifficultyPacket;
use pocketmine\network\protocol\SetEntityDataPacket;
use pocketmine\network\protocol\SetEntityMotionPacket;
use pocketmine\network\protocol\SetHealthPacket;
use pocketmine\network\protocol\SetSpawnPositionPacket;
use pocketmine\network\protocol\SetTimePacket;
use pocketmine\network\protocol\StartGamePacket;
use pocketmine\network\protocol\TakeItemEntityPacket;
use pocketmine\network\protocol\TileEventPacket;
use pocketmine\network\protocol\UnknownPacket;
use pocketmine\network\protocol\UpdateBlockPacket;
use pocketmine\network\protocol\UseItemPacket;
use pocketmine\Player;
use pocketmine\Server;
use pocketmine\utils\MainLogger;
use pocketmine\utils\TextFormat;
use raklib\protocol\EncapsulatedPacket;
use raklib\RakLib;
use raklib\server\RakLibServer;
use raklib\server\ServerHandler;
use raklib\server\ServerInstance;
class RakLibInterface implements ServerInstance, SourceInterface{
/** @var \SplFixedArray */
private $packetPool;
/** @var Server */
private $server;
/** @var RakLibServer */
private $rakLib;
/** @var Player[] */
private $players = [];
/** @var \SplObjectStorage */
private $identifiers;
/** @var int[] */
private $identifiersACK = [];
/** @var ServerHandler */
private $interface;
private $upload = 0;
private $download = 0;
private $internalThreaded;
private $externalThreaded;
public function __construct(Server $server){
$this->registerPackets();
$this->server = $server;
$this->identifiers = new \SplObjectStorage();
$this->internalThreaded = new \Threaded();
$this->externalThreaded = new \Threaded();
$this->rakLib = new RakLibServer($this->internalThreaded, $this->externalThreaded, $this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
$this->interface = new ServerHandler($this->rakLib, $this);
$this->setName($this->server->getMotd());
}
public function doTick(){
if(!$this->rakLib->isTerminated()){
$this->interface->sendTick();
}else{
$info = $this->rakLib->getTerminationInfo();
$this->server->removeInterface($this);
\ExceptionHandler::handler(E_ERROR, "RakLib Thread crashed [".$info["scope"]."]: " . (isset($info["message"]) ? $info["message"] : ""), $info["file"], $info["line"]);
}
}
public function process(){
$work = false;
if($this->interface->handlePacket()){
$work = true;
while($this->interface->handlePacket()){
}
}
$this->doTick();
return $work;
}
public function closeSession($identifier, $reason){
if(isset($this->players[$identifier])){
$player = $this->players[$identifier];
$this->identifiers->detach($player);
unset($this->players[$identifier]);
unset($this->identifiersACK[$identifier]);
$player->close(TextFormat::YELLOW . $player->getName() . " has left the game", $reason);
}
}
public function close(Player $player, $reason = "unknown reason"){
if(isset($this->identifiers[$player])){
unset($this->players[$this->identifiers[$player]]);
unset($this->identifiersACK[$this->identifiers[$player]]);
$this->interface->closeSession($this->identifiers[$player], $reason);
$this->identifiers->detach($player);
}
}
public function shutdown(){
$this->interface->shutdown();
}
public function emergencyShutdown(){
$this->interface->emergencyShutdown();
}
public function openSession($identifier, $address, $port, $clientID){
$ev = new PlayerCreationEvent($this, Player::class, Player::class, null, $address, $port);
$this->server->getPluginManager()->callEvent($ev);
$class = $ev->getPlayerClass();
$player = new $class($this, $ev->getClientId(), $ev->getAddress(), $ev->getPort());
$this->players[$identifier] = $player;
