mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-07 12:18:46 +00:00
191 lines
4.9 KiB
PHP
191 lines
4.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace PocketMine\Tile;
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use PocketMine;
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use PocketMine\Event\Event;
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use PocketMine\Event\EventHandler;
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use PocketMine\Event\Tile\TileInventoryChangeEvent;
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use PocketMine\Item\Item;
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use PocketMine\NBT\Tag\Byte;
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use PocketMine\NBT\Tag\Compound;
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use PocketMine\NBT\Tag\Short;
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use PocketMine\Network;
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use PocketMine\Player;
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trait Container{
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public function openInventory(Player $player){
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if($this instanceof Chest){
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$player->windowCnt++;
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$player->windowCnt = $id = max(2, $player->windowCnt % 99);
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if(($pair = $this->getPair()) !== false){
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if(($pair->x + ($pair->z << 13)) > ($this->x + ($this->z << 13))){ //Order them correctly
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$player->windows[$id] = array(
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$pair,
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$this
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);
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}else{
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$player->windows[$id] = array(
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$this,
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$pair
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);
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}
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}else{
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$player->windows[$id] = $this;
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}
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$pk = new Network\Protocol\ContainerOpenPacket;
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$pk->windowid = $id;
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$pk->type = 0;
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$pk->slots = is_array($player->windows[$id]) ? Chest::SLOTS << 1 : Chest::SLOTS;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$player->dataPacket($pk);
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$slots = array();
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if(is_array($player->windows[$id])){
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$all = $this->level->getPlayers();
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foreach($player->windows[$id] as $ob){
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$pk = new Network\Protocol\TileEventPacket;
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$pk->x = $ob->x;
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$pk->y = $ob->y;
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$pk->z = $ob->z;
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$pk->case1 = 1;
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$pk->case2 = 2;
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Player::broadcastPacket($all, $pk);
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for($s = 0; $s < Chest::SLOTS; ++$s){
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$slot = $ob->getSlot($s);
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if($slot->getID() > Item::AIR and $slot->getCount() > 0){
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$slots[] = $slot;
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}else{
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$slots[] = Item::get(Item::AIR, 0, 0);
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}
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}
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}
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}else{
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$pk = new Network\Protocol\TileEventPacket;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->case1 = 1;
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$pk->case2 = 2;
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Player::broadcastPacket($this->level->getPlayers(), $pk);
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for($s = 0; $s < Chest::SLOTS; ++$s){
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$slot = $this->getSlot($s);
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if($slot->getID() > Item::AIR and $slot->getCount() > 0){
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$slots[] = $slot;
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}else{
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$slots[] = Item::get(Item::AIR, 0, 0);
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}
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}
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}
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$pk = new Network\Protocol\ContainerSetContentPacket;
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$pk->windowid = $id;
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$pk->slots = $slots;
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$player->dataPacket($pk);
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return true;
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}elseif($this instanceof Furnace){
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$player->windowCnt++;
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$player->windowCnt = $id = max(2, $player->windowCnt % 99);
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$player->windows[$id] = $this;
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$pk = new Network\Protocol\ContainerOpenPacket;
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$pk->windowid = $id;
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$pk->type = 2;
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$pk->slots = Furnace::SLOTS;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$player->dataPacket($pk);
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$slots = array();
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for($s = 0; $s < Furnace::SLOTS; ++$s){
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$slot = $this->getSlot($s);
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if($slot->getID() > Item::AIR and $slot->getCount() > 0){
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$slots[] = $slot;
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}else{
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$slots[] = Item::get(Item::AIR, 0, 0);
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}
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}
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$pk = new Network\Protocol\ContainerSetContentPacket;
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$pk->windowid = $id;
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$pk->slots = $slots;
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$player->dataPacket($pk);
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return true;
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}
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}
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public function getSlotIndex($s){
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foreach($this->namedtag->Items as $i => $slot){
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if($slot["Slot"] === $s){
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return $i;
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}
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}
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return -1;
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}
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public function getSlot($s){
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$i = $this->getSlotIndex($s);
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if($i === false or $i < 0){
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return Item::get(Item::AIR, 0, 0);
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}else{
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return Item::get($this->namedtag->Items[$i]["id"], $this->namedtag->Items[$i]["Damage"], $this->namedtag->Items[$i]["Count"]);
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}
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}
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public function setSlot($s, Item $item, $update = true, $offset = 0){
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$i = $this->getSlotIndex($s);
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if($i === false or EventHandler::callEvent($ev = new TileInventoryChangeEvent($this, $this->getSlot($s), $item, $s, $offset)) === Event::DENY){
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return false;
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}
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$item = $ev->getNewItem();
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$d = new Compound(false, array(
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new Byte("Count", $item->getCount()),
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new Byte("Slot", $s),
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new Short("id", $item->getID()),
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new Short("Damage", $item->getMetadata()),
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));
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if($item->getID() === Item::AIR or $item->getCount() <= 0){
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if($i >= 0){
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unset($this->namedtag->Items[$i]);
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}
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}elseif($i < 0){
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$this->namedtag->Items[] = $d;
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}else{
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$this->namedtag->Items[$i] = $d;
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}
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if($update === true){
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$this->scheduleUpdate();
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}
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return true;
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}
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} |