mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-11 22:15:30 +00:00
1251 lines
31 KiB
PHP
1251 lines
31 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* All Level related classes are here, like Generators, Populators, Noise, ...
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*/
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namespace PocketMine\Level;
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use PocketMine\Block\Air;
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use PocketMine\Block\Block;
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use PocketMine\Item\Item;
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use PocketMine\Level\Generator\Flat;
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use PocketMine\Level\Generator\Generator;
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use PocketMine\Level\Generator\Normal;
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use PocketMine\Math\Vector3 as Vector3;
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use PocketMine\NBT\NBT;
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use PocketMine\NBT\Tag\Byte;
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use PocketMine\NBT\Tag\Compound;
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use PocketMine\NBT\Tag\Enum;
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use PocketMine\NBT\Tag\Int;
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use PocketMine\NBT\Tag\Short;
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use PocketMine\NBT\Tag\String;
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use PocketMine\Network\Protocol\SetTimePacket;
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use PocketMine\Network\Protocol\UpdateBlockPacket;
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use PocketMine\Player;
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use PocketMine\PMF\LevelFormat;
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use PocketMine\ServerAPI;
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use PocketMine\Tile\Chest;
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use PocketMine\Tile\Furnace;
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use PocketMine\Tile\Sign;
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use PocketMine\Tile\Tile;
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use PocketMine\Utils\Cache;
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use PocketMine\Utils\Config;
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use PocketMine\Utils\Random;
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use PocketMine\Utils\Utils;
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use PocketMine;
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/**
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* Class Level
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* Main Level handling class, includes all the methods used on them.
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* @package PocketMine\Level
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*/
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class Level{
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const BLOCK_UPDATE_NORMAL = 1;
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const BLOCK_UPDATE_RANDOM = 2;
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const BLOCK_UPDATE_SCHEDULED = 3;
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const BLOCK_UPDATE_WEAK = 4;
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const BLOCK_UPDATE_TOUCH = 5;
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protected static $list = array();
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public static $default = null;
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public $players = array();
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public $entities = array();
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public $chunkEntities = array();
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public $tiles = array();
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public $chunkTiles = array();
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public $nextSave;
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/**
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* @var LevelFormat
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*/
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public $level;
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public $stopTime;
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private $time, $startCheck, $startTime, $server, $name, $usedChunks, $changedBlocks, $changedCount, $generator;
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public static function init(){
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if(self::$default === null){
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$default = ServerAPI::request()->api->getProperty("level-name");
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if(self::loadLevel($default) === false){
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self::generateLevel($default, ServerAPI::request()->seed);
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self::loadLevel($default);
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}
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self::$default = self::get($default);
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}
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}
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/**
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* Saves all the levels
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*
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* @return void
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*/
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public static function saveAll(){
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foreach(self::$list as $level){
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$level->save();
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}
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}
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/**
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* Returns an array of all the loaded Levels
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*
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* @return Level[]
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*/
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public static function getAll(){
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return self::$list;
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}
