PocketMine-MP/src/item/ItemFactory.php
2020-04-24 22:43:02 +01:00

490 lines
25 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\block\BlockFactory;
use pocketmine\block\BlockLegacyIds;
use pocketmine\block\utils\DyeColor;
use pocketmine\block\utils\SkullType;
use pocketmine\block\utils\TreeType;
use pocketmine\block\VanillaBlocks;
use pocketmine\entity\EntityFactory;
use pocketmine\entity\Living;
use pocketmine\inventory\ArmorInventory;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\utils\SingletonTrait;
use function constant;
use function defined;
use function explode;
use function is_a;
use function is_numeric;
use function str_replace;
use function strtoupper;
use function trim;
/**
* Manages Item instance creation and registration
*/
class ItemFactory{
use SingletonTrait;
/** @var Item[] */
private $list = [];
/** @var Item|null */
private static $air = null;
public function __construct(){
$this->registerArmorItems();
$this->registerTierToolItems();
$this->register(new Apple(ItemIds::APPLE, 0, "Apple"));
$this->register(new Arrow(ItemIds::ARROW, 0, "Arrow"));
$this->register(new BakedPotato(ItemIds::BAKED_POTATO, 0, "Baked Potato"));
$this->register(new Beetroot(ItemIds::BEETROOT, 0, "Beetroot"));
$this->register(new BeetrootSeeds(ItemIds::BEETROOT_SEEDS, 0, "Beetroot Seeds"));
$this->register(new BeetrootSoup(ItemIds::BEETROOT_SOUP, 0, "Beetroot Soup"));
$this->register(new BlazeRod(ItemIds::BLAZE_ROD, 0, "Blaze Rod"));
$this->register(new Book(ItemIds::BOOK, 0, "Book"));
$this->register(new Bow(ItemIds::BOW, 0, "Bow"));
$this->register(new Bowl(ItemIds::BOWL, 0, "Bowl"));
$this->register(new Bread(ItemIds::BREAD, 0, "Bread"));
$this->register(new Bucket(ItemIds::BUCKET, 0, "Bucket"));
$this->register(new Carrot(ItemIds::CARROT, 0, "Carrot"));
$this->register(new ChorusFruit(ItemIds::CHORUS_FRUIT, 0, "Chorus Fruit"));
$this->register(new Clock(ItemIds::CLOCK, 0, "Clock"));
$this->register(new Clownfish(ItemIds::CLOWNFISH, 0, "Clownfish"));
$this->register(new Coal(ItemIds::COAL, 0, "Coal"));
$this->register(new Coal(ItemIds::COAL, 1, "Charcoal"));
$this->register(new CocoaBeans(ItemIds::DYE, 3, "Cocoa Beans"));
$this->register(new Compass(ItemIds::COMPASS, 0, "Compass"));
$this->register(new CookedChicken(ItemIds::COOKED_CHICKEN, 0, "Cooked Chicken"));
$this->register(new CookedFish(ItemIds::COOKED_FISH, 0, "Cooked Fish"));
$this->register(new CookedMutton(ItemIds::COOKED_MUTTON, 0, "Cooked Mutton"));
$this->register(new CookedPorkchop(ItemIds::COOKED_PORKCHOP, 0, "Cooked Porkchop"));
$this->register(new CookedRabbit(ItemIds::COOKED_RABBIT, 0, "Cooked Rabbit"));
$this->register(new CookedSalmon(ItemIds::COOKED_SALMON, 0, "Cooked Salmon"));
$this->register(new Cookie(ItemIds::COOKIE, 0, "Cookie"));
$this->register(new DriedKelp(ItemIds::DRIED_KELP, 0, "Dried Kelp"));
$this->register(new Egg(ItemIds::EGG, 0, "Egg"));