$this->identifiersACK[$identifier] = 0;
$this->identifiers->attach($player, $identifier);
$this->server->addPlayer($identifier, $player);
}
public function handleEncapsulated($identifier, EncapsulatedPacket $packet, $flags){
if(isset($this->players[$identifier])){
try{
$pk = $this->getPacket($packet->buffer);
$pk->decode();
$this->players[$identifier]->handleDataPacket($pk);
}catch(\Exception $e){
if(\pocketmine\DEBUG > 1){
$logger = $this->server->getLogger();
if($logger instanceof MainLogger){
$logger->debug("Packet " . get_class($pk) . " 0x" . bin2hex($packet->buffer));
$logger->logException($e);
}
}
$this->interface->blockAddress($this->players[$identifier]->getAddress(), 5);
}
}
}
public function blockAddress($address, $timeout = 300){
$this->interface->blockAddress($address, $timeout);
}
public function handleRaw($address, $port, $payload){
$this->server->handlePacket($address, $port, $payload);
}
public function putRaw($address, $port, $payload){
$this->interface->sendRaw($address, $port, $payload);
}
public function notifyACK($identifier, $identifierACK){
if(isset($this->players[$identifier])){
$this->players[$identifier]->handleACK($identifierACK);
}
}
public function setName($name){
$this->interface->sendOption("name", "MCCPP;Demo;$name");
}
public function setPortCheck($name){
$this->interface->sendOption("portChecking", (bool) $name);
}
public function handleOption($name, $value){
if($name === "bandwidth"){
$v = unserialize($value);
$this->upload = $v["up"];
$this->download = $v["down"];
}
}
public function getUploadUsage(){
return $this->upload;
}
public function getDownloadUsage(){
return $this->download;
}
public function putPacket(Player $player, DataPacket $packet, $needACK = false, $immediate = false){
if(isset($this->identifiers[$player])){
$identifier = $this->identifiers[$player];
$pk = null;
if(!$packet->isEncoded){
$packet->encode();
}elseif(!$needACK){
if(!isset($packet->__encapsulatedPacket)){
$packet->__encapsulatedPacket = new CachedEncapsulatedPacket;
$packet->__encapsulatedPacket->identifierACK = null;
$packet->__encapsulatedPacket->buffer = $packet->buffer;
$packet->__encapsulatedPacket->reliability = 2;
}
$pk = $packet->__encapsulatedPacket;
}
if($pk === null){
$pk = new EncapsulatedPacket();
$pk->buffer = $packet->buffer;
$pk->reliability = 2;
if($needACK === true){
$pk->identifierACK = $this->identifiersACK[$identifier]++;
}
}
$this->interface->sendEncapsulated($identifier, $pk, ($needACK === true ? RakLib::FLAG_NEED_ACK : 0) | ($immediate === true ? RakLib::PRIORITY_IMMEDIATE : RakLib::PRIORITY_NORMAL));
return $pk->identifierACK;
}
return null;
}
public function registerPacket($id, $class){
$this->packetPool[$id] = $class;
}
/**
* @param $id
*
* @return DataPacket
*/
public function getPacketFromPool($id){
/** @var DataPacket $class */
$class = $this->packetPool[$id];
if($class !== null){
return new $class;
}
return null;
}
private function registerPackets(){
$this->packetPool = new \SplFixedArray(256);
$this->registerPacket(ProtocolInfo::DISCONNECT_PACKET, DisconnectPacket::class);
$this->registerPacket(ProtocolInfo::LOGIN_PACKET, LoginPacket::class);
$this->registerPacket(ProtocolInfo::LOGIN_STATUS_PACKET, LoginStatusPacket::class);
$this->registerPacket(ProtocolInfo::MESSAGE_PACKET, MessagePacket::class);
$this->registerPacket(ProtocolInfo::SET_TIME_PACKET, SetTimePacket::class);
$this->registerPacket(ProtocolInfo::START_GAME_PACKET, StartGamePacket::class);
$this->registerPacket(ProtocolInfo::ADD_MOB_PACKET, AddMobPacket::class);