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/**
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* Gets the default Level on the Server
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*
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* @return Level
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*/
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public static function getDefault(){
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return self::$default;
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}
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/**
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* Gets a loaded Level
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*
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* @param $name string Level name
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*
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* @return bool|Level
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*/
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public static function get($name){
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if($name !== "" and isset(self::$list[$name])){
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return self::$list[$name];
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}
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return false;
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}
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/**
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* Loads a level from the data directory
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*
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* @param $name
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*
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* @return bool
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*/
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public static function loadLevel($name){
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if(self::get($name) !== false){
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return true;
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}elseif(self::levelExists($name) === false){
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console("[NOTICE] Level \"" . $name . "\" not found");
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return false;
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}
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$path = \PocketMine\DATA . "worlds/" . $name . "/";
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console("[INFO] Preparing level \"" . $name . "\"");
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$level = new LevelFormat($path . "level.pmf");
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if(!$level->isLoaded){
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console("[ERROR] Could not load level \"" . $name . "\"");
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return false;
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}
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//$entities = new Config($path."entities.yml", Config::YAML);
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if(file_exists($path . "tileEntities.yml")){
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@rename($path . "tileEntities.yml", $path . "tiles.yml");
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}
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$blockUpdates = new Config($path . "bupdates.yml", Config::YAML);
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$level = new Level($level, $name);
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/*foreach($entities->getAll() as $entity){
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if(!isset($entity["id"])){
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break;
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}
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if($entity["id"] === 64){ //Item Drop
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$e = $this->server->api->entity->add($this->levels[$name], ENTITY_ITEM, $entity["Item"]["id"], array(
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"meta" => $entity["Item"]["Damage"],
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"stack" => $entity["Item"]["Count"],
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"x" => $entity["Pos"][0],
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"y" => $entity["Pos"][1],
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"z" => $entity["Pos"][2],
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"yaw" => $entity["Rotation"][0],
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"pitch" => $entity["Rotation"][1],
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));
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}elseif($entity["id"] === FALLING_SAND){
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$e = $this->server->api->entity->add($this->levels[$name], ENTITY_FALLING, $entity["id"], $entity);
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$e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
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$e->setHealth($entity["Health"]);
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}elseif($entity["id"] === OBJECT_PAINTING or $entity["id"] === OBJECT_ARROW){ //Painting
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$e = $this->server->api->entity->add($this->levels[$name], ENTITY_OBJECT, $entity["id"], $entity);
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$e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
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$e->setHealth(1);
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}else{
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$e = $this->server->api->entity->add($this->levels[$name], ENTITY_MOB, $entity["id"], $entity);
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$e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
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$e->setHealth($entity["Health"]);
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}
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}*/
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if(file_exists($path . "tiles.yml")){
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$tiles = new Config($path . "tiles.yml", Config::YAML);
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foreach($tiles->getAll() as $tile){
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if(!isset($tile["id"])){
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continue;
