Shoghi Cervantes 80cfa7cc84 Formatting code
2014-03-23 00:32:05 +01:00

143 lines
4.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace PocketMine\Level;
use PocketMine\Block\Block;
use PocketMine;
use PocketMine\Block\TNT;
use PocketMine\Item\Item;
use PocketMine\Math\Vector3 as Vector3;
use PocketMine\Network\Protocol\ExplodePacket;
use PocketMine\Player;
use PocketMine\ServerAPI;
class Explosion{
public static $specialDrops = array(
Item::GRASS => Item::DIRT,
Item::STONE => Item::COBBLESTONE,
Item::COAL_ORE => Item::COAL,
Item::DIAMOND_ORE => Item::DIAMOND,
Item::REDSTONE_ORE => Item::REDSTONE,
);
private $rays = 16; //Rays
public $level;
public $source;
public $size;
public $affectedBlocks = array();
public $stepLen = 0.3;
public function __construct(Position $center, $size){
$this->level = $center->level;
$this->source = $center;
$this->size = max($size, 0);
}
public function explode(){
$server = ServerAPI::request();
if($this->size < 0.1 or $server->api->dhandle("entity.explosion", array(
"level" => $this->level,
"source" => $this->source,
"size" => $this->size
)) === false
){
return false;
}
$mRays = $this->rays - 1;
for($i = 0; $i < $this->rays; ++$i){
for($j = 0; $j < $this->rays; ++$j){
for($k = 0; $k < $this->rays; ++$k){
if($i == 0 or $i == $mRays or $j == 0 or $j == $mRays or $k == 0 or $k == $mRays){
$vector = new Vector3($i / $mRays * 2 - 1, $j / $mRays * 2 - 1, $k / $mRays * 2 - 1); //($i / $mRays) * 2 - 1
$vector = $vector->normalize()->multiply($this->stepLen);
$pointer = clone $this->source;
for($blastForce = $this->size * (mt_rand(700, 1300) / 1000); $blastForce > 0; $blastForce -= $this->stepLen * 0.75){
$vBlock = $pointer->floor();
$blockID = $this->level->level->getBlockID($vBlock->x, $vBlock->y, $vBlock->z);
if($blockID > 0){
$block = Block::get($blockID, 0);
$block->x = $vBlock->x;
$block->y = $vBlock->y;
$block->z = $vBlock->z;
$blastForce -= ($block->getHardness() / 5 + 0.3) * $this->stepLen;
if($blastForce > 0){
$index = ($block->x << 15) + ($block->z << 7) + $block->y;
if(!isset($this->affectedBlocks[$index])){
$this->affectedBlocks[$index] = $block;
}
}
}
$pointer = $pointer->add($vector);
}
}
}
}
}
$send = array();
$source = $this->source->floor();
$radius = 2 * $this->size;
//TODO
foreach($server->api->entity->getRadius($this->source, $radius) as $entity){
$impact = (1 - $this->source->distance($entity) / $radius) * 0.5; //placeholder, 0.7 should be exposure
$damage = (int) (($impact * $impact + $impact) * 8 * $this->size + 1);
$entity->harm($damage, "explosion");
}
foreach($this->affectedBlocks as $block){
if($block instanceof TNT){
$data = array(
"x" => $block->x + 0.5,
"y" => $block->y + 0.5,
"z" => $block->z + 0.5,
"power" => 4,
"fuse" => mt_rand(10, 30), //0.5 to 1.5 seconds
);
//TODO
//$e = $server->api->entity->add($this->level, ENTITY_OBJECT, OBJECT_PRIMEDTNT, $data);
//$e->spawnToAll();
}elseif(mt_rand(0, 10000) < ((1 / $this->size) * 10000)){
if(isset(self::$specialDrops[$block->getID()])){
//TODO
//$server->api->entity->drop(new Position($block->x + 0.5, $block->y, $block->z + 0.5, $this->level), Item::get(self::$specialDrops[$block->getID()], 0));
}else{
//TODO
//$server->api->entity->drop(new Position($block->x + 0.5, $block->y, $block->z + 0.5, $this->level), Item::get($block->getID(), $this->level->level->getBlockDamage($block->x, $block->y, $block->z)));
}
}
$this->level->level->setBlockID($block->x, $block->y, $block->z, 0);
$send[] = new Vector3($block->x - $source->x, $block->y - $source->y, $block->z - $source->z);
}
$pk = new ExplodePacket;
$pk->x = $this->source->x;
$pk->y = $this->source->y;
$pk->z = $this->source->z;
$pk->radius = $this->size;
$pk->records = $send;
Player::broadcastPacket($this->level->getPlayers(), $pk);
}
}