mirror of
https://github.com/pmmp/PocketMine-MP.git
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122 lines
2.7 KiB
PHP
122 lines
2.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\TieredTool;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use function mt_rand;
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class RedstoneOre extends Solid{
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protected $itemId = self::REDSTONE_ORE;
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/** @var bool */
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protected $lit = false;
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public function __construct(){
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}
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public function getId() : int{
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return $this->lit ? self::GLOWING_REDSTONE_ORE : self::REDSTONE_ORE;
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}
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public function getName() : string{
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return "Redstone Ore";
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}
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public function getHardness() : float{
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return 3;
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}
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public function isLit() : bool{
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return $this->lit;
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}
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/**
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* @param bool $lit
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*
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* @return $this
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*/
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public function setLit(bool $lit = true) : self{
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$this->lit = $lit;
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return $this;
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}
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public function getLightLevel() : int{
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return $this->lit ? 9 : 0;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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return $this->getLevel()->setBlock($this, $this, false);
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}
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public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$this->lit){
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$this->lit = true;
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$this->getLevel()->setBlock($this, $this); //no return here - this shouldn't prevent block placement
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}
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return false;
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}
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public function onNearbyBlockChange() : void{
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if(!$this->lit){
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$this->lit = true;
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$this->getLevel()->setBlock($this, $this);
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}
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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if($this->lit){
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$this->lit = false;
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$this->level->setBlock($this, $this);
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}
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_IRON;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [
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ItemFactory::get(Item::REDSTONE_DUST, 0, mt_rand(4, 5))
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];
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}
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protected function getXpDropAmount() : int{
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return mt_rand(1, 5);
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}
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}
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