mirror of
https://github.com/pmmp/PocketMine-MP.git
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88 lines
2.7 KiB
PHP
88 lines
2.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataValidator;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class Torch extends Flowable{
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/** @var int */
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protected $facing = Facing::UP;
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protected function writeStateToMeta() : int{
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return 6 - $this->facing;
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->facing = $stateMeta === 5 ? Facing::UP : BlockDataValidator::readHorizontalFacing(6 - $stateMeta);
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}
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public function getStateBitmask() : int{
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return 0b111;
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}
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public function getLightLevel() : int{
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return 14;
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}
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public function onNearbyBlockChange() : void{
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$below = $this->getSide(Facing::DOWN);
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$face = Facing::opposite($this->facing);
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if($this->getSide($face)->isTransparent() and !($face === Facing::DOWN and ($below->getId() === BlockIds::FENCE or $below->getId() === BlockIds::COBBLESTONE_WALL))){
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$this->getLevel()->useBreakOn($this);
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}
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($blockClicked->canBeReplaced() and !$blockClicked->getSide(Facing::DOWN)->isTransparent()){
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$this->facing = Facing::UP;
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}elseif($face !== Facing::DOWN and (!$blockClicked->isTransparent() or ($face === Facing::UP and ($blockClicked->getId() === BlockIds::FENCE or $blockClicked->getId() === BlockIds::COBBLESTONE_WALL)))){
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$this->facing = $face;
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}else{
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static $faces = [
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Facing::SOUTH,
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Facing::WEST,
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Facing::NORTH,
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Facing::EAST,
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Facing::DOWN
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];
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foreach($faces as $side){
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$block = $this->getSide($side);
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if(!$block->isTransparent()){
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$this->facing = Facing::opposite($side);
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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}
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}
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return false;
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}
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}
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