mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-08-23 19:56:02 +00:00
141 lines
3.8 KiB
PHP
141 lines
3.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\inventory\ArmorInventory;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\item\enchantment\ProtectionEnchantment;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\Player;
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use pocketmine\utils\Binary;
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use pocketmine\utils\Color;
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use function lcg_value;
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use function mt_rand;
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abstract class Armor extends Durable{
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public const TAG_CUSTOM_COLOR = "customColor"; //TAG_Int
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/** @var ArmorTypeInfo */
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private $armorInfo;
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public function __construct(int $id, int $variant, string $name, ArmorTypeInfo $info){
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parent::__construct($id, $variant, $name);
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$this->armorInfo = $info;
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}
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public function getMaxDurability() : int{
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return $this->armorInfo->getMaxDurability();
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}
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public function getDefensePoints() : int{
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return $this->armorInfo->getDefensePoints();
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}
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/**
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* @see ArmorInventory
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* @return int
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*/
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abstract public function getArmorSlot() : int;
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public function getMaxStackSize() : int{
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return 1;
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}
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/**
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* Returns the dyed colour of this armour piece. This generally only applies to leather armour.
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* @return Color|null
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*/
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public function getCustomColor() : ?Color{
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if($this->getNamedTag()->hasTag(self::TAG_CUSTOM_COLOR, IntTag::class)){
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return Color::fromARGB(Binary::unsignInt($this->getNamedTag()->getInt(self::TAG_CUSTOM_COLOR)));
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}
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return null;
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}
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/**
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* Sets the dyed colour of this armour piece. This generally only applies to leather armour.
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*
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* @param Color $color
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*
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* @return $this
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*/
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public function setCustomColor(Color $color) : self{
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$this->getNamedTag()->setInt(self::TAG_CUSTOM_COLOR, Binary::signInt($color->toARGB()));
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return $this;
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}
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/**
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* Returns the total enchantment protection factor this armour piece offers from all applicable protection
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* enchantments on the item.
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*
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* @param EntityDamageEvent $event
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*
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* @return int
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*/
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public function getEnchantmentProtectionFactor(EntityDamageEvent $event) : int{
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$epf = 0;
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foreach($this->getEnchantments() as $enchantment){
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$type = $enchantment->getType();
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if($type instanceof ProtectionEnchantment and $type->isApplicable($event)){
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$epf += $type->getProtectionFactor($enchantment->getLevel());
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}
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}
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return $epf;
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}
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protected function getUnbreakingDamageReduction(int $amount) : int{
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if(($unbreakingLevel = $this->getEnchantmentLevel(Enchantment::UNBREAKING())) > 0){
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$negated = 0;
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$chance = 1 / ($unbreakingLevel + 1);
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for($i = 0; $i < $amount; ++$i){
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if(mt_rand(1, 100) > 60 and lcg_value() > $chance){ //unbreaking only applies to armor 40% of the time at best
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$negated++;
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}
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}
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return $negated;
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}
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return 0;
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}
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public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
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$existing = $player->getArmorInventory()->getItem($this->getArmorSlot());
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if(!$existing->isNull()){
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return ItemUseResult::FAIL();
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}
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$player->getArmorInventory()->setItem($this->getArmorSlot(), $this->pop());
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return ItemUseResult::SUCCESS();
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}
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}
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