mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-03 16:49:53 +00:00
1003 lines
24 KiB
PHP
1003 lines
24 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* Implementation of MCPE-style chunks with subchunks with XZY ordering.
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*/
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declare(strict_types = 1);
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namespace pocketmine\level\format;
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use pocketmine\block\Block;
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use pocketmine\entity\Entity;
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use pocketmine\level\format\io\ChunkException;
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use pocketmine\level\Level;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\Player;
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use pocketmine\tile\Spawnable;
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use pocketmine\tile\Tile;
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use pocketmine\utils\BinaryStream;
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class Chunk{
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const MAX_SUBCHUNKS = 16;
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protected $x;
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protected $z;
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protected $hasChanged = false;
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protected $isInit = false;
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protected $lightPopulated = false;
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protected $terrainGenerated = false;
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protected $terrainPopulated = false;
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protected $height = Chunk::MAX_SUBCHUNKS;
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/** @var SubChunk[] */
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protected $subChunks = [];
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/** @var EmptySubChunk */
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protected $emptySubChunk = null;
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/** @var Tile[] */
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protected $tiles = [];
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protected $tileList = [];
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/** @var Entity[] */
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protected $entities = [];
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/** @var int[256] */
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protected $heightMap = [];
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/** @var string */
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protected $biomeIds;
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protected $extraData = [];
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/** @var CompoundTag[] */
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protected $NBTtiles = [];
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/** @var CompoundTag[] */
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protected $NBTentities = [];
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/**
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* @param int $chunkX
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* @param int $chunkZ
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* @param SubChunk[] $subChunks
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* @param CompoundTag[] $entities
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* @param CompoundTag[] $tiles
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* @param string $biomeIds
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* @param int[] $heightMap
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*/
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public function __construct(int $chunkX, int $chunkZ, array $subChunks = [], array $entities = [], array $tiles = [], string $biomeIds = "", array $heightMap = []){
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$this->x = $chunkX;
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$this->z = $chunkZ;
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$this->height = Chunk::MAX_SUBCHUNKS; //TODO: add a way of changing this
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$this->emptySubChunk = new EmptySubChunk();
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foreach($subChunks as $y => $subChunk){
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if($y < 0 or $y >= $this->height){
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throw new ChunkException("Invalid subchunk index $y!");
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}
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if($subChunk->isEmpty()){
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$this->subChunks[$y] = $this->emptySubChunk;
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}else{
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$this->subChunks[$y] = $subChunk;
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}
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}
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for($i = 0; $i < $this->height; ++$i){
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if(!isset($this->subChunks[$i])){
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$this->subChunks[$i] = $this->emptySubChunk;
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}
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}
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if(count($heightMap) === 256){
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$this->heightMap = $heightMap;
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}else{
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assert(count($heightMap) === 0, "Wrong HeightMap value count, expected 256, got " . count($heightMap));
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$val = ($this->height * 16);
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$this->heightMap = array_fill(0, 256, $val);
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}
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if(strlen($biomeIds) === 256){
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$this->biomeIds = $biomeIds;
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}else{
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assert(strlen($biomeIds) === 0, "Wrong BiomeIds value count, expected 256, got " . strlen($biomeIds));
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$this->biomeIds = str_repeat("\x00", 256);
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}
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$this->NBTtiles = $tiles;
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$this->NBTentities = $entities;
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}
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/**
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* @return int
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*/
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public function getX() : int{
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return $this->x;
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}
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/**
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* @return int
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*/
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public function getZ() : int{
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return $this->z;
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}
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public function setX(int $x){
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$this->x = $x;
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}
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/**
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* @param int $z
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*/
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public function setZ(int $z){
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$this->z = $z;
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}
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/**
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* Returns the chunk height in count of subchunks.
