2019-03-23 19:44:33 +00:00

88 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Torch extends Flowable{
/** @var int */
protected $facing = Facing::UP;
protected function writeStateToMeta() : int{
return 6 - $this->facing;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = $stateMeta === 5 ? Facing::UP : BlockDataValidator::readHorizontalFacing(6 - $stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
public function getLightLevel() : int{
return 14;
}
public function onNearbyBlockChange() : void{
$below = $this->getSide(Facing::DOWN);
$face = Facing::opposite($this->facing);
if($this->getSide($face)->isTransparent() and !($face === Facing::DOWN and ($below->getId() === BlockIds::FENCE or $below->getId() === BlockIds::COBBLESTONE_WALL))){
$this->getLevel()->useBreakOn($this);
}
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($blockClicked->canBeReplaced() and !$blockClicked->getSide(Facing::DOWN)->isTransparent()){
$this->facing = Facing::UP;
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}elseif($face !== Facing::DOWN and (!$blockClicked->isTransparent() or ($face === Facing::UP and ($blockClicked->getId() === BlockIds::FENCE or $blockClicked->getId() === BlockIds::COBBLESTONE_WALL)))){
$this->facing = $face;
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}else{
static $faces = [
Facing::SOUTH,
Facing::WEST,
Facing::NORTH,
Facing::EAST,
Facing::DOWN
];
foreach($faces as $side){
$block = $this->getSide($side);
if(!$block->isTransparent()){
$this->facing = Facing::opposite($side);
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
}
}
return false;
}
}