$this->register(new EnderPearl(ItemIds::ENDER_PEARL, 0, "Ender Pearl"));
$this->register(new ExperienceBottle(ItemIds::EXPERIENCE_BOTTLE, 0, "Bottle o' Enchanting"));
$this->register(new Fertilizer(ItemIds::DYE, 15, "Bone Meal"));
$this->register(new FishingRod(ItemIds::FISHING_ROD, 0, "Fishing Rod"));
$this->register(new FlintSteel(ItemIds::FLINT_STEEL, 0, "Flint and Steel"));
$this->register(new GlassBottle(ItemIds::GLASS_BOTTLE, 0, "Glass Bottle"));
$this->register(new GoldenApple(ItemIds::GOLDEN_APPLE, 0, "Golden Apple"));
$this->register(new GoldenAppleEnchanted(ItemIds::ENCHANTED_GOLDEN_APPLE, 0, "Enchanted Golden Apple"));
$this->register(new GoldenCarrot(ItemIds::GOLDEN_CARROT, 0, "Golden Carrot"));
$this->register(new Item(ItemIds::BLAZE_POWDER, 0, "Blaze Powder"));
$this->register(new Item(ItemIds::BLEACH, 0, "Bleach")); //EDU
$this->register(new Item(ItemIds::BONE, 0, "Bone"));
$this->register(new Item(ItemIds::BRICK, 0, "Brick"));
$this->register(new Item(ItemIds::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
$this->register(new Item(ItemIds::CLAY_BALL, 0, "Clay"));
$this->register(new Item(ItemIds::COMPOUND, 0, "Salt"));
$this->register(new Item(ItemIds::COMPOUND, 1, "Sodium Oxide"));
$this->register(new Item(ItemIds::COMPOUND, 2, "Sodium Hydroxide"));
$this->register(new Item(ItemIds::COMPOUND, 3, "Magnesium Nitrate"));
$this->register(new Item(ItemIds::COMPOUND, 4, "Iron Sulphide"));
$this->register(new Item(ItemIds::COMPOUND, 5, "Lithium Hydride"));
$this->register(new Item(ItemIds::COMPOUND, 6, "Sodium Hydride"));
$this->register(new Item(ItemIds::COMPOUND, 7, "Calcium Bromide"));
$this->register(new Item(ItemIds::COMPOUND, 8, "Magnesium Oxide"));
$this->register(new Item(ItemIds::COMPOUND, 9, "Sodium Acetate"));
$this->register(new Item(ItemIds::COMPOUND, 10, "Luminol"));
$this->register(new Item(ItemIds::COMPOUND, 11, "Charcoal")); //??? maybe bug
$this->register(new Item(ItemIds::COMPOUND, 12, "Sugar")); //??? maybe bug
$this->register(new Item(ItemIds::COMPOUND, 13, "Aluminium Oxide"));
$this->register(new Item(ItemIds::COMPOUND, 14, "Boron Trioxide"));
$this->register(new Item(ItemIds::COMPOUND, 15, "Soap"));
$this->register(new Item(ItemIds::COMPOUND, 16, "Polyethylene"));
$this->register(new Item(ItemIds::COMPOUND, 17, "Rubbish"));
$this->register(new Item(ItemIds::COMPOUND, 18, "Magnesium Salts"));
$this->register(new Item(ItemIds::COMPOUND, 19, "Sulphate"));
$this->register(new Item(ItemIds::COMPOUND, 20, "Barium Sulphate"));
$this->register(new Item(ItemIds::COMPOUND, 21, "Potassium Chloride"));
$this->register(new Item(ItemIds::COMPOUND, 22, "Mercuric Chloride"));
$this->register(new Item(ItemIds::COMPOUND, 23, "Cerium Chloride"));
$this->register(new Item(ItemIds::COMPOUND, 24, "Tungsten Chloride"));
$this->register(new Item(ItemIds::COMPOUND, 25, "Calcium Chloride"));
$this->register(new Item(ItemIds::COMPOUND, 26, "Water")); //???