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*
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* @return int
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*/
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public function getHeight() : int{
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return $this->height;
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}
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/**
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* Returns a bitmap of block ID and meta at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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*
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* @return int bitmap, (id << 4) | meta
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*/
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public function getFullBlock(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> 4)->getFullBlock($x, $y & 0x0f, $z);
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}
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/**
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* Sets block ID and meta in one call at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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* @param int|null $blockId 0-255 if null, does not change
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* @param int|null $meta 0-15 if null, does not change
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*
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* @return bool
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*/
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public function setBlock(int $x, int $y, int $z, $blockId = null, $meta = null) : bool{
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if($this->getSubChunk($y >> 4, true)->setBlock($x, $y & 0x0f, $z, $blockId !== null ? ($blockId & 0xff) : null, $meta !== null ? ($meta & 0x0f) : null)){
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$this->hasChanged = true;
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return true;
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}
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return false;
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}
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/**
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* Returns the block ID at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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*
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* @return int 0-255
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*/
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public function getBlockId(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> 4)->getBlockId($x, $y & 0x0f, $z);
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}
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/**
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* Sets the block ID at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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* @param int $id 0-255
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*/
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public function setBlockId(int $x, int $y, int $z, int $id){
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if($this->getSubChunk($y >> 4, true)->setBlockId($x, $y & 0x0f, $z, $id)){
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$this->hasChanged = true;
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}
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}
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/**
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* Returns the block meta value at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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*
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* @return int 0-15
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*/
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public function getBlockData(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> 4)->getBlockData($x, $y & 0x0f, $z);
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}
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/**
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* Sets the block meta value at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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* @param int $data 0-15
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*/
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public function setBlockData(int $x, int $y, int $z, int $data){
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if($this->getSubChunk($y >> 4)->setBlockData($x, $y & 0x0f, $z, $data)){
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$this->hasChanged = true;
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}
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}
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/**
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* Returns the raw block extra data value at the specified chunk block coordinates, or 0 if no data exists
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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*
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* @return int bitmap, (meta << 8) | id
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*/
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public function getBlockExtraData(int $x, int $y, int $z) : int{
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return $this->extraData[Chunk::chunkBlockHash($x, $y, $z)] ?? 0;
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}
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/**
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* Sets the raw block extra data value at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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* @param int $data bitmap, (meta << 8) | id
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*/
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public function setBlockExtraData(int $x, int $y, int $z, int $data){
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if($data === 0){
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unset($this->extraData[Chunk::chunkBlockHash($x, $y, $z)]);
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}else{
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$this->extraData[Chunk::chunkBlockHash($x, $y, $z)] = $data;
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}
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$this->hasChanged = true;
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}
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/**
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* Returns the sky light level at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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*
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* @return int 0-15
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*/
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public function getBlockSkyLight(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> 4)->getBlockSkyLight($x, $y & 0x0f, $z);
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}
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/**
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* Sets the sky light level at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y
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* @param int $z 0-15
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* @param int $level 0-15
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*/
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public function setBlockSkyLight(int $x, int $y, int $z, int $level){
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if($this->getSubChunk($y >> 4, true)->setBlockSkyLight($x, $y & 0x0f, $z, $level)){
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$this->hasChanged = true;
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}
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}
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/**
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* Returns the block light level at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y 0-15
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* @param int $z 0-15
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*
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* @return int 0-15
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*/
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public function getBlockLight(int $x, int $y, int $z) : int{
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return $this->getSubChunk($y >> 4)->getBlockLight($x, $y & 0x0f, $z);
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}
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/**
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* Sets the block light level at the specified chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $y 0-15
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* @param int $z 0-15
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* @param int $level 0-15
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*/
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public function setBlockLight(int $x, int $y, int $z, int $level){
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if($this->getSubChunk($y >> 4, true)->setBlockLight($x, $y & 0x0f, $z, $level)){
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$this->hasChanged = true;
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}
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}
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/**
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* Returns the Y coordinate of the highest non-air block at the specified X/Z chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return int 0-255, or -1 if there are no blocks in the column
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*/
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public function getHighestBlockAt(int $x, int $z) : int{
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$index = $this->getHighestSubChunkIndex();
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if($index === -1){
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return -1;
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}
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$height = $index << 4;
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for($y = $index; $y >= 0; --$y){
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$height = $this->getSubChunk($y)->getHighestBlockAt($x, $z) | ($y << 4);
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if($height !== -1){
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return $height;
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}
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}
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return -1;
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}
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/**
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* Returns the heightmap value at the specified X/Z chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return int
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*/
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public function getHeightMap(int $x, int $z) : int{
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return $this->heightMap[($z << 4) | $x];
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}
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/**
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* Returns the heightmap value at the specified X/Z chunk block coordinates
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* @param int $x 0-15
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* @param int $z 0-15
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* @param int $value
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*/
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public function setHeightMap(int $x, int $z, int $value){
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$this->heightMap[($z << 4) | $x] = $value;
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}
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/**
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* Recalculates the heightmap for the whole chunk.
