Shoghi Cervantes 80cfa7cc84 Formatting code
2014-03-23 00:32:05 +01:00

98 lines
3.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace PocketMine\Level\Generator\Object;
use PocketMine;
use PocketMine\Block\Dirt;
use PocketMine\Block\Leaves;
use PocketMine\Block\Wood;
use PocketMine\Level\Level;
use PocketMine\Math\Vector3 as Vector3;
use PocketMine\Utils\Random;
class PineTree extends Tree{
var $type = 1;
private $totalHeight = 8;
private $leavesSizeY = -1;
private $leavesAbsoluteMaxRadius = -1;
public function canPlaceObject(Level $level, Vector3 $pos, Random $random){
$this->findRandomLeavesSize($random);
$checkRadius = 0;
for($yy = 0; $yy < $this->totalHeight; ++$yy){
if($yy === $this->leavesSizeY){
$checkRadius = $this->leavesAbsoluteMaxRadius;
}
for($xx = -$checkRadius; $xx < ($checkRadius + 1); ++$xx){
for($zz = -$checkRadius; $zz < ($checkRadius + 1); ++$zz){
if(!isset($this->overridable[$level->level->getBlockID($pos->x + $xx, $pos->y + $yy, $pos->z + $zz)])){
return false;
}
}
}
}
return true;
}
private function findRandomLeavesSize(Random $random){
$this->totalHeight += $random->nextRange(-1, 2);
$this->leavesSizeY = 1 + $random->nextRange(0, 2);
$this->leavesAbsoluteMaxRadius = 2 + $random->nextRange(0, 1);
}
public function placeObject(Level $level, Vector3 $pos, Random $random){
if($this->leavesSizeY === -1 or $this->leavesAbsoluteMaxRadius === -1){
$this->findRandomLeavesSize($random);
}
$level->setBlockRaw(new Vector3($pos->x, $pos->y - 1, $pos->z), new Dirt());
$leavesRadius = 0;
$leavesMaxRadius = 1;
$leavesBottomY = $this->totalHeight - $this->leavesSizeY;
$firstMaxedRadius = false;
for($leavesY = 0; $leavesY <= $leavesBottomY; ++$leavesY){
$yy = $this->totalHeight - $leavesY;
for($xx = -$leavesRadius; $xx <= $leavesRadius; ++$xx){
for($zz = -$leavesRadius; $zz <= $leavesRadius; ++$zz){
if(abs($xx) != $leavesRadius or abs($zz) != $leavesRadius or $leavesRadius <= 0){
$level->setBlockRaw(new Vector3($pos->x + $xx, $pos->y + $yy, $pos->z + $zz), new Leaves($this->type));
}
}
}
if($leavesRadius >= $leavesMaxRadius){
$leavesRadius = $firstMaxedRadius ? 1 : 0;
$firstMaxedRadius = true;
if(++$leavesMaxRadius > $this->leavesAbsoluteMaxRadius){
$leavesMaxRadius = $this->leavesAbsoluteMaxRadius;
}
}else{
++$leavesRadius;
}
}
$trunkHeightReducer = $random->nextRange(0, 3);
for($yy = 0; $yy < ($this->totalHeight - $trunkHeightReducer); ++$yy){
$level->setBlockRaw(new Vector3($pos->x, $pos->y + $yy, $pos->z), new Wood($this->type));
}
}
}