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https://github.com/pmmp/PocketMine-MP.git
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This reverts commit f64dc01bd1
.
I forgot that the ItemBlock constructor implicitly strips off any states
of the origin block, which is something that we unfortunately can't do
any other way right now, since the blocks don't remember their default
states.
107 lines
3.4 KiB
PHP
107 lines
3.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class SeaPickle extends Transparent{
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public const MIN_COUNT = 1;
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public const MAX_COUNT = 4;
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protected int $count = self::MIN_COUNT;
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protected bool $underwater = false;
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protected function describeState(RuntimeDataDescriber $w) : void{
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$w->boundedInt(2, self::MIN_COUNT, self::MAX_COUNT, $this->count);
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$w->bool($this->underwater);
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}
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public function getCount() : int{ return $this->count; }
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/** @return $this */
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public function setCount(int $count) : self{
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if($count < self::MIN_COUNT || $count > self::MAX_COUNT){
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throw new \InvalidArgumentException("Count must be in range " . self::MIN_COUNT . " ... " . self::MAX_COUNT);
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}
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$this->count = $count;
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return $this;
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}
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public function isUnderwater() : bool{ return $this->underwater; }
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/** @return $this */
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public function setUnderwater(bool $underwater) : self{
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$this->underwater = $underwater;
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return $this;
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}
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public function isSolid() : bool{
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return false;
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}
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public function getLightLevel() : int{
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return $this->underwater ? ($this->count + 1) * 3 : 0;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function canBePlacedAt(Block $blockReplace, Vector3 $clickVector, int $face, bool $isClickedBlock) : bool{
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//TODO: proper placement logic (needs a supporting face below)
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return ($blockReplace instanceof SeaPickle && $blockReplace->count < self::MAX_COUNT) || parent::canBePlacedAt($blockReplace, $clickVector, $face, $isClickedBlock);
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->underwater = false; //TODO: implement this once we have new water logic in place
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if($blockReplace instanceof SeaPickle && $blockReplace->count < self::MAX_COUNT){
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$this->count = $blockReplace->count + 1;
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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//TODO: bonemeal logic (requires coral)
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return parent::onInteract($item, $face, $clickVector, $player, $returnedItems);
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [$this->asItem()->setCount($this->count)];
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}
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}
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