PocketMine-MP/src/pocketmine/block/RedstoneOre.php
Dylan K. Taylor 7b6d76871c Block: add face and clickVector to onActivate() parameters, closes #267
this is an old old old issue, i don't know why it wasn't addressed sooner.
2019-02-13 14:29:59 +00:00

122 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\TieredTool;
use pocketmine\math\Vector3;
use pocketmine\Player;
use function mt_rand;
class RedstoneOre extends Solid{
protected $itemId = self::REDSTONE_ORE;
/** @var bool */
protected $lit = false;
public function __construct(){
}
public function getId() : int{
return $this->lit ? self::GLOWING_REDSTONE_ORE : self::REDSTONE_ORE;
}
public function getName() : string{
return "Redstone Ore";
}
public function getHardness() : float{
return 3;
}
public function isLit() : bool{
return $this->lit;
}
/**
* @param bool $lit
*
* @return $this
*/
public function setLit(bool $lit = true) : self{
$this->lit = $lit;
return $this;
}
public function getLightLevel() : int{
return $this->lit ? 9 : 0;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
return $this->getLevel()->setBlock($this, $this, false);
}
public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(!$this->lit){
$this->lit = true;
$this->getLevel()->setBlock($this, $this); //no return here - this shouldn't prevent block placement
}
return false;
}
public function onNearbyBlockChange() : void{
if(!$this->lit){
$this->lit = true;
$this->getLevel()->setBlock($this, $this);
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if($this->lit){
$this->lit = false;
$this->level->setBlock($this, $this);
}
}
public function getToolType() : int{
return BlockToolType::TYPE_PICKAXE;
}
public function getToolHarvestLevel() : int{
return TieredTool::TIER_IRON;
}
public function getDropsForCompatibleTool(Item $item) : array{
return [
ItemFactory::get(Item::REDSTONE_DUST, 0, mt_rand(4, 5))
];
}
protected function getXpDropAmount() : int{
return mt_rand(1, 5);
}
}