$this->register(new Item(ItemIds::COMPOUND, 27, "Glue"));
$this->register(new Item(ItemIds::COMPOUND, 28, "Hypochlorite"));
$this->register(new Item(ItemIds::COMPOUND, 29, "Crude Oil"));
$this->register(new Item(ItemIds::COMPOUND, 30, "Latex"));
$this->register(new Item(ItemIds::COMPOUND, 31, "Potassium Iodide"));
$this->register(new Item(ItemIds::COMPOUND, 32, "Sodium Fluoride"));
$this->register(new Item(ItemIds::COMPOUND, 33, "Benzene"));
$this->register(new Item(ItemIds::COMPOUND, 34, "Ink"));
$this->register(new Item(ItemIds::COMPOUND, 35, "Hydrogen Peroxide"));
$this->register(new Item(ItemIds::COMPOUND, 36, "Ammonia"));
$this->register(new Item(ItemIds::COMPOUND, 37, "Sodium Hypochlorite"));
$this->register(new Item(ItemIds::DIAMOND, 0, "Diamond"));
$this->register(new Item(ItemIds::DRAGON_BREATH, 0, "Dragon's Breath"));
$this->register(new Item(ItemIds::DYE, 0, "Ink Sac"));
$this->register(new Item(ItemIds::DYE, 4, "Lapis Lazuli"));
$this->register(new Item(ItemIds::EMERALD, 0, "Emerald"));
$this->register(new Item(ItemIds::FEATHER, 0, "Feather"));
$this->register(new Item(ItemIds::FERMENTED_SPIDER_EYE, 0, "Fermented Spider Eye"));
$this->register(new Item(ItemIds::FLINT, 0, "Flint"));
$this->register(new Item(ItemIds::GHAST_TEAR, 0, "Ghast Tear"));
$this->register(new Item(ItemIds::GLISTERING_MELON, 0, "Glistering Melon"));
$this->register(new Item(ItemIds::GLOWSTONE_DUST, 0, "Glowstone Dust"));
$this->register(new Item(ItemIds::GOLD_INGOT, 0, "Gold Ingot"));
$this->register(new Item(ItemIds::GOLD_NUGGET, 0, "Gold Nugget"));
$this->register(new Item(ItemIds::GUNPOWDER, 0, "Gunpowder"));
$this->register(new Item(ItemIds::HEART_OF_THE_SEA, 0, "Heart of the Sea"));
$this->register(new Item(ItemIds::IRON_INGOT, 0, "Iron Ingot"));
$this->register(new Item(ItemIds::IRON_NUGGET, 0, "Iron Nugget"));
$this->register(new Item(ItemIds::LEATHER, 0, "Leather"));
$this->register(new Item(ItemIds::MAGMA_CREAM, 0, "Magma Cream"));
$this->register(new Item(ItemIds::NAUTILUS_SHELL, 0, "Nautilus Shell"));
$this->register(new Item(ItemIds::NETHER_BRICK, 0, "Nether Brick"));
$this->register(new Item(ItemIds::NETHER_QUARTZ, 0, "Nether Quartz"));
$this->register(new Item(ItemIds::NETHER_STAR, 0, "Nether Star"));
$this->register(new Item(ItemIds::PAPER, 0, "Paper"));
$this->register(new Item(ItemIds::PRISMARINE_CRYSTALS, 0, "Prismarine Crystals"));
$this->register(new Item(ItemIds::PRISMARINE_SHARD, 0, "Prismarine Shard"));
$this->register(new Item(ItemIds::RABBIT_FOOT, 0, "Rabbit's Foot"));
$this->register(new Item(ItemIds::RABBIT_HIDE, 0, "Rabbit Hide"));
$this->register(new Item(ItemIds::SHULKER_SHELL, 0, "Shulker Shell"));
$this->register(new Item(ItemIds::SLIME_BALL, 0, "Slimeball"));
$this->register(new Item(ItemIds::SUGAR, 0, "Sugar"));
$this->register(new Item(ItemIds::TURTLE_SHELL_PIECE, 0, "Scute"));
$this->register(new Item(ItemIds::WHEAT, 0, "Wheat"));
$this->register(new ItemBlock(BlockLegacyIds::ACACIA_DOOR_BLOCK, 0, ItemIds::ACACIA_DOOR));
$this->register(new ItemBlock(BlockLegacyIds::BIRCH_DOOR_BLOCK, 0, ItemIds::BIRCH_DOOR));