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}
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$level->loadChunk($tile["x"] >> 4, $tile["z"] >> 4);
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$nbt = new Compound(false, array());
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foreach($tile as $index => $data){
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switch($index){
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case "Items":
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$tag = new Enum("Items", array());
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$tag->setTagType(NBT::TAG_Compound);
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foreach($data as $slot => $fields){
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$tag[(int) $slot] = new Compound(false, array(
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"Count" => new Byte("Count", $fields["Count"]),
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"Slot" => new Short("Slot", $fields["Slot"]),
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"Damage" => new Short("Damage", $fields["Damage"]),
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"id" => new String("id", $fields["id"])
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));
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}
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$nbt["Items"] = $tag;
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break;
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case "id":
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case "Text1":
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case "Text2":
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case "Text3":
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case "Text4":
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$nbt[$index] = new String($index, $data);
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break;
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case "x":
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case "y":
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case "z":
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case "pairx":
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case "pairz":
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$nbt[$index] = new Int($index, $data);
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break;
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case "BurnTime":
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case "CookTime":
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case "MaxTime":
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$nbt[$index] = new Short($index, $data);
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break;
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}
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}
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switch($tile["id"]){
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case Tile::FURNACE:
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new Furnace($level, $nbt);
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break;
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case Tile::CHEST:
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new Chest($level, $nbt);
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break;
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case Tile::SIGN:
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new Sign($level, $nbt);
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break;
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}
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}
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unlink($path . "tiles.yml");
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$level->save(true, true);
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}
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foreach($blockUpdates->getAll() as $bupdate){
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ServerAPI::request()->api->block->scheduleBlockUpdate(new Position((int) $bupdate["x"], (int) $bupdate["y"], (int) $bupdate["z"], $level), (float) $bupdate["delay"], (int) $bupdate["type"]);
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}
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return true;
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}
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/**
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* Generates a new level
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*
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* @param $name
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* @param bool $seed
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* @param bool $generator
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* @param bool|array $options
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*
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* @return bool
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*/
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public static function generateLevel($name, $seed = false, $generator = false, $options = false){
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if($name == "" or self::levelExists($name)){
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return false;
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}
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$options = array();
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if($options === false and ServerAPI::request()->api->getProperty("generator-settings") !== false and trim(ServerAPI::request()->api->getProperty("generator-settings")) != ""){
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$options["preset"] = ServerAPI::request()->api->getProperty("generator-settings");
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}
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if($generator !== false and class_exists($generator)){
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$generator = new $generator($options);
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}else{
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if(strtoupper(ServerAPI::request()->api->getProperty("level-type")) == "FLAT"){
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$generator = new Flat($options);
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}else{
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$generator = new Normal($options);
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}
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}
