2019-03-23 19:44:33 +00:00

116 lines
2.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\entity\EntityFactory;
use pocketmine\entity\object\PrimedTNT;
use pocketmine\entity\projectile\Arrow;
use pocketmine\item\Durable;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\FlintSteel;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\utils\Random;
use function cos;
use function sin;
use const M_PI;
class TNT extends Solid{
/** @var bool */
protected $unstable = false; //TODO: Usage unclear, seems to be a weird hack in vanilla
public function readStateFromData(int $id, int $stateMeta) : void{
$this->unstable = $stateMeta !== 0;
}
protected function writeStateToMeta() : int{
return $this->unstable ? 1 : 0;
}
public function getStateBitmask() : int{
return 0b1;
}
public function getHardness() : float{
return 0;
}
public function onBreak(Item $item, ?Player $player = null) : bool{
if($this->unstable){
$this->ignite();
return true;
}
return parent::onBreak($item, $player);
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($item instanceof FlintSteel or $item->hasEnchantment(Enchantment::FIRE_ASPECT())){
if($item instanceof Durable){
$item->applyDamage(1);
}
$this->ignite();
return true;
}
return false;
}
public function hasEntityCollision() : bool{
return true;
}
public function onEntityInside(Entity $entity) : void{
if($entity instanceof Arrow and $entity->isOnFire()){
$this->ignite();
}
}
public function ignite(int $fuse = 80) : void{
$this->getLevel()->setBlock($this, BlockFactory::get(BlockIds::AIR));
$mot = (new Random())->nextSignedFloat() * M_PI * 2;
$nbt = EntityFactory::createBaseNBT($this->add(0.5, 0, 0.5), new Vector3(-sin($mot) * 0.02, 0.2, -cos($mot) * 0.02));
$nbt->setShort("Fuse", $fuse);
/** @var PrimedTNT $tnt */
$tnt = EntityFactory::create(PrimedTNT::class, $this->getLevel(), $nbt);
$tnt->spawnToAll();
}
public function getFlameEncouragement() : int{
return 15;
}
public function getFlammability() : int{
return 100;
}
public function onIncinerate() : void{
$this->ignite();
}
}