$this->registerPacket(ProtocolInfo::ADD_PLAYER_PACKET, AddPlayerPacket::class);
$this->registerPacket(ProtocolInfo::REMOVE_PLAYER_PACKET, RemovePlayerPacket::class);
$this->registerPacket(ProtocolInfo::ADD_ENTITY_PACKET, AddEntityPacket::class);
$this->registerPacket(ProtocolInfo::REMOVE_ENTITY_PACKET, RemoveEntityPacket::class);
$this->registerPacket(ProtocolInfo::ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket::class);
$this->registerPacket(ProtocolInfo::TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket::class);
$this->registerPacket(ProtocolInfo::MOVE_ENTITY_PACKET, MoveEntityPacket::class);
$this->registerPacket(ProtocolInfo::ROTATE_HEAD_PACKET, RotateHeadPacket::class);
$this->registerPacket(ProtocolInfo::MOVE_PLAYER_PACKET, MovePlayerPacket::class);
$this->registerPacket(ProtocolInfo::REMOVE_BLOCK_PACKET, RemoveBlockPacket::class);
$this->registerPacket(ProtocolInfo::UPDATE_BLOCK_PACKET, UpdateBlockPacket::class);
$this->registerPacket(ProtocolInfo::ADD_PAINTING_PACKET, AddPaintingPacket::class);
$this->registerPacket(ProtocolInfo::EXPLODE_PACKET, ExplodePacket::class);
$this->registerPacket(ProtocolInfo::LEVEL_EVENT_PACKET, LevelEventPacket::class);
$this->registerPacket(ProtocolInfo::TILE_EVENT_PACKET, TileEventPacket::class);
$this->registerPacket(ProtocolInfo::ENTITY_EVENT_PACKET, EntityEventPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_EQUIPMENT_PACKET, PlayerEquipmentPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_ARMOR_EQUIPMENT_PACKET, PlayerArmorEquipmentPacket::class);
$this->registerPacket(ProtocolInfo::INTERACT_PACKET, InteractPacket::class);
$this->registerPacket(ProtocolInfo::USE_ITEM_PACKET, UseItemPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_ACTION_PACKET, PlayerActionPacket::class);
$this->registerPacket(ProtocolInfo::HURT_ARMOR_PACKET, HurtArmorPacket::class);
$this->registerPacket(ProtocolInfo::SET_ENTITY_DATA_PACKET, SetEntityDataPacket::class);
$this->registerPacket(ProtocolInfo::SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket::class);
$this->registerPacket(ProtocolInfo::SET_HEALTH_PACKET, SetHealthPacket::class);
$this->registerPacket(ProtocolInfo::SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket::class);
$this->registerPacket(ProtocolInfo::ANIMATE_PACKET, AnimatePacket::class);
$this->registerPacket(ProtocolInfo::RESPAWN_PACKET, RespawnPacket::class);
$this->registerPacket(ProtocolInfo::SEND_INVENTORY_PACKET, SendInventoryPacket::class);
$this->registerPacket(ProtocolInfo::DROP_ITEM_PACKET, DropItemPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_OPEN_PACKET, ContainerOpenPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_CLOSE_PACKET, ContainerClosePacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_SET_SLOT_PACKET, ContainerSetSlotPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_SET_CONTENT_PACKET, ContainerSetContentPacket::class);
$this->registerPacket(ProtocolInfo::CHAT_PACKET, ChatPacket::class);
$this->registerPacket(ProtocolInfo::ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket::class);
$this->registerPacket(ProtocolInfo::ENTITY_DATA_PACKET, EntityDataPacket::class);
$this->registerPacket(ProtocolInfo::SET_DIFFICULTY_PACKET, SetDifficultyPacket::class);
}
private function getPacket($buffer){
$pid = ord($buffer{0});
if(($data = $this->getPacketFromPool($pid)) === null){
$data = new UnknownPacket();
$data->packetID = $pid;
}
$data->setBuffer(substr($buffer, 1));
return $data;
}
}