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$gen = new WorldGenerator($generator, $name, $seed === false ? Utils::readInt(Utils::getRandomBytes(4, false)) : (int) $seed);
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$gen->generate();
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$gen->close();
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return true;
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}
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/**
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* Searches if a level exists on file
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*
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* @param $name
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*
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* @return bool
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*/
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public static function levelExists($name){
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if($name === ""){
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return false;
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}
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$path = \PocketMine\DATA . "worlds/" . $name . "/";
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if(self::get($name) === false and !file_exists($path . "level.pmf")){
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if(file_exists($path)){
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$level = new LevelImport($path);
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if($level->import() === false){
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return false;
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}
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}else{
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return false;
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}
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}
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return true;
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}
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public function __construct(LevelFormat $level, $name){
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$this->server = ServerAPI::request();
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$this->level = $level;
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$this->level->level = $this;
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$this->startTime = $this->time = (int) $this->level->getData("time");
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$this->nextSave = $this->startCheck = microtime(true);
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$this->nextSave += 90;
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$this->stopTime = false;
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$this->server->schedule(1, array($this, "doTick"), array(), true);
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$this->server->schedule(20 * 13, array($this, "checkTime"), array(), true);
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$this->name = $name;
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$this->usedChunks = array();
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$this->changedBlocks = array();
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$this->changedCount = array();
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$gen = Generator::getGenerator($this->level->levelData["generator"]);
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$this->generator = new $gen((array) $this->level->levelData["generatorSettings"]);
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$this->generator->init($this, new Random($this->level->levelData["seed"]));
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self::$list[$name] = $this;
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}
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public function close(){
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$this->__destruct();
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}
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/**
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* Unloads the current level from memory safely
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*
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* @param bool $force default false, force unload of default level
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*
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* @return bool
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*/
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public function unload($force = false){
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if($this === self::getDefault() and $force !== true){
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return false;
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}
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console("[INFO] Unloading level \"" . $this->getName() . "\"");
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$this->nextSave = PHP_INT_MAX;
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$this->save();
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foreach($this->getPlayers() as $player){
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if($this === self::getDefault()){
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$player->close($player->getUsername() . " has left the game", "forced level unload");
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}else{
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$player->teleport(Level::getDefault()->getSafeSpawn());
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}
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}
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$this->close();
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if($this === self::getDefault()){
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self::$default = null;
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}
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return true;
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}
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public function getUsingChunk($X, $Z){
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$index = LevelFormat::getIndex($X, $Z);
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return isset($this->usedChunks[$index]) ? $this->usedChunks[$index] : array();
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}
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public function useChunk($X, $Z, Player $player){
