PocketMine-MP/src/pocketmine/network/mcpe/handler/ResourcePacksSessionHandler.php
Dylan K. Taylor 85105ed066 Inseparable set of network changes - these all need each other to work
- Separated player handling and creation from network interfaces
- Rewire disconnects to make them not be recursive
- Batching now uses sessions instead of players
- Fixed DisconnectPacket getting sent to players who disconnect of their own accord
2018-07-21 20:03:05 +01:00

149 lines
5.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\ResourcePackChunkDataPacket;
use pocketmine\network\mcpe\protocol\ResourcePackChunkRequestPacket;
use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
use pocketmine\network\mcpe\protocol\ResourcePackDataInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
use pocketmine\Player;
use pocketmine\resourcepacks\ResourcePack;
use pocketmine\resourcepacks\ResourcePackManager;
/**
* Handler used for the resource packs sequence phase of the session. This handler takes care of downloading resource
* packs to the client.
*/
class ResourcePacksSessionHandler extends SessionHandler{
private const PACK_CHUNK_SIZE = 1048576; //1MB
/** @var Player */
private $player;
/** @var NetworkSession */
private $session;
/** @var ResourcePackManager */
private $resourcePackManager;
/** @var bool[][] uuid => [chunk index => hasSent] */
private $downloadedChunks = [];
public function __construct(Player $player, NetworkSession $session, ResourcePackManager $resourcePackManager){
$this->player = $player;
$this->session = $session;
$this->resourcePackManager = $resourcePackManager;
}
public function setUp() : void{
$pk = new ResourcePacksInfoPacket();
$pk->resourcePackEntries = $this->resourcePackManager->getResourceStack();
$pk->mustAccept = $this->resourcePackManager->resourcePacksRequired();
$this->session->sendDataPacket($pk);
}
private function disconnectWithError(string $error) : void{
$this->player->getServer()->getLogger()->error("Error while downloading resource packs for " . $this->player->getName() . ": " . $error);
$this->session->disconnect("disconnectionScreen.resourcePack");
}
public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{
switch($packet->status){
case ResourcePackClientResponsePacket::STATUS_REFUSED:
//TODO: add lang strings for this
$this->session->disconnect("You must accept resource packs to join this server.", true);
break;
case ResourcePackClientResponsePacket::STATUS_SEND_PACKS:
foreach($packet->packIds as $uuid){
$pack = $this->resourcePackManager->getPackById($uuid);
if(!($pack instanceof ResourcePack)){
//Client requested a resource pack but we don't have it available on the server
$this->disconnectWithError("Unknown pack $uuid requested, available packs: " . implode(", ", $this->resourcePackManager->getPackIdList()));
return false;
}
$pk = new ResourcePackDataInfoPacket();
$pk->packId = $pack->getPackId();
$pk->maxChunkSize = self::PACK_CHUNK_SIZE; //1MB
$pk->chunkCount = (int) ceil($pack->getPackSize() / self::PACK_CHUNK_SIZE);
$pk->compressedPackSize = $pack->getPackSize();
$pk->sha256 = $pack->getSha256();
$this->session->sendDataPacket($pk);
}
break;
case ResourcePackClientResponsePacket::STATUS_HAVE_ALL_PACKS:
$pk = new ResourcePackStackPacket();
$pk->resourcePackStack = $this->resourcePackManager->getResourceStack();
$pk->mustAccept = $this->resourcePackManager->resourcePacksRequired();
$this->session->sendDataPacket($pk);
break;
case ResourcePackClientResponsePacket::STATUS_COMPLETED:
$this->session->onResourcePacksDone();
break;
default:
return false;
}
return true;
}
public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{
$pack = $this->resourcePackManager->getPackById($packet->packId);
if(!($pack instanceof ResourcePack)){
$this->disconnectWithError("Invalid request for chunk $packet->chunkIndex of unknown pack $packet->packId, available packs: " . implode(", ", $this->resourcePackManager->getPackIdList()));
return false;
}
$packId = $pack->getPackId(); //use this because case may be different
if(isset($this->downloadedChunks[$packId][$packet->chunkIndex])){
$this->disconnectWithError("Duplicate request for chunk $packet->chunkIndex of pack $packet->packId");
return false;
}
$offset = $packet->chunkIndex * self::PACK_CHUNK_SIZE;
if($offset < 0 or $offset >= $pack->getPackSize()){
$this->disconnectWithError("Invalid out-of-bounds request for chunk $packet->chunkIndex of $packet->packId: offset $offset, file size " . $pack->getPackSize());
return false;
}
if(!isset($this->downloadedChunks[$packId])){
$this->downloadedChunks[$packId] = [$packet->chunkIndex => true];
}else{
$this->downloadedChunks[$packId][$packet->chunkIndex] = true;
}
$pk = new ResourcePackChunkDataPacket();
$pk->packId = $packId;
$pk->chunkIndex = $packet->chunkIndex;
$pk->data = $pack->getPackChunk($offset, self::PACK_CHUNK_SIZE);
$pk->progress = $offset;
$this->session->sendDataPacket($pk);
return true;
}
}