PocketMine-MP/src/world/particle/FloatingTextParticle.php
2022-07-13 00:59:49 +01:00

134 lines
3.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\particle;
use pocketmine\entity\Entity;
use pocketmine\entity\Skin;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
use pocketmine\network\mcpe\protocol\types\DeviceOS;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
use pocketmine\network\mcpe\protocol\types\entity\FloatMetadataProperty;
use pocketmine\network\mcpe\protocol\types\entity\LongMetadataProperty;
use pocketmine\network\mcpe\protocol\types\GameMode;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
use pocketmine\network\mcpe\protocol\UpdateAbilitiesPacket;
use Ramsey\Uuid\Uuid;
use function str_repeat;
class FloatingTextParticle implements Particle{
//TODO: HACK!
/** @var string */
protected $text;
/** @var string */
protected $title;
/** @var int|null */
protected $entityId = null;
/** @var bool */
protected $invisible = false;
public function __construct(string $text, string $title = ""){
$this->text = $text;
$this->title = $title;
}
public function getText() : string{
return $this->text;
}
public function setText(string $text) : void{
$this->text = $text;
}
public function getTitle() : string{
return $this->title;
}
public function setTitle(string $title) : void{
$this->title = $title;
}
public function isInvisible() : bool{
return $this->invisible;
}
public function setInvisible(bool $value = true) : void{
$this->invisible = $value;
}
public function encode(Vector3 $pos) : array{
$p = [];
if($this->entityId === null){
$this->entityId = Entity::nextRuntimeId();
}else{
$p[] = RemoveActorPacket::create($this->entityId);
}
if(!$this->invisible){
$uuid = Uuid::uuid4();
$name = $this->title . ($this->text !== "" ? "\n" . $this->text : "");
$p[] = PlayerListPacket::add([PlayerListEntry::createAdditionEntry($uuid, $this->entityId, $name, SkinAdapterSingleton::get()->toSkinData(new Skin("Standard_Custom", str_repeat("\x00", 8192))))]);
$actorFlags = (
1 << EntityMetadataFlags::IMMOBILE
);
$actorMetadata = [
EntityMetadataProperties::FLAGS => new LongMetadataProperty($actorFlags),
EntityMetadataProperties::SCALE => new FloatMetadataProperty(0.01) //zero causes problems on debug builds
];
$p[] = AddPlayerPacket::create(
$uuid,
$name,
$this->entityId, //TODO: actor unique ID
"",
$pos, //TODO: check offset
null,
0,
0,
0,
ItemStackWrapper::legacy(ItemStack::null()),
GameMode::SURVIVAL,
$actorMetadata,
UpdateAbilitiesPacket::create(0, 0, $this->entityId, []),
[],
"",
DeviceOS::UNKNOWN
);
$p[] = PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($uuid)]);
}
return $p;
}
}