mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-25 12:23:48 +00:00
134 lines
3.8 KiB
PHP
134 lines
3.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\particle;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Skin;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\RemoveActorPacket;
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use pocketmine\network\mcpe\protocol\types\DeviceOS;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\network\mcpe\protocol\types\entity\FloatMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\entity\LongMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\GameMode;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use pocketmine\network\mcpe\protocol\UpdateAbilitiesPacket;
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use Ramsey\Uuid\Uuid;
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use function str_repeat;
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class FloatingTextParticle implements Particle{
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//TODO: HACK!
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/** @var string */
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protected $text;
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/** @var string */
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protected $title;
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/** @var int|null */
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protected $entityId = null;
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/** @var bool */
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protected $invisible = false;
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public function __construct(string $text, string $title = ""){
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$this->text = $text;
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$this->title = $title;
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}
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public function getText() : string{
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return $this->text;
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}
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public function setText(string $text) : void{
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$this->text = $text;
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}
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public function getTitle() : string{
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return $this->title;
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}
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public function setTitle(string $title) : void{
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$this->title = $title;
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}
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public function isInvisible() : bool{
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return $this->invisible;
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}
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public function setInvisible(bool $value = true) : void{
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$this->invisible = $value;
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}
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public function encode(Vector3 $pos) : array{
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$p = [];
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if($this->entityId === null){
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$this->entityId = Entity::nextRuntimeId();
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}else{
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$p[] = RemoveActorPacket::create($this->entityId);
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}
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if(!$this->invisible){
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$uuid = Uuid::uuid4();
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$name = $this->title . ($this->text !== "" ? "\n" . $this->text : "");
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$p[] = PlayerListPacket::add([PlayerListEntry::createAdditionEntry($uuid, $this->entityId, $name, SkinAdapterSingleton::get()->toSkinData(new Skin("Standard_Custom", str_repeat("\x00", 8192))))]);
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$actorFlags = (
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1 << EntityMetadataFlags::IMMOBILE
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);
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$actorMetadata = [
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EntityMetadataProperties::FLAGS => new LongMetadataProperty($actorFlags),
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EntityMetadataProperties::SCALE => new FloatMetadataProperty(0.01) //zero causes problems on debug builds
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];
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$p[] = AddPlayerPacket::create(
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$uuid,
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$name,
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$this->entityId, //TODO: actor unique ID
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"",
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$pos, //TODO: check offset
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null,
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0,
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0,
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0,
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ItemStackWrapper::legacy(ItemStack::null()),
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GameMode::SURVIVAL,
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$actorMetadata,
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UpdateAbilitiesPacket::create(0, 0, $this->entityId, []),
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[],
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"",
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DeviceOS::UNKNOWN
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);
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$p[] = PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($uuid)]);
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}
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return $p;
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}
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}
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