Files
PocketMine-MP/src/block/Fire.php
2022-01-20 16:57:09 +00:00

265 lines
7.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\entity\Entity;
use pocketmine\entity\projectile\Arrow;
use pocketmine\event\block\BlockBurnEvent;
use pocketmine\event\block\BlockSpreadEvent;
use pocketmine\event\entity\EntityCombustByBlockEvent;
use pocketmine\event\entity\EntityDamageByBlockEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\world\format\Chunk;
use pocketmine\world\World;
use function intdiv;
use function max;
use function min;
use function mt_rand;
class Fire extends Flowable{
protected int $age = 0;
protected function writeStateToMeta() : int{
return $this->age;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->age = BlockDataSerializer::readBoundedInt("age", $stateMeta, 0, 15);
}
public function getStateBitmask() : int{
return 0b1111;
}
public function getAge() : int{ return $this->age; }
/** @return $this */
public function setAge(int $age) : self{
if($age < 0 || $age > 15){
throw new \InvalidArgumentException("Age must be in range 0-15");
}
$this->age = $age;
return $this;
}
public function hasEntityCollision() : bool{
return true;
}
public function getLightLevel() : int{
return 15;
}
public function canBeReplaced() : bool{
return true;
}
public function onEntityInside(Entity $entity) : bool{
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
$entity->attack($ev);
$ev = new EntityCombustByBlockEvent($this, $entity, 8);
if($entity instanceof Arrow){
$ev->cancel();
}
$ev->call();
if(!$ev->isCancelled()){
$entity->setOnFire($ev->getDuration());
}
return true;
}
public function getDropsForCompatibleTool(Item $item) : array{
return [];
}
public function onNearbyBlockChange() : void{
if(!$this->getSide(Facing::DOWN)->isSolid() && !$this->hasAdjacentFlammableBlocks()){
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
}else{
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
$down = $this->getSide(Facing::DOWN);
$result = null;
if($this->age < 15 && mt_rand(0, 2) === 0){
$this->age++;
$result = $this;
}
$canSpread = true;
if(!$down->burnsForever()){
//TODO: check rain
if($this->age === 15){
if(!$down->isFlammable() && mt_rand(0, 3) === 3){ //1/4 chance to extinguish
$canSpread = false;
$result = VanillaBlocks::AIR();
}
}elseif(!$this->hasAdjacentFlammableBlocks()){
$canSpread = false;
if(!$down->isSolid() || $this->age > 3){
$result = VanillaBlocks::AIR();
}
}
}
if($result !== null){
$this->position->getWorld()->setBlock($this->position, $result);
}
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
if($canSpread){
$this->burnBlocksAround();
$this->spreadFire();
}
}
public function onScheduledUpdate() : void{
$this->onRandomTick();
}
private function hasAdjacentFlammableBlocks() : bool{
foreach(Facing::ALL as $face){
if($this->getSide($face)->isFlammable()){
return true;
}
}
return false;
}
private function burnBlocksAround() : void{
//TODO: raise upper bound for chance in humid biomes
foreach($this->getHorizontalSides() as $side){
$this->burnBlock($side, 300);
}
//vanilla uses a 250 upper bound here, but I don't think they intended to increase the chance of incineration
$this->burnBlock($this->getSide(Facing::UP), 350);
$this->burnBlock($this->getSide(Facing::DOWN), 350);
}
private function burnBlock(Block $block, int $chanceBound) : void{
if(mt_rand(0, $chanceBound) < $block->getFlammability()){
$ev = new BlockBurnEvent($block, $this);
$ev->call();
if(!$ev->isCancelled()){
$block->onIncinerate();
$spreadedFire = false;
if(mt_rand(0, $this->age + 9) < 5){ //TODO: check rain
$fire = clone $this;
$fire->age = min(15, $fire->age + (mt_rand(0, 4) >> 2));
$spreadedFire = $this->spreadBlock($block, $fire);
}
if(!$spreadedFire){
$this->position->getWorld()->setBlock($block->position, VanillaBlocks::AIR());
}
}
}
}
private function spreadFire() : void{
$world = $this->position->getWorld();
$difficultyChanceIncrease = $world->getDifficulty() * 7;
$ageDivisor = $this->age + 30;
for($y = -1; $y <= 4; ++$y){
$targetY = $y + (int) $this->position->y;
if($targetY < World::Y_MIN || $targetY >= World::Y_MAX){
continue;
}
//Higher blocks have a lower chance of catching fire
$randomBound = 100 + ($y > 1 ? ($y - 1) * 100 : 0);
for($z = -1; $z <= 1; ++$z){
$targetZ = $z + (int) $this->position->z;
for($x = -1; $x <= 1; ++$x){
if($x === 0 && $y === 0 && $z === 0){
continue;
}
$targetX = $x + (int) $this->position->x;
if(!$world->isInWorld($targetX, $targetY, $targetZ)){
continue;
}
if(!$world->isChunkLoaded($targetX >> Chunk::COORD_BIT_SIZE, $targetZ >> Chunk::COORD_BIT_SIZE)){
continue;
}
$block = $world->getBlockAt($targetX, $targetY, $targetZ);
if($block->getId() !== BlockLegacyIds::AIR){
continue;
}
//TODO: fire can't spread if it's raining in any horizontally adjacent block, or the current one
$encouragement = 0;
foreach($block->position->sides() as $vector3){
if($world->isInWorld($vector3->x, $vector3->y, $vector3->z)){
$encouragement = max($encouragement, $world->getBlockAt($vector3->x, $vector3->y, $vector3->z)->getFlameEncouragement());
}
}
if($encouragement <= 0){
continue;
}
$maxChance = intdiv($encouragement + 40 + $difficultyChanceIncrease, $ageDivisor);
//TODO: max chance is lowered by half in humid biomes
if($maxChance > 0 && mt_rand(0, $randomBound - 1) <= $maxChance){
$new = clone $this;
$new->age = min(15, $this->age + (mt_rand(0, 4) >> 2));
$this->spreadBlock($block, $new);
}
}
}
}
}
private function spreadBlock(Block $block, Block $newState) : bool{
$ev = new BlockSpreadEvent($block, $this, $newState);
$ev->call();
if(!$ev->isCancelled()){
$block->position->getWorld()->setBlock($block->position, $ev->getNewState());
return true;
}
return false;
}
}