$this->register(new ItemBlock(BlockLegacyIds::BREWING_STAND_BLOCK, 0, ItemIds::BREWING_STAND));
$this->register(new ItemBlock(BlockLegacyIds::CAKE_BLOCK, 0, ItemIds::CAKE));
$this->register(new ItemBlock(BlockLegacyIds::CAULDRON_BLOCK, 0, ItemIds::CAULDRON));
$this->register(new ItemBlock(BlockLegacyIds::COMPARATOR_BLOCK, 0, ItemIds::COMPARATOR));
$this->register(new ItemBlock(BlockLegacyIds::DARK_OAK_DOOR_BLOCK, 0, ItemIds::DARK_OAK_DOOR));
$this->register(new ItemBlock(BlockLegacyIds::FLOWER_POT_BLOCK, 0, ItemIds::FLOWER_POT));
$this->register(new ItemBlock(BlockLegacyIds::HOPPER_BLOCK, 0, ItemIds::HOPPER));
$this->register(new ItemBlock(BlockLegacyIds::IRON_DOOR_BLOCK, 0, ItemIds::IRON_DOOR));
$this->register(new ItemBlock(BlockLegacyIds::ITEM_FRAME_BLOCK, 0, ItemIds::ITEM_FRAME));
$this->register(new ItemBlock(BlockLegacyIds::JUNGLE_DOOR_BLOCK, 0, ItemIds::JUNGLE_DOOR));
$this->register(new ItemBlock(BlockLegacyIds::NETHER_WART_PLANT, 0, ItemIds::NETHER_WART));
$this->register(new ItemBlock(BlockLegacyIds::OAK_DOOR_BLOCK, 0, ItemIds::OAK_DOOR));
$this->register(new ItemBlock(BlockLegacyIds::REPEATER_BLOCK, 0, ItemIds::REPEATER));
$this->register(new ItemBlock(BlockLegacyIds::SPRUCE_DOOR_BLOCK, 0, ItemIds::SPRUCE_DOOR));
$this->register(new ItemBlock(BlockLegacyIds::SUGARCANE_BLOCK, 0, ItemIds::SUGARCANE));
//TODO: fix metadata for buckets with still liquid in them
//the meta values are intentionally hardcoded because block IDs will change in the future
$this->register(new LiquidBucket(ItemIds::BUCKET, 8, "Water Bucket", VanillaBlocks::WATER()));
$this->register(new LiquidBucket(ItemIds::BUCKET, 10, "Lava Bucket", VanillaBlocks::LAVA()));
$this->register(new Melon(ItemIds::MELON, 0, "Melon"));
$this->register(new MelonSeeds(ItemIds::MELON_SEEDS, 0, "Melon Seeds"));
$this->register(new MilkBucket(ItemIds::BUCKET, 1, "Milk Bucket"));
$this->register(new Minecart(ItemIds::MINECART, 0, "Minecart"));
$this->register(new MushroomStew(ItemIds::MUSHROOM_STEW, 0, "Mushroom Stew"));
$this->register(new PaintingItem(ItemIds::PAINTING, 0, "Painting"));
$this->register(new PoisonousPotato(ItemIds::POISONOUS_POTATO, 0, "Poisonous Potato"));
$this->register(new Potato(ItemIds::POTATO, 0, "Potato"));
$this->register(new Pufferfish(ItemIds::PUFFERFISH, 0, "Pufferfish"));
$this->register(new PumpkinPie(ItemIds::PUMPKIN_PIE, 0, "Pumpkin Pie"));
$this->register(new PumpkinSeeds(ItemIds::PUMPKIN_SEEDS, 0, "Pumpkin Seeds"));
$this->register(new RabbitStew(ItemIds::RABBIT_STEW, 0, "Rabbit Stew"));
$this->register(new RawBeef(ItemIds::RAW_BEEF, 0, "Raw Beef"));
$this->register(new RawChicken(ItemIds::RAW_CHICKEN, 0, "Raw Chicken"));
$this->register(new RawFish(ItemIds::RAW_FISH, 0, "Raw Fish"));
$this->register(new RawMutton(ItemIds::RAW_MUTTON, 0, "Raw Mutton"));
$this->register(new RawPorkchop(ItemIds::RAW_PORKCHOP, 0, "Raw Porkchop"));
$this->register(new RawRabbit(ItemIds::RAW_RABBIT, 0, "Raw Rabbit"));
$this->register(new RawSalmon(ItemIds::RAW_SALMON, 0, "Raw Salmon"));