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$index = LevelFormat::getIndex($X, $Z);
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$this->loadChunk($X, $Z);
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$this->usedChunks[$index][$player->CID] = $player;
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}
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public function freeAllChunks(Player $player){
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foreach($this->usedChunks as $i => $c){
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unset($this->usedChunks[$i][$player->CID]);
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}
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}
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public function freeChunk($X, $Z, Player $player){
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unset($this->usedChunks[LevelFormat::getIndex($X, $Z)][$player->CID]);
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}
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public function isChunkPopulated($X, $Z){
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return $this->level->isPopulated($X, $Z);
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}
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public function checkTime(){
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if(!isset($this->level)){
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return false;
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}
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$now = microtime(true);
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if($this->stopTime == true){
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return;
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}else{
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$time = $this->startTime + ($now - $this->startCheck) * 20;
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}
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if($this->server->api->dhandle("time.change", array("level" => $this, "time" => $time)) !== false){
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$this->time = $time;
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$pk = new SetTimePacket;
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$pk->time = (int) $this->time;
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$pk->started = $this->stopTime == false;
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Player::broadcastPacket($this->players, $pk);
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}
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return;
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}
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public function doTick(){
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if(!isset($this->level)){
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return false;
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}
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if($this->level->isGenerating === 0 and count($this->changedCount) > 0){
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foreach($this->changedCount as $index => $mini){
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for($Y = 0; $Y < 8; ++$Y){
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if(($mini & (1 << $Y)) === 0){
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continue;
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}
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if(count($this->changedBlocks[$index][$Y]) < 582){ //Optimal value, calculated using the relation between minichunks and single packets
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continue;
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}else{
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foreach($this->players as $p){
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$p->setChunkIndex($index, $mini);
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}
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unset($this->changedBlocks[$index][$Y]);
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}
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}
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}
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$this->changedCount = array();
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if(count($this->changedBlocks) > 0){
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foreach($this->changedBlocks as $index => $mini){
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foreach($mini as $blocks){
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foreach($blocks as $b){
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$pk = new UpdateBlockPacket;
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$pk->x = $b->x;
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$pk->y = $b->y;
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$pk->z = $b->z;
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$pk->block = $b->getID();
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$pk->meta = $b->getMetadata();
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Player::broadcastPacket($this->players, $pk);
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}
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}
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}
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$this->changedBlocks = array();
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}
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$X = null;
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$Z = null;
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//Do chunk updates
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foreach($this->usedChunks as $index => $p){
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LevelFormat::getXZ($index, $X, $Z);
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for($Y = 0; $Y < 8; ++$Y){
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if(!$this->level->isMiniChunkEmpty($X, $Z, $Y)){
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for($i = 0; $i < 3; ++$i){
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$block = $this->getBlockRaw(new Vector3(($X << 4) + mt_rand(0, 15), ($Y << 4) + mt_rand(0, 15), ($Z << 4) + mt_rand(0, 15)));
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if($block instanceof Block){
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if($block->onUpdate(self::BLOCK_UPDATE_RANDOM) === self::BLOCK_UPDATE_NORMAL){
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$this->server->api->block->blockUpdateAround($block);
