PocketMine-MP/src/world/WorldTimings.php
Dylan K. Taylor 58ea94bab8
...
2023-11-10 15:41:17 +00:00

104 lines
4.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world;
use pocketmine\timings\TimingsHandler;
class WorldTimings{
public TimingsHandler $setBlock;
public TimingsHandler $doBlockLightUpdates;
public TimingsHandler $doBlockSkyLightUpdates;
public TimingsHandler $doChunkUnload;
public TimingsHandler $scheduledBlockUpdates;
public TimingsHandler $neighbourBlockUpdates;
public TimingsHandler $randomChunkUpdates;
public TimingsHandler $randomChunkUpdatesChunkSelection;
public TimingsHandler $doChunkGC;
public TimingsHandler $entityTick;
public TimingsHandler $tileTick;
public TimingsHandler $doTick;
public TimingsHandler $syncChunkSend;
public TimingsHandler $syncChunkSendPrepare;
public TimingsHandler $syncChunkLoad;
public TimingsHandler $syncChunkLoadData;
public TimingsHandler $syncChunkLoadFixInvalidBlocks;
public TimingsHandler $syncChunkLoadEntities;
public TimingsHandler $syncChunkLoadTileEntities;
public TimingsHandler $syncDataSave;
public TimingsHandler $syncChunkSave;
public TimingsHandler $chunkPopulationOrder;
public TimingsHandler $chunkPopulationCompletion;
/**
* @var TimingsHandler[]
* @phpstan-var array<string, TimingsHandler>
*/
private static array $aggregators = [];
private static function newTimer(string $worldName, string $timerName) : TimingsHandler{
$aggregator = self::$aggregators[$timerName] ??= new TimingsHandler("Worlds - $timerName"); //displayed in Minecraft primary table
return new TimingsHandler("$worldName - $timerName", $aggregator);
}
public function __construct(World $world){
$name = $world->getFolderName();
$this->setBlock = self::newTimer($name, "Set Blocks");
$this->doBlockLightUpdates = self::newTimer($name, "Block Light Updates");
$this->doBlockSkyLightUpdates = self::newTimer($name, "Sky Light Updates");
$this->doChunkUnload = self::newTimer($name, "Unload Chunks");
$this->scheduledBlockUpdates = self::newTimer($name, "Scheduled Block Updates");
$this->neighbourBlockUpdates = self::newTimer($name, "Neighbour Block Updates");
$this->randomChunkUpdates = self::newTimer($name, "Random Chunk Updates");
$this->randomChunkUpdatesChunkSelection = self::newTimer($name, "Random Chunk Updates - Chunk Selection");
$this->doChunkGC = self::newTimer($name, "Garbage Collection");
$this->entityTick = self::newTimer($name, "Entity Tick");
$this->tileTick = self::newTimer($name, "Block Entity Tick");
$this->doTick = self::newTimer($name, "World Tick");
$this->syncChunkSend = self::newTimer($name, "Player Send Chunks");
$this->syncChunkSendPrepare = self::newTimer($name, "Player Send Chunk Prepare");
$this->syncChunkLoad = self::newTimer($name, "Chunk Load");
$this->syncChunkLoadData = self::newTimer($name, "Chunk Load - Data");
$this->syncChunkLoadFixInvalidBlocks = self::newTimer($name, "Chunk Load - Fix Invalid Blocks");
$this->syncChunkLoadEntities = self::newTimer($name, "Chunk Load - Entities");
$this->syncChunkLoadTileEntities = self::newTimer($name, "Chunk Load - Block Entities");
$this->syncDataSave = self::newTimer($name, "Data Save");
$this->syncChunkSave = self::newTimer($name, "Chunk Save");
$this->chunkPopulationOrder = self::newTimer($name, "Chunk Population - Order");
$this->chunkPopulationCompletion = self::newTimer($name, "Chunk Population - Completion");
}
}