$this->register(new Redstone(ItemIds::REDSTONE, 0, "Redstone"));
$this->register(new RottenFlesh(ItemIds::ROTTEN_FLESH, 0, "Rotten Flesh"));
$this->register(new Shears(ItemIds::SHEARS, 0, "Shears"));
$this->register(new Sign(BlockLegacyIds::STANDING_SIGN, 0, ItemIds::SIGN));
$this->register(new Sign(BlockLegacyIds::SPRUCE_STANDING_SIGN, 0, ItemIds::SPRUCE_SIGN));
$this->register(new Sign(BlockLegacyIds::BIRCH_STANDING_SIGN, 0, ItemIds::BIRCH_SIGN));
$this->register(new Sign(BlockLegacyIds::JUNGLE_STANDING_SIGN, 0, ItemIds::JUNGLE_SIGN));
$this->register(new Sign(BlockLegacyIds::ACACIA_STANDING_SIGN, 0, ItemIds::ACACIA_SIGN));
$this->register(new Sign(BlockLegacyIds::DARKOAK_STANDING_SIGN, 0, ItemIds::DARKOAK_SIGN));
$this->register(new Snowball(ItemIds::SNOWBALL, 0, "Snowball"));
$this->register(new SpiderEye(ItemIds::SPIDER_EYE, 0, "Spider Eye"));
$this->register(new Steak(ItemIds::STEAK, 0, "Steak"));
$this->register(new Stick(ItemIds::STICK, 0, "Stick"));
$this->register(new StringItem(ItemIds::STRING, 0, "String"));
$this->register(new Totem(ItemIds::TOTEM, 0, "Totem of Undying"));
$this->register(new WheatSeeds(ItemIds::WHEAT_SEEDS, 0, "Wheat Seeds"));
$this->register(new WritableBook(ItemIds::WRITABLE_BOOK, 0, "Book & Quill"));
$this->register(new WrittenBook(ItemIds::WRITTEN_BOOK, 0, "Written Book"));
foreach(SkullType::getAll() as $skullType){
$this->register(new Skull(ItemIds::SKULL, $skullType->getMagicNumber(), $skullType->getDisplayName(), $skullType));
}
$dyeMap = [
DyeColor::BLACK()->id() => 16,
DyeColor::BROWN()->id() => 17,
DyeColor::BLUE()->id() => 18,
DyeColor::WHITE()->id() => 19
];
foreach(DyeColor::getAll() as $color){
//TODO: use colour object directly
//TODO: add interface to dye-colour objects
$this->register(new Dye(ItemIds::DYE, $dyeMap[$color->id()] ?? $color->getInvertedMagicNumber(), $color->getDisplayName() . " Dye", $color));
$this->register(new Bed(ItemIds::BED, $color->getMagicNumber(), $color->getDisplayName() . " Bed", $color));
$this->register(new Banner(ItemIds::BANNER, $color->getInvertedMagicNumber(), $color->getDisplayName() . " Banner", $color));
}
foreach(Potion::ALL as $type){
$this->register(new Potion(ItemIds::POTION, $type, "Potion"));
$this->register(new SplashPotion(ItemIds::SPLASH_POTION, $type, "Splash Potion"));
}
foreach(EntityFactory::getInstance()->getKnownTypes() as $className){
/** @var Living|string $className */
if(is_a($className, Living::class, true) and $className::NETWORK_ID !== -1){
$this->register(new SpawnEgg(ItemIds::SPAWN_EGG, $className::NETWORK_ID, "Spawn Egg", $className));
}
}
foreach(TreeType::getAll() as $type){
$this->register(new Boat(ItemIds::BOAT, $type->getMagicNumber(), $type->getDisplayName() . " Boat", $type));
}
//region --- auto-generated TODOs ---
//TODO: minecraft:armor_stand
//TODO: minecraft:balloon
//TODO: minecraft:banner_pattern
//TODO: minecraft:campfire
//TODO: minecraft:carrotOnAStick
//TODO: minecraft:chest_minecart
//TODO: minecraft:command_block_minecart
//TODO: minecraft:crossbow
//TODO: minecraft:elytra
//TODO: minecraft:emptyMap