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}
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}
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}
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}
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}
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}
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}
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if($this->nextSave < microtime(true)){
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$X = null;
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$Z = null;
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foreach($this->usedChunks as $i => $c){
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if(count($c) === 0){
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unset($this->usedChunks[$i]);
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LevelFormat::getXZ($i, $X, $Z);
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if(!$this->isSpawnChunk($X, $Z)){
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$this->level->unloadChunk($X, $Z, $this->server->saveEnabled);
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}
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}
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}
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$this->save(false, false);
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}
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}
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|
|
public function generateChunk($X, $Z){
|
|
++$this->level->isGenerating;
|
|
$this->generator->generateChunk($X, $Z);
|
|
--$this->level->isGenerating;
|
|
|
|
return true;
|
|
}
|
|
|
|
public function populateChunk($X, $Z){
|
|
$this->level->setPopulated($X, $Z);
|
|
$this->generator->populateChunk($X, $Z);
|
|
|
|
return true;
|
|
}
|
|
|
|
public function __destruct(){
|
|
unset(self::$list[$this->getName()]);
|
|
if(isset($this->level)){
|
|
$this->save(false, false);
|
|
$this->level->closeLevel();
|
|
unset($this->level);
|
|
}
|
|
}
|
|
|
|
public function save($force = false, $extra = true){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
if($this->server->saveEnabled === false and $force === false){
|
|
return;
|
|
}
|
|
|
|
if($extra !== false){
|
|
$this->doSaveRoundExtra();
|
|
}
|
|
|
|
$this->level->setData("time", (int) $this->time);
|
|
$this->level->doSaveRound($force);
|
|
$this->level->saveData();
|
|
$this->nextSave = microtime(true) + 45;
|
|
}
|
|
|
|
protected function doSaveRoundExtra(){
|
|
foreach($this->usedChunks as $index => $d){
|
|
LevelFormat::getXZ($index, $X, $Z);
|
|
$nbt = new Compound("", array(
|
|
new Enum("Entities", array()),
|
|
new Enum("TileEntities", array()),
|
|
));
|
|
$nbt->Entities->setTagType(NBT::TAG_Compound);
|
|
$nbt->TileEntities->setTagType(NBT::TAG_Compound);
|
|
|
|
$i = 0;
|
|
foreach($this->chunkEntities[$index] as $entity){
|
|
if($entity->closed !== true){
|
|
$entity->saveNBT();
|
|
$nbt->Entities[$i] = $entity->namedtag;
|
|
++$i;
|
|
}
|
|
}
|
|
|
|
$i = 0;
|
|
foreach($this->chunkTiles[$index] as $tile){
|
|
if($tile->closed !== true){
|
|
$nbt->TileEntities[$i] = $tile->namedtag;
|
|
++$i;
|
|
}
|
|
}
|
|
|
|
$this->level->setChunkNBT($X, $Z, $nbt);
|
|
}
|
|
}
|
|
|
|
public function getBlockRaw(Vector3 $pos){
|
|
$b = $this->level->getBlock($pos->x, $pos->y, $pos->z);
|
|
|
|
return Block::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
|
|
}
|
|
|
|
public function getBlock(Vector3 $pos){
|
|
if($pos instanceof Position and $pos->level !== $this){
|
|
return false;
|
|
}
|
|
$b = $this->level->getBlock($pos->x, $pos->y, $pos->z);
|
|
|
|
return Block::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
|
|
}
|
|
|
|
public function setBlockRaw(Vector3 $pos, Block $block, $direct = true, $send = true){
|
|
if(($ret = $this->level->setBlock($pos->x, $pos->y, $pos->z, $block->getID(), $block->getMetadata())) === true and $send !== false){
|
|
if($direct === true){
|
|
$pk = new UpdateBlockPacket;
|
|
$pk->x = $pos->x;
|
|
$pk->y = $pos->y;
|
|
$pk->z = $pos->z;
|
|
$pk->block = $block->getID();
|
|
$pk->meta = $block->getMetadata();
|
|
Player::broadcastPacket($this->players, $pk);
|
|
}elseif($direct === false){
|
|
if(!($pos instanceof Position)){
|
|
$pos = new Position($pos->x, $pos->y, $pos->z, $this);
|
|
}
|
|
$block->position($pos);
|
|
$index = LevelFormat::getIndex($pos->x >> 4, $pos->z >> 4);
|
|
if(ADVANCED_CACHE == true){
|
|
Cache::remove("world:{$this->name}:{$index}");
|
|
}
|
|
if(!isset($this->changedBlocks[$index])){
|
|
$this->changedBlocks[$index] = array();
|
|
$this->changedCount[$index] = 0;
|
|
}
|
|
$Y = $pos->y >> 4;
|
|
if(!isset($this->changedBlocks[$index][$Y])){
|
|
$this->changedBlocks[$index][$Y] = array();
|
|
$this->changedCount[$index] |= 1 << $Y;
|
|
}
|
|
$this->changedBlocks[$index][$Y][] = clone $block;
|
|
}
|
|
}
|
|
|
|
return $ret;
|
|
}
|
|
|
|
public function setBlock(Vector3 $pos, Block $block, $update = true, $tiles = false, $direct = false){
|
|
if((($pos instanceof Position) and $pos->level !== $this) or $pos->x < 0 or $pos->y < 0 or $pos->z < 0){
|
|
return false;
|
|
}
|
|
|
|
$ret = $this->level->setBlock($pos->x, $pos->y, $pos->z, $block->getID(), $block->getMetadata());
|
|
if($ret === true){
|
|
if(!($pos instanceof Position)){
|
|
$pos = new Position($pos->x, $pos->y, $pos->z, $this);
|
|
}
|
|
$block->position($pos);
|
|
|
|
if($direct === true){
|
|
$pk = new UpdateBlockPacket;
|
|
$pk->x = $pos->x;
|
|
$pk->y = $pos->y;
|
|
$pk->z = $pos->z;
|
|
$pk->block = $block->getID();
|
|
$pk->meta = $block->getMetadata();
|
|
Player::broadcastPacket($this->players, $pk);
|
|
}else{
|
|
$index = LevelFormat::getIndex($pos->x >> 4, $pos->z >> 4);
|
|
if(ADVANCED_CACHE == true){
|
|
Cache::remove("world:{$this->name}:{$index}");
|
|
}
|
|
if(!isset($this->changedBlocks[$index])){
|
|
$this->changedBlocks[$index] = array();
|
|
$this->changedCount[$index] = 0;
|
|
}
|
|
$Y = $pos->y >> 4;
|
|
if(!isset($this->changedBlocks[$index][$Y])){
|
|
$this->changedBlocks[$index][$Y] = array();
|
|
$this->changedCount[$index] |= 1 << $Y;
|
|
}
|
|
$this->changedBlocks[$index][$Y][] = clone $block;
|
|
}
|
|
|
|
if($update === true){
|
|
$this->server->api->block->blockUpdateAround($pos, self::BLOCK_UPDATE_NORMAL, 1);
|
|
}
|
|
if($tiles === true){
|
|
if(($t = $this->getTile($pos)) instanceof Tile){
|
|
$t->close();
|
|
}
|
|
}
|
|
}
|
|
|
|
return $ret;
|
|
}
|
|
|
|
/**
|
|
* Tries to break a block using a item, including Player time checks if available
|
|
*
|
|
* @param Vector3 $vector
|
|
* @param Item &$item (if null, can break anything)
|
|
* @param Player $player
|
|
*
|
