Files
PocketMine-MP/src/pocketmine/block/Skull.php
Dylan K. Taylor 99a0c2a188 Block: Make recalculation of BB non-dependent on block position
This now computes BBs relative to 0,0,0 and then offsets them as appropriate. This requires less boilerplate code and also furthers the goal of separating block types from instances.
2018-06-21 19:58:28 +01:00

83 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\tile\Skull as TileSkull;
use pocketmine\tile\Tile;
class Skull extends Flowable{
protected $id = self::SKULL_BLOCK;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getHardness() : float{
return 1;
}
public function getName() : string{
return "Mob Head";
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
//TODO: different bounds depending on attached face (meta)
static $f = 0.25;
return new AxisAlignedBB($f, 0, $f, 1 - $f, 0.5, 1 - $f);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($face === Vector3::SIDE_DOWN){
return false;
}
$this->meta = $face;
$this->getLevel()->setBlock($blockReplace, $this, true);
Tile::createTile(Tile::SKULL, $this->getLevel(), TileSkull::createNBT($this, $face, $item, $player));
return true;
}
public function getDropsForCompatibleTool(Item $item) : array{
$tile = $this->level->getTile($this);
if($tile instanceof TileSkull){
return [
ItemFactory::get(Item::SKULL, $tile->getType())
];
}
return [];
}
public function isAffectedBySilkTouch() : bool{
return false;
}
}