//TODO: minecraft:enchanted_book
//TODO: minecraft:end_crystal
//TODO: minecraft:ender_eye
//TODO: minecraft:fireball
//TODO: minecraft:fireworks
//TODO: minecraft:fireworksCharge
//TODO: minecraft:glow_stick
//TODO: minecraft:hopper_minecart
//TODO: minecraft:horsearmordiamond
//TODO: minecraft:horsearmorgold
//TODO: minecraft:horsearmoriron
//TODO: minecraft:horsearmorleather
//TODO: minecraft:ice_bomb
//TODO: minecraft:kelp
//TODO: minecraft:lead
//TODO: minecraft:lingering_potion
//TODO: minecraft:map
//TODO: minecraft:medicine
//TODO: minecraft:name_tag
//TODO: minecraft:phantom_membrane
//TODO: minecraft:rapid_fertilizer
//TODO: minecraft:record_11
//TODO: minecraft:record_13
//TODO: minecraft:record_blocks
//TODO: minecraft:record_cat
//TODO: minecraft:record_chirp
//TODO: minecraft:record_far
//TODO: minecraft:record_mall
//TODO: minecraft:record_mellohi
//TODO: minecraft:record_stal
//TODO: minecraft:record_strad
//TODO: minecraft:record_wait
//TODO: minecraft:record_ward
//TODO: minecraft:saddle
//TODO: minecraft:shield
//TODO: minecraft:sparkler
//TODO: minecraft:spawn_egg
//TODO: minecraft:sweet_berries
//TODO: minecraft:tnt_minecart
//TODO: minecraft:trident
//TODO: minecraft:turtle_helmet
//endregion
}
private function registerTierToolItems() : void{
$this->register(new Axe(ItemIds::DIAMOND_AXE, "Diamond Axe", ToolTier::DIAMOND()));
$this->register(new Axe(ItemIds::GOLDEN_AXE, "Golden Axe", ToolTier::GOLD()));
$this->register(new Axe(ItemIds::IRON_AXE, "Iron Axe", ToolTier::IRON()));
$this->register(new Axe(ItemIds::STONE_AXE, "Stone Axe", ToolTier::STONE()));
$this->register(new Axe(ItemIds::WOODEN_AXE, "Wooden Axe", ToolTier::WOOD()));
$this->register(new Hoe(ItemIds::DIAMOND_HOE, "Diamond Hoe", ToolTier::DIAMOND()));
$this->register(new Hoe(ItemIds::GOLDEN_HOE, "Golden Hoe", ToolTier::GOLD()));
$this->register(new Hoe(ItemIds::IRON_HOE, "Iron Hoe", ToolTier::IRON()));
$this->register(new Hoe(ItemIds::STONE_HOE, "Stone Hoe", ToolTier::STONE()));
$this->register(new Hoe(ItemIds::WOODEN_HOE, "Wooden Hoe", ToolTier::WOOD()));
$this->register(new Pickaxe(ItemIds::DIAMOND_PICKAXE, "Diamond Pickaxe", ToolTier::DIAMOND()));
$this->register(new Pickaxe(ItemIds::GOLDEN_PICKAXE, "Golden Pickaxe", ToolTier::GOLD()));
$this->register(new Pickaxe(ItemIds::IRON_PICKAXE, "Iron Pickaxe", ToolTier::IRON()));
$this->register(new Pickaxe(ItemIds::STONE_PICKAXE, "Stone Pickaxe", ToolTier::STONE()));
$this->register(new Pickaxe(ItemIds::WOODEN_PICKAXE, "Wooden Pickaxe", ToolTier::WOOD()));
$this->register(new Shovel(ItemIds::DIAMOND_SHOVEL, "Diamond Shovel", ToolTier::DIAMOND()));
$this->register(new Shovel(ItemIds::GOLDEN_SHOVEL, "Golden Shovel", ToolTier::GOLD()));
$this->register(new Shovel(ItemIds::IRON_SHOVEL, "Iron Shovel", ToolTier::IRON()));
$this->register(new Shovel(ItemIds::STONE_SHOVEL, "Stone Shovel", ToolTier::STONE()));
$this->register(new Shovel(ItemIds::WOODEN_SHOVEL, "Wooden Shovel", ToolTier::WOOD()));
$this->register(new Sword(ItemIds::DIAMOND_SWORD, "Diamond Sword", ToolTier::DIAMOND()));
