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https://github.com/pmmp/PocketMine-MP.git
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this is not complete yet, but the final change (having the binarystream actually come from outside) is a little more disruptive, and some extra changes need to be made. This will grant some sanity in the meantime without breaking too much stuff.
73 lines
2.1 KiB
PHP
73 lines
2.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\handler\PacketHandler;
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use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
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class MoveActorAbsolutePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
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public const NETWORK_ID = ProtocolInfo::MOVE_ACTOR_ABSOLUTE_PACKET;
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public const FLAG_GROUND = 0x01;
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public const FLAG_TELEPORT = 0x02;
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/** @var int */
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public $entityRuntimeId;
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/** @var int */
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public $flags = 0;
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/** @var Vector3 */
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public $position;
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/** @var float */
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public $xRot;
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/** @var float */
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public $yRot;
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/** @var float */
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public $zRot;
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protected function decodePayload(NetworkBinaryStream $in) : void{
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$this->entityRuntimeId = $in->getEntityRuntimeId();
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$this->flags = $in->getByte();
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$this->position = $in->getVector3();
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$this->xRot = $in->getByteRotation();
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$this->yRot = $in->getByteRotation();
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$this->zRot = $in->getByteRotation();
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}
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protected function encodePayload(NetworkBinaryStream $out) : void{
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$out->putEntityRuntimeId($this->entityRuntimeId);
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$out->putByte($this->flags);
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$out->putVector3($this->position);
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$out->putByteRotation($this->xRot);
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$out->putByteRotation($this->yRot);
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$out->putByteRotation($this->zRot);
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}
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public function handle(PacketHandler $handler) : bool{
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return $handler->handleMoveActorAbsolute($this);
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}
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}
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