Files
PocketMine-MP/src/block/Slab.php
Dylan K. Taylor 0afb67be7d Improve BlockFactory initialization performance
as expected, expanding data range unconditionally resulted in some performance issues ...
2022-06-27 15:37:05 +01:00

129 lines
4.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataReader;
use pocketmine\block\utils\BlockDataReaderHelper;
use pocketmine\block\utils\BlockDataWriter;
use pocketmine\block\utils\BlockDataWriterHelper;
use pocketmine\block\utils\SlabType;
use pocketmine\block\utils\SupportType;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class Slab extends Transparent{
protected SlabType $slabType;
public function __construct(BlockIdentifier $idInfo, string $name, BlockBreakInfo $breakInfo){
parent::__construct($idInfo, $name . " Slab", $breakInfo);
$this->slabType = SlabType::BOTTOM();
}
public function getRequiredStateDataBits() : int{ return 2; }
protected function decodeState(BlockDataReader $r) : void{
$this->slabType = BlockDataReaderHelper::readSlabType($r);
}
protected function encodeState(BlockDataWriter $w) : void{
BlockDataWriterHelper::writeSlabType($w, $this->slabType);
}
public function isTransparent() : bool{
return !$this->slabType->equals(SlabType::DOUBLE());
}
/**
* Returns the type of slab block.
*/
public function getSlabType() : SlabType{
return $this->slabType;
}
/**
* @return $this
*/
public function setSlabType(SlabType $slabType) : self{
$this->slabType = $slabType;
return $this;
}
public function canBePlacedAt(Block $blockReplace, Vector3 $clickVector, int $face, bool $isClickedBlock) : bool{
if(parent::canBePlacedAt($blockReplace, $clickVector, $face, $isClickedBlock)){
return true;
}
if($blockReplace instanceof Slab && !$blockReplace->slabType->equals(SlabType::DOUBLE()) && $blockReplace->isSameType($this)){
if($blockReplace->slabType->equals(SlabType::TOP())){ //Trying to combine with top slab
return $clickVector->y <= 0.5 || (!$isClickedBlock && $face === Facing::UP);
}else{
return $clickVector->y >= 0.5 || (!$isClickedBlock && $face === Facing::DOWN);
}
}
return false;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($blockReplace instanceof Slab && !$blockReplace->slabType->equals(SlabType::DOUBLE()) && $blockReplace->isSameType($this) && (
($blockReplace->slabType->equals(SlabType::TOP()) && ($clickVector->y <= 0.5 || $face === Facing::UP)) ||
($blockReplace->slabType->equals(SlabType::BOTTOM()) && ($clickVector->y >= 0.5 || $face === Facing::DOWN))
)){
//Clicked in empty half of existing slab
$this->slabType = SlabType::DOUBLE();
}else{
$this->slabType = (($face !== Facing::UP && $clickVector->y > 0.5) || $face === Facing::DOWN) ? SlabType::TOP() : SlabType::BOTTOM();
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
/**
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
if($this->slabType->equals(SlabType::DOUBLE())){
return [AxisAlignedBB::one()];
}
return [AxisAlignedBB::one()->trim($this->slabType->equals(SlabType::TOP()) ? Facing::DOWN : Facing::UP, 0.5)];
}
public function getSupportType(int $facing) : SupportType{
if($this->slabType->equals(SlabType::DOUBLE())){
return SupportType::FULL();
}elseif(($facing === Facing::UP && $this->slabType->equals(SlabType::TOP())) || ($facing === Facing::DOWN && $this->slabType->equals(SlabType::BOTTOM()))){
return SupportType::FULL();
}
return SupportType::NONE();
}
public function getDropsForCompatibleTool(Item $item) : array{
return [$this->asItem()->setCount($this->slabType->equals(SlabType::DOUBLE()) ? 2 : 1)];
}
}