$this->register(new Sword(ItemIds::GOLDEN_SWORD, "Golden Sword", ToolTier::GOLD()));
$this->register(new Sword(ItemIds::IRON_SWORD, "Iron Sword", ToolTier::IRON()));
$this->register(new Sword(ItemIds::STONE_SWORD, "Stone Sword", ToolTier::STONE()));
$this->register(new Sword(ItemIds::WOODEN_SWORD, "Wooden Sword", ToolTier::WOOD()));
}
private function registerArmorItems() : void{
$this->register(new Armor(ItemIds::CHAIN_BOOTS, 0, "Chainmail Boots", new ArmorTypeInfo(1, 196, ArmorInventory::SLOT_FEET)));
$this->register(new Armor(ItemIds::DIAMOND_BOOTS, 0, "Diamond Boots", new ArmorTypeInfo(3, 430, ArmorInventory::SLOT_FEET)));
$this->register(new Armor(ItemIds::GOLDEN_BOOTS, 0, "Golden Boots", new ArmorTypeInfo(1, 92, ArmorInventory::SLOT_FEET)));
$this->register(new Armor(ItemIds::IRON_BOOTS, 0, "Iron Boots", new ArmorTypeInfo(2, 196, ArmorInventory::SLOT_FEET)));
$this->register(new Armor(ItemIds::LEATHER_BOOTS, 0, "Leather Boots", new ArmorTypeInfo(1, 66, ArmorInventory::SLOT_FEET)));
$this->register(new Armor(ItemIds::CHAIN_CHESTPLATE, 0, "Chainmail Chestplate", new ArmorTypeInfo(5, 241, ArmorInventory::SLOT_CHEST)));
$this->register(new Armor(ItemIds::DIAMOND_CHESTPLATE, 0, "Diamond Chestplate", new ArmorTypeInfo(8, 529, ArmorInventory::SLOT_CHEST)));
$this->register(new Armor(ItemIds::GOLDEN_CHESTPLATE, 0, "Golden Chestplate", new ArmorTypeInfo(5, 113, ArmorInventory::SLOT_CHEST)));
$this->register(new Armor(ItemIds::IRON_CHESTPLATE, 0, "Iron Chestplate", new ArmorTypeInfo(6, 241, ArmorInventory::SLOT_CHEST)));
$this->register(new Armor(ItemIds::LEATHER_CHESTPLATE, 0, "Leather Tunic", new ArmorTypeInfo(3, 81, ArmorInventory::SLOT_CHEST)));
$this->register(new Armor(ItemIds::CHAIN_HELMET, 0, "Chainmail Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD)));
$this->register(new Armor(ItemIds::DIAMOND_HELMET, 0, "Diamond Helmet", new ArmorTypeInfo(3, 364, ArmorInventory::SLOT_HEAD)));
$this->register(new Armor(ItemIds::GOLDEN_HELMET, 0, "Golden Helmet", new ArmorTypeInfo(2, 78, ArmorInventory::SLOT_HEAD)));
$this->register(new Armor(ItemIds::IRON_HELMET, 0, "Iron Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD)));
$this->register(new Armor(ItemIds::LEATHER_HELMET, 0, "Leather Cap", new ArmorTypeInfo(1, 56, ArmorInventory::SLOT_HEAD)));
$this->register(new Armor(ItemIds::CHAIN_LEGGINGS, 0, "Chainmail Leggings", new ArmorTypeInfo(4, 226, ArmorInventory::SLOT_LEGS)));
$this->register(new Armor(ItemIds::DIAMOND_LEGGINGS, 0, "Diamond Leggings", new ArmorTypeInfo(6, 496, ArmorInventory::SLOT_LEGS)));
$this->register(new Armor(ItemIds::GOLDEN_LEGGINGS, 0, "Golden Leggings", new ArmorTypeInfo(3, 106, ArmorInventory::SLOT_LEGS)));
$this->register(new Armor(ItemIds::IRON_LEGGINGS, 0, "Iron Leggings", new ArmorTypeInfo(5, 226, ArmorInventory::SLOT_LEGS)));
$this->register(new Armor(ItemIds::LEATHER_LEGGINGS, 0, "Leather Pants", new ArmorTypeInfo(2, 76, ArmorInventory::SLOT_LEGS)));
}
/**
* Registers an item type into the index. Plugins may use this method to register new item types or override existing
* ones.