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*/
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public function recalculateHeightMap(){
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for($z = 0; $z < 16; ++$z){
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for($x = 0; $x < 16; ++$x){
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$this->recalculateHeightMapColumn($x, $z);
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}
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}
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}
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/**
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* Recalculates the heightmap for the block column at the specified X/Z chunk coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return int New calculated heightmap value (0-256 inclusive)
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*/
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public function recalculateHeightMapColumn(int $x, int $z) : int{
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$max = $this->getHighestBlockAt($x, $z);
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for($y = $max; $y >= 0; --$y){
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if(Block::$lightFilter[$id = $this->getBlockId($x, $y, $z)] > 1 or Block::$diffusesSkyLight[$id]){
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break;
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}
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}
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$this->setHeightMap($x, $z, $y + 1);
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return $y + 1;
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}
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/**
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* Performs basic sky light population on the chunk.
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* This does not cater for adjacent sky light, this performs direct sky light population only. This may cause some strange visual artifacts
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* if the chunk is light-populated after being terrain-populated.
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*
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* TODO: fast adjacent light spread
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*/
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public function populateSkyLight(){
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for($x = 0; $x < 16; ++$x){
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for($z = 0; $z < 16; ++$z){
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$heightMap = $this->getHeightMap($x, $z);
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$y = ($this->getHighestSubChunkIndex() + 1) << 4;
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for(; $y >= $heightMap; --$y){
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$this->setBlockSkyLight($x, $y, $z, 15);
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}
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$light = 15;
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for(; $y > 0; --$y){
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if($light > 0){
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$light -= Block::$lightFilter[$this->getBlockId($x, $y, $z)];
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if($light < 0){
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$light = 0;
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}
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}
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$this->setBlockSkyLight($x, $y, $z, $light);
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}
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}
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}
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}
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/**
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* Returns the biome ID at the specified X/Z chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return int 0-255
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*/
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public function getBiomeId(int $x, int $z) : int{
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return ord($this->biomeIds{($z << 4) | $x});
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}
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/**
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* Sets the biome ID at the specified X/Z chunk block coordinates
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*
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* @param int $x 0-15
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* @param int $z 0-15
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* @param int $biomeId 0-255
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*/
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public function setBiomeId(int $x, int $z, int $biomeId){
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$this->hasChanged = true;
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$this->biomeIds{($z << 4) | $x} = chr($biomeId & 0xff);
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}
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/**
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* Returns a column of block IDs from bottom to top at the specified X/Z chunk block coordinates.
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return string
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*/
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public function getBlockIdColumn(int $x, int $z) : string{
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$result = "";
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foreach($this->subChunks as $subChunk){
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$result .= $subChunk->getBlockIdColumn($x, $z);
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}
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return $result;
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}
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/**
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* Returns a column of block meta values from bottom to top at the specified X/Z chunk block coordinates.
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return string
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*/
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public function getBlockDataColumn(int $x, int $z) : string{
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$result = "";
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foreach($this->subChunks as $subChunk){
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$result .= $subChunk->getBlockDataColumn($x, $z);
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}
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return $result;
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}
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/**
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* Returns a column of sky light values from bottom to top at the specified X/Z chunk block coordinates.
