mirror of
https://github.com/pmmp/PocketMine-MP.git
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116 lines
2.9 KiB
PHP
116 lines
2.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\object\PrimedTNT;
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use pocketmine\entity\projectile\Arrow;
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use pocketmine\item\Durable;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\item\FlintSteel;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\utils\Random;
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use function cos;
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use function sin;
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use const M_PI;
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class TNT extends Solid{
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/** @var bool */
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protected $unstable = false; //TODO: Usage unclear, seems to be a weird hack in vanilla
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->unstable = $stateMeta !== 0;
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}
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protected function writeStateToMeta() : int{
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return $this->unstable ? 1 : 0;
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}
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public function getStateBitmask() : int{
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return 0b1;
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}
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public function getHardness() : float{
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return 0;
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}
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public function onBreak(Item $item, ?Player $player = null) : bool{
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if($this->unstable){
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$this->ignite();
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return true;
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}
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return parent::onBreak($item, $player);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($item instanceof FlintSteel or $item->hasEnchantment(Enchantment::FIRE_ASPECT())){
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if($item instanceof Durable){
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$item->applyDamage(1);
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}
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$this->ignite();
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return true;
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}
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return false;
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : void{
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if($entity instanceof Arrow and $entity->isOnFire()){
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$this->ignite();
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}
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}
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public function ignite(int $fuse = 80) : void{
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$this->getLevel()->setBlock($this, BlockFactory::get(BlockIds::AIR));
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$mot = (new Random())->nextSignedFloat() * M_PI * 2;
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$nbt = EntityFactory::createBaseNBT($this->add(0.5, 0, 0.5), new Vector3(-sin($mot) * 0.02, 0.2, -cos($mot) * 0.02));
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$nbt->setShort("Fuse", $fuse);
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/** @var PrimedTNT $tnt */
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$tnt = EntityFactory::create(PrimedTNT::class, $this->getLevel(), $nbt);
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$tnt->spawnToAll();
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}
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public function getFlameEncouragement() : int{
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return 15;
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}
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public function getFlammability() : int{
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return 100;
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}
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public function onIncinerate() : void{
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$this->ignite();
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}
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}
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