|
* @return boolean
|
|
*/
|
|
public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null){
|
|
$target = $this->getBlock($vector);
|
|
|
|
if($player instanceof Player){
|
|
$lastTime = $player->lastBreak - $player->getLag() / 1000;
|
|
if(($player->getGamemode() & 0x01) === 1 and ($lastTime + 0.15) >= microtime(true)){
|
|
return false;
|
|
}elseif(($lastTime + $target->getBreakTime($item)) >= microtime(true)){
|
|
return false;
|
|
}
|
|
$player->lastBreak = microtime(true);
|
|
}
|
|
|
|
//TODO: Adventure mode checks
|
|
if($player instanceof Player){
|
|
$ev = new PocketMine\Event\Block\BlockBreakEvent($player, $target, $item, ($player->getGamemode() & 0x01) === 1 ? true : false);
|
|
if($item instanceof Item and !$target->isBreakable($item) and $ev->getInstaBreak() === false){
|
|
$ev->setCancelled();
|
|
}
|
|
if(PocketMine\Event\EventHandler::callEvent($ev) === PocketMine\Event\Event::DENY){
|
|
return false;
|
|
}
|
|
}elseif($item instanceof Item and !$target->isBreakable($item)){
|
|
return false;
|
|
}
|
|
|
|
$target->onBreak($item);
|
|
if($item instanceof Item){
|
|
$item->useOn($target);
|
|
if($item->isTool() and $item->getMetadata() >= $item->getMaxDurability()){
|
|
$item = Item::get(Item::AIR, 0, 0);
|
|
}
|
|
}
|
|
|
|
return $target->getDrops($item);
|
|
}
|
|
|
|
/**
|
|
* Uses a item on a position and face, placing it or activating the block
|
|
*
|
|
* @param Vector3 $vector
|
|
* @param Item &$item
|
|
* @param int $face
|
|
* @param float $fx default 0.0
|
|
* @param float $fy default 0.0
|
|
* @param float $fz default 0.0
|
|
* @param Player $player default null
|
|
*
|
|
* @return boolean
|
|
*/
|
|
public function useItemOn(Vector3 $vector, Item &$item, $face, $fx = 0.0, $fy = 0.0, $fz = 0.0, Player $player = null){
|
|
$target = $this->getBlock($vector);
|
|
$block = $target->getSide($face);
|
|
|
|
if($block->y > 127 or $block->y < 0){
|
|
return false;
|
|
}
|
|
|
|
if($target->getID() === Item::AIR){
|
|
return false;
|
|
}
|
|
|
|
if($player instanceof Player and PocketMine\Event\EventHandler::callEvent($ev = new PocketMine\Event\Player\PlayerInteractEvent($player, $item, $target, $face)) !== PocketMine\Event\Event::DENY){
|
|
$target->onUpdate(Level::BLOCK_UPDATE_TOUCH);
|
|
}
|
|
|
|
if($target->isActivable === true and $target->onActivate($item, $player) === true){
|
|
return true;
|
|
}
|
|
|
|
if($item->isPlaceable()){
|
|
$hand = $item->getBlock();
|
|
$hand->position($block);
|
|
}elseif($block->getID() === Item::FIRE){
|
|
$this->setBlock($block, new PocketMine\Block\Air(), true, false, true);
|
|
|
|
return false;
|
|
}else{
|
|
return false;
|
|
}
|
|
|
|
if(!($block->isReplaceable === true or ($hand->getID() === Item::SLAB and $block->getID() === Item::SLAB))){
|
|
return false;
|
|
}
|
|
|
|
if($target->isReplaceable === true){
|
|
$block = $target;
|
|
$hand->position($block);
|
|
//$face = -1;
|
|
}
|
|
|
|
//TODO: Implement using Bounding Boxes, all entities
|
|
/*if($hand->isSolid === true and $player->inBlock($block)){
|
|
return false; //Entity in block
|
|
}*/
|
|
$ev = new PocketMine\Event\Block\BlockPlaceEvent($player, $hand, $block, $target, $item);
|
|
|
|
if($player instanceof Player and PocketMine\Event\EventHandler::callEvent($ev) === PocketMine\Event\Event::DENY){
|
|
return false;
|
|
}elseif($hand->place($item, $block, $target, $face, $fx, $fy, $fz, $player) === false){
|
|
return false;
|
|
}
|
|
|
|
if($hand->getID() === Item::SIGN_POST or $hand->getID() === Item::WALL_SIGN){
|
|
$tile = new Sign($this, new Compound(false, array(
|
|
new String("id", PocketMine\Tile\Tile::SIGN),
|
|
new Int("x", $block->x),
|
|
new Int("y", $block->y),
|
|
new Int("z", $block->z),
|
|
new String("Text1", ""),
|
|
new String("Text2", ""),
|
|
new String("Text3", ""),
|
|
new String("Text4", "")
|
|
)));
|
|
if($player instanceof Player){
|
|
$tile->namedtag->creator = new String("creator", $player->getUsername());
|
|
}
|
|
}
|
|
$item->setCount($item->getCount() - 1);
|
|
if($item->getCount() <= 0){
|
|
$item = Item::get(Item::AIR, 0, 0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Gets the biome ID of a column
|
|
*
|
|
* @param int $x
|
|
* @param int $z
|
|
*
|
|
* @return int
|
|
*/
|
|
public function getBiome($x, $z){
|
|
return $this->level->getBiome((int) $x, (int) $z);
|
|
}
|
|
|
|
/**
|
|
* Sets the biome ID for a column
|
|
*
|
|
* @param int $x
|
|
* @param int $z
|
|
* @param int $biome
|
|
*
|
|
* @return int
|
|
*/
|
|
public function setBiome($x, $z, $biome){
|
|
return $this->level->getBiome((int) $x, (int) $z, $biome);
|
|
}
|
|
|
|
/**
|
|
* Gets the list of all the entitites in this level
|
|
*
|
|
* @return Entity[]
|
|
*/
|
|
public function getEntities(){
|
|
return $this->entities;
|
|
}
|
|
|
|
/**
|
|
* Returns a list of the Tile entities in this level
|
|
*
|
|
* @return Tile[]
|
|
*/
|
|
public function getTiles(){
|
|
return $this->tiles;
|
|
}
|
|
|
|
/**
|
|
* Returns a list of the players in this level
|
|
*
|
|
* @return Player[]
|
|
*/
|
|
public function getPlayers(){
|
|
return $this->players;
|
|
}
|
|
|
|
/**
|
|
* Returns the Tile in a position, or false if not found
|
|
*
|
|
* @param Vector3 $pos
|
|
*
|
|
* @return bool|Tile
|
|
*/
|
|
public function getTile(Vector3 $pos){
|
|
if($pos instanceof Position and $pos->level !== $this){
|
|
return false;
|
|
}
|
|
$tiles = $this->getChunkTiles($pos->x >> 4, $pos->z >> 4);
|
|
if(count($tiles) > 0){
|
|
foreach($tiles as $tile){
|
|
if($tile->x === (int) $pos->x and $tile->y === (int) $pos->y and $tile->z === (int) $pos->z){
|
|
return $tile;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Gets a raw minichunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param int $Y
|
|
*
|
|
* @return string
|
|
*/
|
|
public function getMiniChunk($X, $Z, $Y){
|
|
return $this->level->getMiniChunk($X, $Z, $Y);
|
|
}
|
|
|
|
/**
|
|
* Sets a raw minichunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param int $Y
|
|
* @param string $data (must be 4096 bytes)
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function setMiniChunk($X, $Z, $Y, $data){
|
|
$this->changedCount[$X . ":" . $Y . ":" . $Z] = 4096;
|
|
if(ADVANCED_CACHE == true){
|
|
Cache::remove("world:{$this->name}:$X:$Z");
|
|
}
|
|
|
|
return $this->level->setMiniChunk($X, $Z, $Y, $data);
|
|
}
|
|
|
|
/**
|
|
* Returns a list of the entities on a given chunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
*
|
|
* @return array
|
|
*/
|
|
public function getChunkEntities($X, $Z){
|
|
$index = LevelFormat::getIndex($X, $Z);
|
|
if(isset($this->usedChunks[$index]) or $this->loadChunk($X, $Z) === true){
|
|
return $this->chunkEntities[$index];
|
|
}
|
|
|
|
return array();
|
|
}
|
|
|
|
/**
|
|