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return string
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*/
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public function getBlockSkyLightColumn(int $x, int $z) : string{
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$result = "";
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foreach($this->subChunks as $subChunk){
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$result .= $subChunk->getSkyLightColumn($x, $z);
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}
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return $result;
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}
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/**
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* Returns a column of block light values from bottom to top at the specified X/Z chunk block coordinates.
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return string
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*/
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public function getBlockLightColumn(int $x, int $z) : string{
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$result = "";
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foreach($this->subChunks as $subChunk){
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$result .= $subChunk->getBlockLightColumn($x, $z);
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}
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return $result;
|
|
}
|
|
|
|
/**
|
|
* @return bool
|
|
*/
|
|
public function isLightPopulated() : bool{
|
|
return $this->lightPopulated;
|
|
}
|
|
|
|
/**
|
|
* @param bool $value
|
|
*/
|
|
public function setLightPopulated(bool $value = true){
|
|
$this->lightPopulated = $value;
|
|
}
|
|
|
|
/**
|
|
* @return bool
|
|
*/
|
|
public function isPopulated() : bool{
|
|
return $this->terrainPopulated;
|
|
}
|
|
|
|
/**
|
|
* @param bool $value
|
|
*/
|
|
public function setPopulated(bool $value = true){
|
|
$this->terrainPopulated = $value;
|
|
}
|
|
|
|
/**
|
|
* @return bool
|
|
*/
|
|
public function isGenerated() : bool{
|
|
return $this->terrainGenerated;
|
|
}
|
|
|
|
/**
|
|
* @param bool $value
|
|
*/
|
|
public function setGenerated(bool $value = true){
|
|
$this->terrainGenerated = $value;
|
|
}
|
|
|
|
/**
|
|
* @param Entity $entity
|
|
*/
|
|
public function addEntity(Entity $entity){
|
|
if($entity->closed){
|
|
throw new \InvalidArgumentException("Attempted to add a garbage closed Entity to a chunk");
|
|
}
|
|
$this->entities[$entity->getId()] = $entity;
|
|
if(!($entity instanceof Player) and $this->isInit){
|
|
$this->hasChanged = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param Entity $entity
|
|
*/
|
|
public function removeEntity(Entity $entity){
|
|
unset($this->entities[$entity->getId()]);
|
|
if(!($entity instanceof Player) and $this->isInit){
|
|
$this->hasChanged = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param Tile $tile
|
|
*/
|
|
public function addTile(Tile $tile){
|
|
if($tile->closed){
|
|
throw new \InvalidArgumentException("Attempted to add a garbage closed Tile to a chunk");
|
|
}
|
|
$this->tiles[$tile->getId()] = $tile;
|
|
if(isset($this->tileList[$index = (($tile->x & 0x0f) << 12) | (($tile->z & 0x0f) << 8) | ($tile->y & 0xff)]) and $this->tileList[$index] !== $tile){
|
|
$this->tileList[$index]->close();
|
|
}
|
|
$this->tileList[$index] = $tile;
|
|
if($this->isInit){
|
|
$this->hasChanged = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param Tile $tile
|
|
*/
|
|
public function removeTile(Tile $tile){
|
|
unset($this->tiles[$tile->getId()]);
|
|
unset($this->tileList[(($tile->x & 0x0f) << 12) | (($tile->z & 0x0f) << 8) | ($tile->y & 0xff)]);
|
|
if($this->isInit){
|
|
$this->hasChanged = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns an array of entities currently using this chunk.
|
|
*
|
|
* @return Entity[]
|
|
*/
|
|
public function getEntities() : array{
|
|
return $this->entities;
|
|
}
|
|
|
|
/**
|
|
* @return Tile[]
|
|
*/
|
|
public function getTiles() : array{
|
|
return $this->tiles;
|
|
}
|
|
|
|
/**
|
|
* Returns the tile at the specified chunk block coordinates, or null if no tile exists.
