Files
PocketMine-MP/tests/phpunit/world/format/SubChunkTest.php
Dylan T. 7ec548774c Limit SubChunk to 2 layers, avoid arrays (#6747)
Initially proposed in #6575

This shows about a 10% performance improvement to both SubChunk->getBlockStateId() and SubChunk->setBlockStateId(), so definitely worth doing. It does result in increased complexity, but for a double digits performance gain, I think it's worth it.

Closes #6575
2025-09-27 18:51:15 +01:00

52 lines
1.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\format;
use PHPUnit\Framework\TestCase;
use pocketmine\data\bedrock\BiomeIds;
class SubChunkTest extends TestCase{
/**
* Test that a cloned SubChunk instance doesn't influence the original
*/
public function testClone() : void{
$sub1 = new SubChunk(0, null, null, new PalettedBlockArray(BiomeIds::OCEAN));
$sub1->setBlockStateId(0, 0, 0, 1);
$sub1->getBlockLightArray()->set(0, 0, 0, 1);
$sub1->getBlockSkyLightArray()->set(0, 0, 0, 1);
$sub2 = clone $sub1;
$sub2->setBlockStateId(0, 0, 0, 2);
$sub2->getBlockLightArray()->set(0, 0, 0, 2);
$sub2->getBlockSkyLightArray()->set(0, 0, 0, 2);
self::assertNotSame($sub1->getBlockStateId(0, 0, 0), $sub2->getBlockStateId(0, 0, 0));
self::assertNotSame($sub1->getBlockLightArray()->get(0, 0, 0), $sub2->getBlockLightArray()->get(0, 0, 0));
self::assertNotSame($sub1->getBlockSkyLightArray()->get(0, 0, 0), $sub2->getBlockSkyLightArray()->get(0, 0, 0));
}
}