* Gives a list of the Tile entities on a given chunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
*
|
|
* @return array
|
|
*/
|
|
public function getChunkTiles($X, $Z){
|
|
$index = LevelFormat::getIndex($X, $Z);
|
|
if(isset($this->usedChunks[$index]) or $this->loadChunk($X, $Z) === true){
|
|
return $this->chunkTiles[$index];
|
|
}
|
|
|
|
return array();
|
|
}
|
|
|
|
/**
|
|
* Loads a chunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function loadChunk($X, $Z){
|
|
$index = LevelFormat::getIndex($X, $Z);
|
|
if(isset($this->usedChunks[$index])){
|
|
return true;
|
|
}elseif($this->level->loadChunk($X, $Z) !== false){
|
|
$this->usedChunks[$index] = array();
|
|
$this->chunkTiles[$index] = array();
|
|
$this->chunkEntities[$index] = array();
|
|
$tags = $this->level->getChunkNBT($X, $Z);
|
|
if(isset($tags->Entities)){
|
|
foreach($tags->Entities as $nbt){
|
|
if(!isset($nbt["id"])){
|
|
continue;
|
|
}
|
|
switch($nbt["id"]){
|
|
//TODO: spawn entities
|
|
}
|
|
}
|
|
}
|
|
if(isset($tags->TileEntities)){
|
|
foreach($tags->TileEntities as $nbt){
|
|
switch($nbt["id"]){
|
|
case Tile::CHEST:
|
|
new Chest($this, $nbt);
|
|
break;
|
|
case Tile::FURNACE:
|
|
new Furnace($this, $nbt);
|
|
break;
|
|
case Tile::SIGN:
|
|
new Sign($this, $nbt);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Unloads a chunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param bool $force
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function unloadChunk($X, $Z, $force = false){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
|
|
if($force !== true and $this->isSpawnChunk($X, $Z)){
|
|
return false;
|
|
}
|
|
$index = LevelFormat::getIndex($X, $Z);
|
|
unset($this->usedChunks[$index]);
|
|
unset($this->chunkEntities[$index]);
|
|
unset($this->chunkTiles[$index]);
|
|
Cache::remove("world:{$this->name}:$X:$Z");
|
|
|
|
return $this->level->unloadChunk($X, $Z, $this->server->saveEnabled);
|
|
}
|
|
|
|
/**
|
|
* Returns true if the spawn is part of the spawn
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function isSpawnChunk($X, $Z){
|
|
$spawnX = $this->level->getData("spawnX") >> 4;
|
|
$spawnZ = $this->level->getData("spawnZ") >> 4;
|
|
|
|
return abs($X - $spawnX) <= 1 and abs($Z - $spawnZ) <= 1;
|
|
}
|
|
|
|
/**
|
|
* Gets a full chunk or parts of it for networking usage, allows cache usage
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param int $Yndex bitmap of chunks to be returned
|
|
*
|
|
* @return bool|mixed|string
|
|
*/
|
|
public function getOrderedChunk($X, $Z, $Yndex){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
if(ADVANCED_CACHE == true and $Yndex === 0xff){
|
|
$identifier = "world:{$this->name}:" . LevelFormat::getIndex($X, $Z);
|
|
if(($cache = Cache::get($identifier)) !== false){
|
|
return $cache;
|
|
}
|
|
}
|
|
|
|
|
|
$raw = array();
|
|
for($Y = 0; $Y < 8; ++$Y){
|
|
if(($Yndex & (1 << $Y)) !== 0){
|
|
$raw[$Y] = $this->level->getMiniChunk($X, $Z, $Y);
|
|
}
|
|
}
|
|
|
|
$ordered = "";
|
|
$flag = chr($Yndex);
|
|
for($j = 0; $j < 256; ++$j){
|
|
$ordered .= $flag;
|
|
foreach($raw as $mini){
|
|
$ordered .= substr($mini, $j << 5, 24); //16 + 8
|
|
}
|
|
}
|
|
if(ADVANCED_CACHE == true and $Yndex == 0xff){
|
|
Cache::add($identifier, $ordered, 60);
|
|
}
|
|
|
|
return $ordered;
|
|
}
|
|
|
|
/**
|
|
* Returns the network minichunk for a given Y
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param int $Y
|
|
*
|
|
* @return bool|string
|
|
*/
|
|
public function getOrderedMiniChunk($X, $Z, $Y){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
$raw = $this->level->getMiniChunk($X, $Z, $Y);
|
|
$ordered = "";
|
|
$flag = chr(1 << $Y);
|
|
for($j = 0; $j < 256; ++$j){
|
|
$ordered .= $flag . substr($raw, $j << 5, 24); //16 + 8
|
|
}
|
|
|
|
return $ordered;
|
|
}
|
|
|
|
/**
|
|
* Returns the raw spawnpoint
|
|
*
|
|
* @return Position
|
|
*/
|
|
public function getSpawn(){
|
|
return new Position($this->level->getData("spawnX"), $this->level->getData("spawnY"), $this->level->getData("spawnZ"), $this);
|
|
}
|
|
|
|
/**
|
|
* @param Vector3 $spawn default null
|
|
*
|
|
* @return bool|Position
|
|
*/
|
|
public function getSafeSpawn($spawn = null){
|
|
if(!($spawn instanceof Vector3)){
|
|
$spawn = $this->getSpawn();
|
|
}
|
|
if($spawn instanceof Vector3){
|
|
$x = (int) round($spawn->x);
|
|
$y = (int) round($spawn->y);
|
|
$z = (int) round($spawn->z);
|
|
for(; $y > 0; --$y){
|
|
$v = new Vector3($x, $y, $z);
|
|
$b = $this->getBlock($v->getSide(0));
|
|
if($b === false){
|
|
return $spawn;
|
|
}elseif(!($b instanceof Air)){
|
|
break;
|
|
}
|
|
}
|
|
for(; $y < 128; ++$y){
|
|
$v = new Vector3($x, $y, $z);
|
|
if($this->getBlock($v->getSide(1)) instanceof Air){
|
|
if($this->getBlock($v) instanceof Air){
|
|
return new Position($x, $y, $z, $this);
|
|
}
|
|
}else{
|
|
++$y;
|
|
}
|
|
}
|
|
|
|
return new Position($x, $y, $z, $this);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Sets the spawnpoint
|
|
*
|
|
* @param Vector3 $pos
|
|
*/
|
|
public function setSpawn(Vector3 $pos){
|
|
$this->level->setData("spawnX", $pos->x);
|
|
$this->level->setData("spawnY", $pos->y);
|
|
$this->level->setData("spawnZ", $pos->z);
|
|
}
|
|
|
|
/**
|
|
* Gets the current time
|
|
*
|
|
* @return int
|
|
*/
|
|
public function getTime(){
|
|
return (int) $this->time;
|
|
}
|
|
|
|
/**
|
|
* Returns the Level name
|
|
*
|
|
* @return string
|
|
*/
|
|
public function getName(){
|
|
return $this->name; //return $this->level->getData("name");
|
|
}
|
|
|
|
/**
|
|
* Sets the current time on the level
|
|
*
|
|
* @param int $time
|
|
*/
|
|
public function setTime($time){
|
|
$this->startTime = $this->time = (int) $time;
|
|
$this->startCheck = microtime(true);
|
|
$this->checkTime();
|
|
}
|
|
|
|
/**
|
|
* Stops the time for the level, will not save the lock state to disk
|
|
*/
|
|
public function stopTime(){
|
|
$this->stopTime = true;
|
|
$this->startCheck = 0;
|
|
$this->checkTime();
|
|
}
|
|
|
|
/**
|
|
* Start the time again, if it was stopped
|
|
*/
|
|
public function startTime(){
|
|
$this->stopTime = false;
|
|
$this->startCheck = microtime(true);
|
|
$this->checkTime();
|
|
}
|
|
|
|
/**
|
|
* Gets the level seed
|
|
*
|
|
* @return int
|
|
*/
|
|
public function getSeed(){
|
|
return (int) $this->level->getData("seed");
|
|
}
|
|
|
|
/**
|
|
* Sets the seed for the level
|
|
*
|
|
* @param int $seed
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function setSeed($seed){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
$this->level->setData("seed", (int) $seed);
|
|
}
|
|
|
|
public function scheduleBlockUpdate(Position $pos, $delay, $type = self::BLOCK_UPDATE_SCHEDULED){
|
|
return $this->server->api->block->scheduleBlockUpdate($pos, $delay, $type);
|
|
}
|
|
}
|