|
|
*
|
|
* @param int $x 0-15
|
|
* @param int $y
|
|
* @param int $z 0-15
|
|
*
|
|
* @return Tile|null
|
|
*/
|
|
public function getTile(int $x, int $y, int $z){
|
|
$index = ($x << 12) | ($z << 8) | $y;
|
|
return $this->tileList[$index] ?? null;
|
|
}
|
|
|
|
/**
|
|
* Unloads the chunk, closing entities and tiles.
|
|
*
|
|
* @param bool $safe Whether to check if there are still players using this chunk
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function unload(bool $safe = true) : bool{
|
|
if($safe){
|
|
foreach($this->getEntities() as $entity){
|
|
if($entity instanceof Player){
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach($this->getEntities() as $entity){
|
|
if($entity instanceof Player){
|
|
continue;
|
|
}
|
|
$entity->close();
|
|
}
|
|
|
|
foreach($this->getTiles() as $tile){
|
|
$tile->close();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Deserializes tiles and entities from NBT
|
|
*
|
|
* @param Level $level
|
|
*/
|
|
public function initChunk(Level $level){
|
|
if(!$this->isInit){
|
|
$changed = false;
|
|
if($this->NBTentities !== null){
|
|
$level->timings->syncChunkLoadEntitiesTimer->startTiming();
|
|
foreach($this->NBTentities as $nbt){
|
|
if($nbt instanceof CompoundTag){
|
|
if(!isset($nbt->id)){
|
|
$changed = true;
|
|
continue;
|
|
}
|
|
|
|
if(($nbt["Pos"][0] >> 4) !== $this->x or ($nbt["Pos"][2] >> 4) !== $this->z){
|
|
$changed = true;
|
|
continue; //Fixes entities allocated in wrong chunks.
|
|
}
|
|
|
|
try{
|
|
$entity = Entity::createEntity($nbt["id"], $level, $nbt);
|
|
if($entity instanceof Entity){
|
|
$entity->spawnToAll();
|
|
}else{
|
|
$changed = true;
|
|
continue;
|
|
}
|
|
}catch(\Throwable $t){
|
|
$level->getServer()->getLogger()->logException($t);
|
|
$changed = true;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
$level->timings->syncChunkLoadEntitiesTimer->stopTiming();
|
|
|
|
$level->timings->syncChunkLoadTileEntitiesTimer->startTiming();
|
|
foreach($this->NBTtiles as $nbt){
|
|
if($nbt instanceof CompoundTag){
|
|
if(!isset($nbt->id)){
|
|
$changed = true;
|
|
continue;
|
|
}
|
|
|
|
if(($nbt["x"] >> 4) !== $this->x or ($nbt["z"] >> 4) !== $this->z){
|
|
$changed = true;
|
|
continue; //Fixes tiles allocated in wrong chunks.
|
|
}
|
|
|
|
if(Tile::createTile($nbt["id"], $level, $nbt) === null){
|
|
$changed = true;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
$level->timings->syncChunkLoadTileEntitiesTimer->stopTiming();
|
|
|
|
$this->NBTentities = null;
|
|
$this->NBTtiles = null;
|
|
}
|
|
|
|
$this->hasChanged = $changed;
|
|
|
|
$this->isInit = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return string
|
|
*/
|
|
public function getBiomeIdArray() : string{
|
|
return $this->biomeIds;
|
|
}
|
|
|
|
/**
|
|
* @return int[]
|
|
*/
|
|
public function getHeightMapArray() : array{
|
|
return $this->heightMap;
|
|
}
|
|
|
|
/**
|
|
* @return int[]
|
|
*/
|
|
public function getBlockExtraDataArray() : array{
|
|
return $this->extraData;
|
|
}
|
|
|
|
/**
|
|
* @return bool
|
|
*/
|
|
public function hasChanged() : bool{
|
|
return $this->hasChanged;
|
|
}
|
|
|
|
/**
|
|
* @param bool $value
|
|
*/
|
|
public function setChanged(bool $value = true){
|
|
$this->hasChanged = $value;
|
|
}
|
|
|
|
/**
|
|
* Returns the subchunk at the specified subchunk Y coordinate, or an empty, unmodifiable stub if it does not exist or the coordinate is out of range.
