Files
PocketMine-MP/src/block/Bell.php
Dylan K. Taylor 7c974a12e1 Revert "ItemBlock: drop the charade about overriding built-in block types"
This reverts commit f64dc01bd1.

I forgot that the ItemBlock constructor implicitly strips off any states
of the origin block, which is something that we unfortunately can't do
any other way right now, since the blocks don't remember their default
states.
2023-03-02 15:51:55 +00:00

172 lines
6.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Bell as TileBell;
use pocketmine\block\utils\BellAttachmentType;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\entity\projectile\Projectile;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\RayTraceResult;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\BellRingSound;
final class Bell extends Transparent{
use HorizontalFacingTrait;
private BellAttachmentType $attachmentType;
public function __construct(BlockIdentifier $idInfo, string $name, BlockTypeInfo $typeInfo){
$this->attachmentType = BellAttachmentType::FLOOR();
parent::__construct($idInfo, $name, $typeInfo);
}
protected function describeState(RuntimeDataDescriber $w) : void{
$w->bellAttachmentType($this->attachmentType);
$w->horizontalFacing($this->facing);
}
protected function recalculateCollisionBoxes() : array{
if($this->attachmentType->equals(BellAttachmentType::FLOOR())){
return [
AxisAlignedBB::one()->squash(Facing::axis($this->facing), 1 / 4)->trim(Facing::UP, 3 / 16)
];
}
if($this->attachmentType->equals(BellAttachmentType::CEILING())){
return [
AxisAlignedBB::one()->contract(1 / 4, 0, 1 / 4)->trim(Facing::DOWN, 1 / 4)
];
}
$box = AxisAlignedBB::one()
->squash(Facing::axis(Facing::rotateY($this->facing, true)), 1 / 4)
->trim(Facing::UP, 1 / 16)
->trim(Facing::DOWN, 1 / 4);
return [
$this->attachmentType->equals(BellAttachmentType::ONE_WALL()) ? $box->trim($this->facing, 3 / 16) : $box
];
}
public function getSupportType(int $facing) : SupportType{
return SupportType::NONE();
}
public function getAttachmentType() : BellAttachmentType{ return $this->attachmentType; }
/** @return $this */
public function setAttachmentType(BellAttachmentType $attachmentType) : self{
$this->attachmentType = $attachmentType;
return $this;
}
private function canBeSupportedBy(Block $block, int $face) : bool{
return !$block->getSupportType($face)->equals(SupportType::NONE());
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($face === Facing::UP){
if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->down()), Facing::UP)){
return false;
}
if($player !== null){
$this->setFacing(Facing::opposite($player->getHorizontalFacing()));
}
$this->setAttachmentType(BellAttachmentType::FLOOR());
}elseif($face === Facing::DOWN){
if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->up()), Facing::DOWN)){
return false;
}
$this->setAttachmentType(BellAttachmentType::CEILING());
}else{
$this->setFacing($face);
if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide(Facing::opposite($face))), $face)){
$this->setAttachmentType(BellAttachmentType::ONE_WALL());
}else{
return false;
}
if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide($face)), Facing::opposite($face))){
$this->setAttachmentType(BellAttachmentType::TWO_WALLS());
}
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onNearbyBlockChange() : void{
if(
($this->attachmentType->equals(BellAttachmentType::CEILING()) && !$this->canBeSupportedBy($this->getSide(Facing::UP), Facing::DOWN)) ||
($this->attachmentType->equals(BellAttachmentType::FLOOR()) && !$this->canBeSupportedBy($this->getSide(Facing::DOWN), Facing::UP)) ||
($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) && !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)), $this->facing)) ||
($this->attachmentType->equals(BellAttachmentType::TWO_WALLS()) && (!$this->canBeSupportedBy($this->getSide($this->facing), Facing::opposite($this->facing)) || !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)), $this->facing)))
){
$this->position->getWorld()->useBreakOn($this->position);
}
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if($player !== null){
$faceHit = Facing::opposite($player->getHorizontalFacing());
if($this->isValidFaceToRing($faceHit)){
$this->ring($faceHit);
return true;
}
}
return false;
}
public function onProjectileHit(Projectile $projectile, RayTraceResult $hitResult) : void{
$faceHit = Facing::opposite($projectile->getHorizontalFacing());
if($this->isValidFaceToRing($faceHit)){
$this->ring($faceHit);
}
}
public function ring(int $faceHit) : void{
$world = $this->position->getWorld();
$world->addSound($this->position, new BellRingSound());
$tile = $world->getTile($this->position);
if($tile instanceof TileBell){
$world->broadcastPacketToViewers($this->position, $tile->createFakeUpdatePacket($faceHit));
}
}
private function isValidFaceToRing(int $faceHit) : bool{
return (
$this->attachmentType->equals(BellAttachmentType::CEILING()) ||
($this->attachmentType->equals(BellAttachmentType::FLOOR()) && Facing::axis($faceHit) === Facing::axis($this->facing)) ||
(
($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) || $this->attachmentType->equals(BellAttachmentType::TWO_WALLS())) &&
($faceHit === Facing::rotateY($this->facing, false) || $faceHit === Facing::rotateY($this->facing, true))
)
);
}
}