*
* NOTE: If you are registering a new item type, you will need to add it to the creative inventory yourself - it
* will not automatically appear there.
*
* @throws \RuntimeException if something attempted to override an already-registered item without specifying the
* $override parameter.
*/
public function register(Item $item, bool $override = false) : void{
$id = $item->getId();
$variant = $item->getMeta();
if(!$override and $this->isRegistered($id, $variant)){
throw new \RuntimeException("Trying to overwrite an already registered item");
}
$this->list[self::getListOffset($id, $variant)] = clone $item;
}
/**
* Returns an instance of the Item with the specified id, meta, count and NBT.
*
* @throws \InvalidArgumentException
*/
public function get(int $id, int $meta = 0, int $count = 1, ?CompoundTag $tags = null) : Item{
/** @var Item|null $item */
$item = null;
if($meta !== -1){
if(isset($this->list[$offset = self::getListOffset($id, $meta)])){
$item = clone $this->list[$offset];
}elseif(isset($this->list[$zero = self::getListOffset($id, 0)]) and $this->list[$zero] instanceof Durable){
/** @var Durable $item */
$item = clone $this->list[$zero];
$item->setDamage($meta);
}elseif($id < 256){ //intentionally includes negatives, for extended block IDs
$item = new ItemBlock($id, $meta);
}
}
if($item === null){
//negative damage values will fallthru to here, to avoid crazy shit with crafting wildcard hacks
$item = new Item($id, $meta);
}
$item->setCount($count);
if($tags !== null){
$item->setNamedTag($tags);
}
return $item;
}
/**
* Tries to parse the specified string into Item types.
*
* Example accepted formats:
* - `diamond_pickaxe:5`
* - `minecraft:string`
* - `351:4 (lapis lazuli ID:meta)`
*
* @throws \InvalidArgumentException if the given string cannot be parsed as an item identifier
*/
public function fromString(string $str) : Item{
$b = explode(":", str_replace([" ", "minecraft:"], ["_", ""], trim($str)));
if(!isset($b[1])){
$meta = 0;
}elseif(is_numeric($b[1])){
$meta = (int) $b[1];
}else{
throw new \InvalidArgumentException("Unable to parse \"" . $b[1] . "\" from \"" . $str . "\" as a valid meta value");
}
if(is_numeric($b[0])){
$item = $this->get((int) $b[0], $meta);
}elseif(defined(ItemIds::class . "::" . strtoupper($b[0]))){
$item = $this->get(constant(ItemIds::class . "::" . strtoupper($b[0])), $meta);
}else{
throw new \InvalidArgumentException("Unable to resolve \"" . $str . "\" to a valid item");
}
return $item;
}
public static function air() : Item{
return self::$air ?? (self::$air = self::getInstance()->get(ItemIds::AIR, 0, 0));
}
/**
* Returns whether the specified item ID is already registered in the item factory.
*/
public function isRegistered(int $id, int $variant = 0) : bool{
if($id < 256){
return BlockFactory::getInstance()->isRegistered($id);
}
return isset($this->list[self::getListOffset($id, $variant)]);
}
private static function getListOffset(int $id, int $variant) : int{
if($id < -0x8000 or $id > 0x7fff){
throw new \InvalidArgumentException("ID must be in range " . -0x8000 . " - " . 0x7fff);
}
return (($id & 0xffff) << 16) | ($variant & 0xffff);
}
/**
* @return Item[]
*/
public function getAllRegistered() : array{
return $this->list;
}
}