|
|
*
|
|
* @param int $y
|
|
* @param bool $generateNew Whether to create a new, modifiable subchunk if there is not one in place
|
|
*
|
|
* @return SubChunk|EmptySubChunk
|
|
*/
|
|
public function getSubChunk(int $y, bool $generateNew = false) : SubChunk{
|
|
if($y < 0 or $y >= $this->height){
|
|
return $this->emptySubChunk;
|
|
}elseif($generateNew and $this->subChunks[$y] instanceof EmptySubChunk){
|
|
$this->subChunks[$y] = new SubChunk();
|
|
}
|
|
assert($this->subChunks[$y] !== null, "Somehow something broke, no such subchunk at index $y");
|
|
return $this->subChunks[$y];
|
|
}
|
|
|
|
/**
|
|
* Sets a subchunk in the chunk index
|
|
* @param int $y
|
|
* @param SubChunk|null $subChunk
|
|
* @param bool $allowEmpty Whether to check if the chunk is empty, and if so replace it with an empty stub
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function setSubChunk(int $y, SubChunk $subChunk = null, bool $allowEmpty = false) : bool{
|
|
if($y < 0 or $y >= $this->height){
|
|
return false;
|
|
}
|
|
if($subChunk === null or ($subChunk->isEmpty() and !$allowEmpty)){
|
|
$this->subChunks[$y] = $this->emptySubChunk;
|
|
}else{
|
|
$this->subChunks[$y] = $subChunk;
|
|
}
|
|
$this->hasChanged = true;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @return SubChunk[]
|
|
*/
|
|
public function getSubChunks() : array{
|
|
return $this->subChunks;
|
|
}
|
|
|
|
/**
|
|
* Returns the Y coordinate of the highest non-empty subchunk in this chunk.
|
|
*
|
|
* @return int
|
|
*/
|
|
public function getHighestSubChunkIndex() : int{
|
|
for($y = count($this->subChunks) - 1; $y >= 0; --$y){
|
|
if($this->subChunks[$y] === null or $this->subChunks[$y] instanceof EmptySubChunk){
|
|
//No need to thoroughly prune empties at runtime, this will just reduce performance.
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return $y;
|
|
}
|
|
|
|
/**
|
|
* Returns the count of subchunks that need sending to players
|
|
*
|
|
* @return int
|
|
*/
|
|
public function getSubChunkSendCount() : int{
|
|
return $this->getHighestSubChunkIndex() + 1;
|
|
}
|
|
|
|
/**
|
|
* Disposes of empty subchunks
|
|
*/
|
|
public function pruneEmptySubChunks(){
|
|
foreach($this->subChunks as $y => $subChunk){
|
|
if($y < 0 or $y >= $this->height){
|
|
assert(false, "Invalid subchunk index");
|
|
unset($this->subChunks[$y]);
|
|
}elseif($subChunk instanceof EmptySubChunk){
|
|
continue;
|
|
}elseif($subChunk->isEmpty()){ //normal subchunk full of air, remove it and replace it with an empty stub
|
|
$this->subChunks[$y] = $this->emptySubChunk;
|
|
}else{
|
|
continue; //do not set changed
|
|
}
|
|
$this->hasChanged = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Serializes the chunk for sending to players
|
|
*
|
|
* @return string
|
|
*/
|
|
public function networkSerialize() : string{
|
|
$result = "";
|
|
$subChunkCount = $this->getSubChunkSendCount();
|
|
$result .= chr($subChunkCount);
|
|
for($y = 0; $y < $subChunkCount; ++$y){
|
|
$result .= $this->subChunks[$y]->networkSerialize();
|
|
}
|
|
$result .= pack("v*", ...$this->heightMap)
|
|
. $this->biomeIds
|
|
. chr(0); //border block array count
|
|
//Border block entry format: 1 byte (4 bits X, 4 bits Z). These are however useless since they crash the regular client.
|
|
|
|
$extraData = new BinaryStream();
|
|
$extraData->putVarInt(count($this->extraData)); //WHY, Mojang, WHY
|
|
foreach($this->extraData as $key => $value){
|
|
$extraData->putVarInt($key);
|
|
$extraData->putLShort($value);
|
|
}
|
|
$result .= $extraData->getBuffer();
|
|
|
|
if(count($this->tiles) > 0){
|
|
$nbt = new NBT(NBT::LITTLE_ENDIAN);
|
|
$list = [];
|
|
foreach($this->tiles as $tile){
|
|
if($tile instanceof Spawnable){
|
|
$list[] = $tile->getSpawnCompound();
|
|
}
|
|
}
|
|
$nbt->setData($list);
|
|
$result .= $nbt->write(true);
|
|
}
|
|
|
|
return $result;
|
|
}
|
|
|
|
/**
|
|
* Fast-serializes the chunk for passing between threads
|
|
* TODO: tiles and entities
|
|
*
|
|
* @return string
|
|
*/
|
|
public function fastSerialize() : string{
|
|
$stream = new BinaryStream();
|
|
$stream->putInt($this->x);
|
|
$stream->putInt($this->z);
|
|
$count = 0;
|
|
$subChunks = "";
|
|
foreach($this->subChunks as $y => $subChunk){
|
|
if($subChunk instanceof EmptySubChunk){
|
|
continue;
|
|
}
|
|
++$count;
|
|
$subChunks .= chr($y) . $subChunk->fastSerialize();
|
|
}
|
|
$stream->putByte($count);
|
|
$stream->put($subChunks);
|
|
$stream->put(pack("v*", ...$this->heightMap) .
|
|
$this->biomeIds .
|
|
chr(($this->lightPopulated ? 4 : 0) | ($this->terrainPopulated ? 2 : 0) | ($this->terrainGenerated ? 1 : 0)));
|
|
return $stream->getBuffer();
|
|
}
|
|
|
|
/**
|
|
* Deserializes a fast-serialized chunk
|
|
*
|
|
* @param string $data
|
|
*
|
|
* @return Chunk
|
|
*/
|
|
public static function fastDeserialize(string $data){
|
|
$stream = new BinaryStream();
|
|
$stream->setBuffer($data);
|
|
$data = null;
|
|
$x = $stream->getInt();
|
|
$z = $stream->getInt();
|
|
$subChunks = [];
|
|
$count = $stream->getByte();
|
|
for($y = 0; $y < $count; ++$y){
|
|
$subChunks[$stream->getByte()] = SubChunk::fastDeserialize($stream->get(10240));
|
|
}
|
|
$heightMap = array_values(unpack("v*", $stream->get(512)));
|
|
$biomeIds = $stream->get(256);
|
|
|
|
$chunk = new Chunk($x, $z, $subChunks, [], [], $biomeIds, $heightMap);
|
|
$flags = $stream->getByte();
|
|
$chunk->lightPopulated = (bool) ($flags & 4);
|
|
$chunk->terrainPopulated = (bool) ($flags & 2);
|
|
$chunk->terrainGenerated = (bool) ($flags & 1);
|
|
return $chunk;
|
|
}
|
|
|
|
//TODO: get rid of this
|
|
public static function getEmptyChunk(int $x, int $z) : Chunk{
|
|
return new Chunk($x, $z);
|
|
}
|
|
|
|
/**
|
|
* Creates a block hash from chunk block coordinates. Used for extra data keys in chunk packets.
|
|
* @internal
|
|
*
|
|
* @param int $x 0-15
|
|
* @param int $y 0-255
|
|
* @param int $z 0-15
|
|
*
|
|
* @return int
|
|
*/
|
|
public static function chunkBlockHash(int $x, int $y, int $z) : int{
|
|
return ($x << 12) | ($z << 8) | $y;
|
|
}
|
|
|
|
}
|